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Creating believable rust using the free eeGritNode shader

Unlike the CG world, reality dictates that objects are affected by rust, dust and decay. Being able to recreate this level of detail in your CG work will make your creations much more believable. Kevin Phillips (aka Kevman3D) shows you how to use the free ee_GritNode shader in LightWave to create more believable rust and decay to your surfaces.
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