Here’s a free 50 minute video on creating game assets with LightWave3D. We’ll be using LightWave to create an object, surface and texture it. Create UV maps and bake the texture using the baking camera. Then we show you how to use them in-game. In this case we use the maniaplanet franchise (trackmania and shootmania). This is the link : https://www.youtube.com/watch?v=TydwExM-DRg
New in our shop is a highly detailed object set of traffic signs for LightWave3D in three variations. Read more for details.
In this training video watch Lightwave Instructor Adam Gibson build a Sci-Fi Style City similar to many that have been created for big screen sci-fi action films.
Last year december we (Liberty3D and BLR) launched the LWCAD 4 contest. A goal of receiving a minimal of 15 entries was unfortunately not met. However, mr. Velicko from Wtools3D was impressed enough with the entries we got and decided to pick a winner receiving a full license of LWCAD 4.
We have just added a new LightWave videotraining to our Library “Print Production Techniques vol. 1“. In this video you are guided in the process of creating a 3D image and making it ready for the printers. It is complete project based and shows LightWave modeler and layout as well as Photoshop and InDesign. Also covering a way of creating consistent design looks. Click here for more details.
Liberty3D and The Benelux Lightwave Resource in association with WToold3D have setup a contest for you to win a copy of the brand new LWCAD 4.0!
This weeks plugin is called Thickener. I’m guessing that many of you are already familiar with Thickener, but for those who aren’t I’ve put together a quick video showing you this tool. The tool has been created by Christian Bloch (Blochi) and while contacting him for permission to add the plugin to the Benelux Lightwave Resource he was so kind as to update the plugin to 3.5 making it compatible with LightWave 9.3 up to LightWave 11 for both PC and MAC! You can download version 3.5 here. — CharlotRead More
A complete free camera rig you can use in your LightWave3D scenes.
We are very proud to announce that effective immediately the Benelux Lightwave Resource is now part of Liberty3D.
This weeks plugin actually contains three plugins. Created some time ago by Carl Merrit, they allow for a quick Polygon divide especially handy for subpatch modeling.
As many of you already know, there is a bug in Lightwave 10.0 and Lightwave 10.1. When you are using a numbering system that has a comma for decimal point (like in The Netherlands), you cannot load scenefiles received from others. We’ve created a temporary solution for this.