ZBrush Bootcamp- Volume #8- ZModeler Tools I- Learn to Make Low-Poly Models in ZBrush!!
Some of the Topics Covered: 1) Initializing the ZModeler Brush, 2) Creating Geometry/Models from Scratch within ZBrush, 3) How to Import 3D Models created in other Software Packages, 4) Optimization and Gotchas for Importing Polygonal and Sub-D Models, 5) Creating and Deleting Edge Loops, 6) QCube and QSphere, 7) Creating and Deleting Polygons, 8) Point/Vertice Editing, 9) Moving Polygons and Edges, 10) Creating Insets, 11) Masking, 12) Editing with the Transpose Tools (Move, Rotate, Scale), 13) Modifying Pre-Existing Meshes and Much More!!Table of Contents for Volume #8:
Chapter 1- Intro
Chapter 2- What is ZModeler?
Chapter 3- Initializing ZModeler using ZBrush’s Built-in Primitives and Subtools
Chapter 4- Initializing ZModeler when Importing Optimized Polygonal Meshes into ZBrush
Chapter 5- Initializing ZModeler when Importing Sub-D Meshes into ZBrush
Chapter 6- Important ZModeler Tools – Box Modeling a Spaceship (Part One)
Chapter 7- Important ZModeler Tools – Box Modeling a Spaceship (Part Two)
Chapter 8- Final
Running Time: 2 hrs. 4 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner$19.00 US