$1000 and counting for Stasys!

$1000 and counting for Stasys!

May 14, 2012

We have passed the $1000 USD mark now for the Indiegogo.com campaign for “Stasys” but we are still a long ways to go before we reach our goal. We need you to contribute now and share the link to the project – http://www.indiegogo.com/stasys-series with everyone you know. If we can break the 5000 dollar mark in the next 14 days I believe that...

NewTek Ships LightWave11!

NewTek Ships LightWave11!

Feb 21, 2012

Yes, its finally out! LightWave11, the biggest single upgrade in the history of LightWave since, well a long long time – perhaps even since 5.6 came out is now available. As many of you know, LightWave11 was instrumental in the production of Iron Sky as we were working with NewTek throughout the production cycle using LightWave11 to produce final shots...

Iron Sky – Day 112

Iron Sky – Day 112

Sep 5, 2011

Ah yes, Mondays. Not that it makes ANY difference with respect to me or most of the other guys on the LW team, its just another day in a collection of days that tick away way to quickly. Still its nice to see some progress here over the weekend. Finally it seems that a couple of the Maya guys are “getting it”. One of them was here all day sunday and...

Iron Sky – Day 109

Iron Sky – Day 109

Sep 2, 2011

Luke has the weekend off to attend a wedding of his brothers. I unfortunately missed my brothers wedding a couple of weeks ago. Sorry Dave, I wish I could have been there, but if you want to catch up on what I have been doing then here is a video showing us at work. Luke and I had been working for about 3 days straight at this point, so we both look like hell....

Iron Sky – Day 108

Iron Sky – Day 108

Sep 1, 2011

It’s now September 1st, and we have about 75 days to complete all our shots for the film. This week has been very busy with last minute previs touch ups, texture re-works on various craft and doing some general house-cleaning while we get ready to receive a locked VFX cut of the show and begin the fun work of hammering out the shots through lighting, pyro,...