Substance Painter for Lightwave Users- Volume #5- Smart Materials II
What is Substance Painter?
Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry.
It comes fully loaded with eye-popping materials to paint on your 3D models.
Metals, Stone, Rock, Fabric, Wood and more.
It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality.
A must have piece of software for those who want to add huge amounts of detail to their 3d Models.
Table of Contents for Volume #5
Chapter 1- Intro
Chapter 2- Image Viewer Settings Vs. Final Map Output
Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave
Chapter 4- How Environment Map Lighting Affects Texture’s Appearence
Chapter 5- Image World in Lightwave
Chapter 6- Textured Evironment in Lightwave and Light Tweaking
Chapter 7- How To Import Environment Maps into the Substance Painter Shelf
Chapter 8- Tips on How to Figure Our Smart Material Controls
Chapter 9- Weapon Metal (Smart Material Preset)
Chapter 10- Glossy Plastic (Smart Material Preset)
Chapter 11- Monster Skin (Smart Material Preset)
Chapter 12- Sand (Smart Material Preset)
Chapter 13- Where Substance Painter Stores Newly Created Smart Materials
Chapter 14- Final
Running Time: 2 hrs. 9 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
$19.00 US
« Intro to Python for Lightwave (Previous News)
(Next News) 3D Coat 4.5- Volume #18- PBR and Smart Materials I »