Iron Sky – Day 6
(Updates are at the bottom)
Hello! From Finland (Tampere to be exact).
As many of you may know, Luke Whitehorn and I are currently in Finland helping out as VFX humans (and feline) with the feature film VFX of Iron Sky.
We are still settling in but over the course of the next few days we will be doing some updates and blogging here on Liberty3d.com and in the forums of our site. You can also check out the new director diaries from www.ironsky.net
I wasn’t present during the last video update but be sure to check back next week for another installment. We are taking full advantage of LightWave3D 10.1Â here and I recently packed over 20m polygons into a shot while building “previs”! LW10.1 swallowed it whole easily! Awesome awesome!
More updates soon! Got to get back to making Nazi UFO fly around and blow up.
Kat
Friday, May 27th, 2011
I have started a new thread on the forums for you folks to keep track of us while we work on Iron Sky here in Finland. Hopefully soon we will have some stuff to show. Still have to get clearance, but what we can show is up on the www.ironsky.net website.
Saturday, May 28th, 2011
Luke and I are the only kats in the office right now and are happy about it. One of the things about remote work that I personally enjoy is the peace and quiet and the ability to take a walk around or go and get food any time. While we can do that pretty much any time we want because we really have nothing else to do but work on the show (we have no lives!) the peace and quiet part isn’t really present during the day here. Not that its bad, or super loud or anything, but when you are in the flow of something it really helps to stay that way without distractions.
While I am busy previs-ing shots and setting up the farm, running tests, Luke continues work on a special motion plug-in for LightWave3D 10.1 to be used for driving our big nazi UFO war tanks! I have to say its really nice having an experienced coder on board who is also a physicist that knows what the tool needs to do from a LightWave artists perspective. Worth his weight in gold I must say, although I have to tell you he’s pretty thin. I’m trying my best to correct that by trying to drag him out for food at the local spots here but its very difficult to pull him away from the machines. 🙂
More updates soon.
Kat.
Check out the forums thread here.
« The Power of One. (Previous News)
(Next News) Iron Sky Day 7 »
Makes you feel all warm and fuzzy inside, doesn’t it? And just in time for the hoyalids. It’s not enough that Pixar just plain pays less because they can… might as well enter into secret agreements with competitors to restrict wages.
Uhmmm… I call BS on this post. First of all, pixar generally pays a lot better than in-house VFX jobs do and people there generally don’t work 16 to 18 hour days like in-house VFX people do on TV shows and low budget feature films.