DDO for Lightwave Users-Volume #7- DDO Painter I
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0.
Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite.
Table of Contents for Volume #7
Chapter 1- Intro
Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained)
Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient)
Chapter 4- Baking Input Maps Via DDO (AO, Curvature, Object Space Normal, XYZ Gradient)
Chapter 5- DDO Paint Brush Basics (Brush Size, Changing Colors, Albedo Viewing Mode)
Chapter 6- DDO Paint Brush Basics (Channel Selection, Transferring Paint Data to Image Maps)
Chapter 7- How to Add a Bump Channel in DDO and Paint Bump Displacement
Chapter 8- Keyboard Shortcuts (Othographic/Perspective Toggle, 90-Degree Ortho-Views)
Chapter 9- Gloss Channel Painting
Chapter 10- How to Paint on Meshes with Multiple Groups
Chapter 11- Dynamask Painting, Layer Blending, Adding Dirt, Bump Map Detail
Chapter 12- Exporting Final Maps from DDO to Lightwave and Initial Texture Set-Up
Chapter 13- Test Renders in Lightwave
Chapter 14- Post Process Render Presets in 3DO and Final
Running Time: 2 hrs. 28 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)