VR Companion* (Coming soon, exclusively from Liberty3d.com)
Since the introduction of UberCam 2.0 and our Immersive Cameras used for VR image creation in LightWave3D, we have been asked by practically EVERY single customer who has bought UberCam for any kind of advice when it comes to quickly and easily viewing the renders these two cameras produce.
While we have made some recommendations in the past for solutions, we felt that many of them were not quite fitting the bill, so late last summer we quietly started work on something that would.
Enter VR Companion!
“So what the heck is it? What does it do? And what is with those funny looking “Amiga-like” balls??”
These are all great questions! We know you want answers, but we have to be a little bit secretive regarding what exactly VR Companion will do for features at the moment (since a lot of our tech/ideas keep getting stolen and put into other products by other companies). What we can say is that it is an Immersive VR format image (with video planned) viewer/checker and will run on MacOS as well as PC (and possibly more). As a stand-alone application, you don’t have to run it with LightWave to make use of it. This is very important as it means VR Companion can be used by anyone who needs to view VR Immersive Format images without jumping through hoops to do so. Every single VR content creator can make use of VR Companion and there are a lot of them out there whether they have a headset or not.
Now for those crazy, funny looking “Amiga-like” balls. Ah yes, odd looking things aren’t they? Indeed, but they serve a very special purpose. While it’s not widely known, Kat has had a long history (21 years now) of working with some very big companies who are in the business of producing test and measurement equipment as well as test patterns and “standards” for video/audio delivery and presentation systems. Believe it or not, there is a little bit of Kat in what is known today as the “Digital Cinema Pack”, and somewhere, some of his original test patterns are still being used to try and crash MPEG-based, hardware encoders/decoders used in transmission systems for video such as those found in TV satellites.
So if you haven’t guessed yet, those balls are part of a specially designed test pattern series that we have been working on as we continue to develop and refine the capabilities of UberCam, and now VR Companion.
With NAB coming up, this is the perfect opportunity for us to introduce VR Companion along with this test pattern series to the world. We will be dropping the update to UberCam (version 2.6) here shortly as well as VR companion so stay tuned for more details!
“But wait! What’s with the asterisk* at the top of this section next to the name VR Companion?”
The short answer to that is we haven’t settled entirely on a name yet. How would you like to help us decide and even get early access to VR Companion? Email firstname.lastname@example.org for more to find out more!