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Glycon – VR Instant Mocap

Glycon uses your VR rig as a powerful motion capture platform, for games and animations.

It mixes your movements with a full body IK system, and exports FBX files from that.

    Imagine having your own high precision motion capture system that’s as easy to use as a video game, requires no additional setup, and that can instantly export FBX files. That’s what Glycon is.

It works with HTC Vive and Oculus Rift, with support for Windows Mixed Reality on the way!


It’s Fast.  So Very, Very Fast.

Glycon takes about 5 seconds to open, depending on your system. Once it’s on, you’re literally a click away from recording motion capture.

No Suit Required

Nothing to keep clean, no balls to lose, nothing to worry about ripping. You just use your headset and hand controllers. That means you can even record motion capture in your favorite undies.

Hand Gestures

Unlike most mocap solutions, Glycon animations have hand gestures. Currently we support 4 gestures: point, open hand, pinch, and making a fist. We have 21 gestures in the hopper though, and will be supporting all of them soon!

Requires Very Little Room

It uses your existing VR boundaries. This means you can just get to work recording mocap instead of needing a separate mocap area. It also means you can record new mocap while you’re sitting at your desk!

Exports Industry Standard FBX

Glycon exports text based FBX files. We go to great lengths to make sure our files are compatible with the final platform you’ll be using.

Here’s an example output file from December 6th.

Room Scale Tracking

If you have a third Oculus camera or an HTC Vive, you can now freely move around your scene, and your location will also be added to the FBX file, making it easy to record larger scale animations.

Roadmap – What fun is the future if it’s not real weird? Here’s where we’d like to take Glycon in the coming weeks…
More Sets – Microphone, desk, window, door, cockpit, car, couch, bench, classroom desk, office cubicle and giant chair are the current planned sets. Got a suggestion for something else?

More Props – Currently, props and sets are the same thing. We’ll be changing that soon, and introducing suitcases, guns, poles, swords, knives, turkey legs, joysticks, and pretty much anything else people suggest.

Import Your Props – Obviously, we’ll forget things, or there’ll be things that only you would want to use. So we’ll support 3D model import.

Export Props As Proxy Objects – Currently the props stay in the VR world. But what if you could export them and have them in your 3D file, too? That would rock. So we’re going to do that.

Knuckle support – Vive Knuckles offer some really interesting options for gestures. I put in a request for a pair of Knuckle controllers, and as soon as I have them, I’ll add support for them.

Multiple trackers for HTC Vive – Currently we support only the head and hand trackers. That’s going to change soon, so you can attach more trackers to your body, to get better results. This is finished, and in Build 9

More hand gestures – Currently we support 4 hand gestures. We have a library of 21 though. We’ll be including them as soon as we have a UI that will let you assign them.

BVH file export – We started with BVH support and people said we needed FBX. We have FBX now. If we need it though, we can export BVH again.

Audio Recording And Tracking – Obviously you’d like some music to go with that fancy dancin’. Or maybe you’d like to record your speech along with your mocap. Well, we can do that. We will do that. We’ll even throw in an extra bone in the FBX head that will go along with that audio, so you can quickly and effortlessly animate skeletons or other characters like that.

Glycon Demo Glycon Indie Glycon Pro Glycon Elite

This is the current version, but without the ability to export FBX files. Everything else is the same. Take it for a spin!

You will receive the current build and the next update. Who knows what will be in the next update. It’s a gamble, really.

But if you need it right now, and this is all you need, here ya go.

This gets you the current Early Access version and all future updates for the 1.x development cycle. Since we aren’t even at 1.0 yet, buckle up for a long ride.

Here’s an example output file from December 6th.

This covers the current version of Glycon and all future versions of Glycon, for a fraction of the price you’d pay for a motion capture suit.

Download Mac HTC Vive
Download Win HTC Vive
Download Win Oculus Rift

If you’re wondering what kind of quality you can expect, here are some unaltered FBX files I created during livestream sessions: Example