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Substance Painter for Lightwave Users- Volume #7- Sci-Fi Vehicle Detailing I

In this start to finish project-based training Adam Gibson demonstrates how to sculpt extensive Normal Map detail on a Sci-fi Drop Ship in Substance Painter 2. Everything from creating sci-fi panels, nurnies, and right down to the rivots is shown. Topics: Blocking-Out Sci-Fi Style Panels, Model Flow, Baking Color ID Maps in Lightwave using PB Texture Baker, Alpha Brushes, Layers, Texture Sets, Project Set-Up, Wire-Frame Mode, Baking Out a Final Input Normal Map and Tips & Tricks. This tutorial is a great way to get you up and started with first Substance Painter Project. Substance_Painter_for_LW_Vol_7_Product_Box_720pix SP_LW_Users_Vol_7_Demo_Pic_04 SP_LW_Users_Vol_7_Demo_Pic_03 SP_LW_Users_Vol_7_Demo_Pic_01 Table of Contents for Volume #7 Chapter 1- Intro Chapter 2- Drop-Ship Project Orientation Chapter 3- Model Preparation in Lightwave and Color ID Baking (PB Texture Baker) Chapter 4- Setting-Up Height Layer and Normal Layers in Substance Painter Chapter 5- Wing Panel Creation Chapter 6- Top and Bottom of Wings Chapter 7- Front Wing Panels Chapter 8- Cockpit Base Panel Creation Chapter 9- Fin (Top/Rear) Details Chapter 10- Soldier Compartment Panel Details Chapter 11- Engine Compartment Details (Part One) Chapter 12- Engine Compartment Details (Part Two) Chapter 13- Thrusters Detail Creation Chapter 14- Soldier Compartment Door Detailing Chapter 15-Wing Rotator Detail Creation Chapter 16- Panel Clean-Up Chapter 17- Normal Map Brush Stamp Chapter 18- Alpha Brush Detailing (Part One) Chapter 19- Alpha Brush Detailing (Part Two) Chapter 20- Adding Handles Chapter 21- Adding Rivots/Bolts Chapter 22- How to Create and Input Normal Map Chapter 23- Final   Running Time:  5 hrs. 1 min. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner $19.00 US





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