Iron Sky – Day 195
We are almost at the 200 day mark here for Iron Sky and our time on it (well, Luke and I that is).Â Right now Luke is taking a break shooting people in the head and being shot dead in some video game that he’s playing while I am going through the paces of finding the sweet spot for a render with a dozen or so HV fire, smoke and other pyrotechnics stuff in LightWave3D 11. The New Unified Sampling system really makes for some interesting results in terms of speed and quality that are very impressive, but with what I have in this scene, its still a slow cooker and we have a lot of stuff to ship on Monday. Thankfully the scene is pretty much done and ready to get broken out into render once I find a decent set of settings for this volumetrics pass. Only one more shot for myself on my list to do and then we are into final corrections, upping the quality on a few other shots that we had to push through for show and tell purposes (it happens) and we can go home.
Oh joy, home! It would be soon, yes! =^..^=