Main Menu

Baking highpoly details in LightWave3D 11

Our very own Mental Fish gives use  a quick run down on high poly to low poly baking techniques for Unity straight out of LightWave3D 11. Very handy stuff for use in Unity or any other use where you need a great looking low poly object.  





Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.