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Iron Sky – Day 16.

One thing I have learned about working in mixed pipelines over the last 5 years is to NEVER let an artist who works in the “other package” to leave the establishment until all things they were supposed to do for you after pointing them out and asking for things to be done on time every time and exacting to your specifications. If they manage to sneak out, you may find that its faster for you to rebuild the thingy in LightWave the way you want it and need it than for them to come in the next day, then explain to them they need to do this to X specification and then have them haw and hum about how long its going to take and then it takes them 3 days longer than its supposed to. This also applies to other areas of course, but the central root of the problem – the common denominator? Maya. It’s like excuse-ware or something. No wonder studios need teams of people who use it to get anything done. Makes you wonder why they use it at all?  


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