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Lightwave 2015- Volume #8- Particles & HyperVoxels II

In Particles and HyperVoxels II 3D Instuctor Adam Gibson demonstrates how to make your particles and hypervoxels interact with other objects and 3D Models in your scene. This can be useful for limitless amount of situations whether it be making dust, debris or liquids fall and bounce off the ground, a character, or any other 3d models in the scene or for making a 3d object realistically pass through smoke, steam, or fire.  The possibilities are limitless.  In the second part of the tutorial how to convert your 3D models/meshes into Particle Emitters is shown. This is a very powerful feature as you can create effects like making your 3D models look like they are on fire or emitting smoke or steam or even sweating.  If you are new to Lightwave 3D this a great tutorial to get started fast with Particles and HyperVoxels.  

Table of Contents:

Chapter 1- Intro

Chapter 2- Collision Object (Plane-Type)

Chapter 3- Collision Object (Roughness Setting)

Chapter 4- Using 2 Collision Planes at the Same Time

Chapter 5- Collision Mode Types

Chapter 6- Polygonal Collision Mode (for Polygonal Models)

Chapter 7- HyperVoxel Surface Permeation Problem (Radius/Level Fix)

Chapter 8- SubDiv Collision Mode (for Sub-D Models)

Chapter 9- Particle Collision Using Textured Deformed Terrains

Chapter 10- Using an Object/Mesh as a Particle Emitter

Chapter 11- Final

Running Time:  1 hrs. 51 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

  $19.00 US
  LW_2015_Vol_8_Demo_Pic_02   LW_2015_Vol_8_Demo_Pic_01  


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