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3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson

In this videos series, artist Adam Gibson shows 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed. Table of Contents for Retopology II Chapter 1- Intro Chapter 2- Importing Lightwave Objects Into 3D Coat Chapter 3- Claws Part-One Chapter 4- Claws Part-Two Chapter 5- Claws Part-Three Chapter 6- Hand and Arm Geometry Chapter 7- Inner Toe Geometry Part-One Chapter 8- Inner Toe Geometry Part-Two Chapter 9- Feet Part-One Chapter 10- Feet Part-Two Chapter 11- Feet Part-Three Chapter 12- Feet Part-Four Chapter 13- Feet Part-Five Chapter 14- Feet Part-Six Chapter 15- Feet Part-Seven Chapter 16- Feet Part-Eight Chapter 17- Feet Part-Nine Chapter 18- What to do if 3D Coat Crashes Chapter 19- Leg Editing Chapter 20- Creating Eye Geometry Chapter 21- Creating the Eye Socket Chapter 22- Creating Nostrils Chapter 23- Head Geometry Part-One Chapter 24- Head Geometry Part-Two Chapter 25- Head Geometry Part-Three Chapter 26- Head Geometry Part-Four Chapter 27- Head Geometry Part-Five Chapter 28- Connecting Body Geometry Together Part-One Chapter 29- Connecting Body Geometry Together Part-Two Chapter 30- Making the Tail Chapter 31- Connecting the Head to the Body Part-One Chapter 32- Connecting the Head to the Body Part-Two Chapter 33- Final Tweaks in 3D Coat Chapter 34- Importing the Retopologized Mesh into Lightwave Chapter 35- Editing the Tail Chapter 36- Setting Up Symmetry in Lightwave Chapter 37- Matching the Retopo Mesh with a Background Mesh Chapter 38- Inner Mouth Creation Chapter 39- Building the Throat Chapter 40- Building the Tongue Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh Running Time: 8 hrs 34 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video


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