Iron Sky wins for Best Visual FX

Iron Sky wins for Best Visual FX

Jan 28, 2013

Yup, it’s official. If you scroll down you will find the listing for Iron Sky. http://www.aacta.org/the-awards/2nd-aacta-awards/first-winners-announced.aspx While this next link is old, it covers some behind the scenes footage from Visual VFX at Energia Productions in Tampere,...

NewTek Magazine Article on Iron Sky.

NewTek Magazine Article on Iron Sky.

Apr 17, 2012

NewTek is really pushing hard with Iron Sky it seems. This is good. People need to know that you can do that much more with LightWave than you can do with Maya because of costs, time and people. If you want to run your production costs up, and or run it into the ground, then use Maya. If you want to stay in control and keep your show from nose diving – use...

NewTek Europe Interviews VFX artists behind Iron Sky

NewTek Europe Interviews VFX artists behind Iron Sky

Mar 9, 2012

Interviews of the VFX artists from Energia and Iron Sky in general are going to start popping up a lot over the next couple of weeks. Here is one of the first ones that you can read in English. It’s only a couple of pages but it will help to give you some insight into the process with regards to Iron Sky’s visual FX and how LightWave played THE...

NewTek Ships LightWave11!

NewTek Ships LightWave11!

Feb 21, 2012

Yes, its finally out! LightWave11, the biggest single upgrade in the history of LightWave since, well a long long time – perhaps even since 5.6 came out is now available. As many of you know, LightWave11 was instrumental in the production of Iron Sky as we were working with NewTek throughout the production cycle using LightWave11 to produce final shots...

Iron Sky – Day 195

Iron Sky – Day 195

Nov 25, 2011

We are almost at the 200 day mark here for Iron Sky and our time on it (well, Luke and I that is).  Right now Luke is taking a break shooting people in the head and being shot dead in some video game that he’s playing while I am going through the paces of finding the sweet spot for a render with a dozen or so HV fire, smoke and other pyrotechnics stuff...