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Adam Gibson

 

3D Coat 3.5 – Normal and Displacement Maps

Learn to detail a Suchomimus dinosaur using 3D Coat’s Normal and Displacement Mapping tools with 3D instructor Adam Gibson.


3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project DRAGON

In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional work flow and pipeline in your 3D projects. Although this video series uses LightWave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, SoftImage, Modo, Cinema 4D and many others. $19.00 US


Lightwave 3D 9.6 Rigging a T-Rex with Bones-by Adam Gibson

In this Rigging Video Course Lightwave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in Lightwave’s Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character’s mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more. Just $29.00USD


LightWave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson

In this 6 hour rigging course LightWave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using LightWave’s “Skelegons” Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly.


3D Coat 3.5 for LightWave Users-UV Mapping

3D Coat 3.5 for LightWave Users-UV Mapping-by Adam Gibson In this Video Tutorial Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV’s.  Good UV mapping skills are needed to create great texture maps for your characters and 3D object.  This video holds the information you need to start making great UV maps for your own projects.


3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus-by Adam Gibson

In this videos series, artist Adam Gibson shows 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this second retopology volume of 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates the fullRead More


3D Coat 3.5 for Lightwave Users – Retopology

In this videos series, artist Adam Gibson shows 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this first volume on retopology for 3D Coat 3.5 for Lightwave Users, Adam Gibson demonstrates allRead More


3D Coat 3.5 for Lightwave Users-Auto-Retopology

3D Coat 3.5 for Lightwave Users-Auto-Retopology-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this volume on the new Autoretopology tool in 3D CoatRead More


LightWave3D 9.6 Modeler Vol. 3

This is the third volume in a tool-based learning series on Lightwave 9.6’s Modeler taught by LightWave Instructor Adam Gibson. Each tool is broken into it’s own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. 


ZBRUSH 3.5 – UV Un-wrapping with UV Master

Learn to Master the “UV Master” Plug-in This video covers in detail the new FREE UV Unwrapping Plug-in available for Free Download at the Pixologic website. Topics Covered: 1 Click UV Unwrapping Symmetrical UV Editing Control Painting Ambient Occlusion UV Unwrapping Density UV Editing Preset Editor Work on Clone Feature Copy and Paste UV Buttons


ZBrush 3.1 Creature Sculpting

Learn the power of Sculpting in ZBrush. Create Amazing Characters, Creatures, and Monsters. Learn how to create realistic Muscle, Bone and Tendons. Topics Include: How to Set-Up and use a Back-Drop Reference Image for Sculpting Details Inflate Brush Z-Add, Z-Sub, and Smoothing Techniques Advanced Sculpting Techniques Z-Sphere Modeling Posing Character using Transpose Tool Masking Running Time: 6 hrs.(Approx.) $29.00 USD Instant Download


ZBrush 3.1 Creature Head Detailing

Experience and learn ZBrush’s powerful color painting and sculpting for detailing Creatures, Dinosaurs, Monsters, and all types of crazy and wild looking Characters. Topics Include: How to Set-Up and use a Back-Drop Reference Image for Sculpting Details Poly Painting-Sculpting Masking-Cavity Masking-Mat Cap Materials How to import objects from 3D Software Packages via OBJ Format Running Time: 3 hrs.(Approx.) $29.00 USD – Instant Download


Lightwave 9 – Surfacing for Beginners Volume #2

Topics Covers: Learn how surfaces react with Lighting. Brightness and Colors. Learn how to use the Diffuse Channel, Reflectivity, Luminosity, Glossiness, Translucency and much more. Running Time: 2 Hours-Approx. $19.00 USD – Instant Download [wp_eStore_buy_now:product_id:39:end]


Lightwave 9 – Surfacing Vol. 1 Essentials

A detailed introduction to LightWave’s powerful Surface Editor. Learn how to name surfaces/polygons. Learn how to load preset surfaces. Learn how to make your own surfaces and save them as surface preset. Learn how to make a save all your own pre-made surfaces in their own special directory. Discover Lightwave’s collection of built-in pre-made/pre-set surfaces like: rock, metal, glass, chrome, nature, organic…..and tons more!!! Learn how to edit a surface preset made and create whole new surface based on the original. Learn how to rename surfaces. Learn how to previewRead More


Lightwave 9.6 – Adv. UV Mapping/Texturing Vol.2

Topics Covered: Advanced UV Editing in LightWave Adobe PhotoShop Advanced Image Editing Techniques How to use photos/images to surface a female character in LightWave How to organize and prepare you images in Photoshop for later use. How to Blend images and cover up UV Seams. How to use Layers in Photoshop How to layer images in LightWave using the surface editor. Introduction to Surface Baker How to Bake surfaces from one UV map to another. and much much more. Hours and hours of extensive footage showing the whole process ofRead More


Lightwave 9.6 – Adv. UV Mapping/Texturing Vol.1

Video Contents of Volume 1: Advanced UV Unwrapping Techniques Advanced use of the PLG UV Tools-A FREE Tool for Download. Advanced UV EDITING UV Island Creation How to take Multiple UV Islands and Create 1 Giant UV Island. How to fix OVERLAPPING UV’s using basic tools like the Drag and Move Tool. How to Unwrap UV’s Objects/Meshes without have to break it into different layers. How to Unwrap UV’s with the help of the Surface Editor and Create Parts tool. How to break down your model into logical parts forRead More