Lightwave Plugin of the Week: vRoom
Hi, and welcome to the first LW plugin of the week post here at Liberty3d.com. There are a lot of amazing plugins for Lightwave out there, and not all of them are well known. We’ll be covering both free and commercial plugins made by Liberty3D citizens, and by others.
This week we are highlighting vRoom by Eurisko Studios (Luke Whitehorn). vRoom puts virtual rooms behind the windows in buildings (and, I presume, space ship) renders.
Here is a simple test I did with the plugin demo:
There is no internal geometry in the building. That means no walls, no floors and no ceilings. All of the rooms you see in the building are added at render time. I did this test using the Mac64 version of Lightwave.
Go to Eurisko’s vRoom videos page for a proper demonstration of how this great tool works.Features include
- Pseudo room geometry creation at render time
- Automatic asset allocation from image library
- Automatic allocation of curtains, blinds or other items to be seen in windows:
- Per window pane distortion effects including
- Inwards/outwards bulging
- Individual pane tilts
- Built in Perlin noise with per pane offset capability
- Nodal control of
- Percentage of lights switched on
- Exposure and it’s varance
- Blinds up/down amount
- Window tint
- Diffuse colour and amount
- and more…
- FPrime 3.5
- Also works in LW10’s VPR preview renderer
- Kray instancing
- HD Instance
One Comment to Lightwave Plugin of the Week: vRoom
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would’ve made some great rooms for the battlestar ships… :]