|It’s Fast. So Very, Very Fast.
Glycon takes about 5 seconds to open, depending on your system. Once it’s on, you’re literally a click away from recording motion capture.
No Suit Required
Nothing to keep clean, no balls to lose, nothing to worry about ripping. You just use your headset and hand controllers. That means you can even record motion capture in your favorite undies.
Unlike most mocap solutions, Glycon animations have hand gestures. Currently we support 4 gestures: point, open hand, pinch, and making a fist. We have 21 gestures in the hopper though, and will be supporting all of them soon!
|Requires Very Little Room
It uses your existing VR boundaries. This means you can just get to work recording mocap instead of needing a separate mocap area. It also means you can record new mocap while you’re sitting at your desk!
Exports Industry Standard FBX
Glycon exports text based FBX files. We go to great lengths to make sure our files are compatible with the final platform you’ll be using.
Room Scale Tracking
If you have a third Oculus camera or an HTC Vive, you can now freely move around your scene, and your location will also be added to the FBX file, making it easy to record larger scale animations.
Roadmap – What fun is the future if it’s not real weird? Here’s where we’d like to take Glycon in the coming weeks…
Virtual Sets – Implemented in Build 10 – these let you build your own sets using proxy objects, then export them for a perfect match to your recordings.
Teleprompter – So you can remember what it is you were going to say, or what your lines were, when you have your headset on.
Multiple Vive Trackers – Implemented in Build 9
Support for Valve Knuckles – Implemented in Build 11
Out of Box support for Maya – Implemented in Build 11
Out of Box support for Motion Builder – Implemented in Build 11
Out of Box support for Blender – Implemented in Build 11
Out of Box support for iClone – In Progress
Out of Box support for UE4 – In Progress
Out of Box support for Cinema4D – In Progress
Out of Box support for Modo – Implemented in Build 11
Props – Suitcases, guns, poles, swords, knives, turkey legs, joysticks, and pretty much anything else people suggest. These will be items you can pick up and interact with, in the virtual world.
Import Your own sets – Import any OBJ file as your own set.
More hand gestures – Currently we support 4 hand gestures. We have a library of 21 though. We’ll be including them as soon as we have a UI that will let you assign them.
Audio Recording And Tracking – Obviously you’d like some music to go with that fancy dancin’. Or maybe you’d like to record your speech along with your mocap. Well, we can do that. We will do that. We’ll even throw in an extra bone in the FBX head that will go along with that audio, so you can quickly and effortlessly animate skeletons or other characters like that.
|Glycon Demo||Glycon Indie||Glycon Pro||Glycon Elite|
This is an older version, without the ability to export FBX files. Everything else is the same. Take it for a spin!
Please note that these demo versions are based on Release 7 and do not include many of the advanced features
You will receive the current build and the next update. Who knows what will be in the next update. It’s a gamble, really.
But if you need it right now, and this is all you need, here ya go.
This gets you the current Early Access version and all future updates for the 1.x development cycle. Since we aren’t even at 1.0 yet, buckle up for a long ride.
Here’s an example output file from December 6th.
This covers the current version of Glycon and all future versions of Glycon, for a fraction of the price you’d pay for a motion capture suit.
|Download Mac HTC Vive
Download Win HTC Vive
Download Win Oculus Rift
If you want to upgrade your Glycon Indie account to a Glycon Pro account ($59), click here:
If you want to upgrade your Glycon Pro account to a Glycon Elite account ($310), click here:
If you’re wondering what kind of quality you can expect, here is an unaltered FBX files I created during one of the most recent livestream sessions: Example
If you use Oculus Medium and you export an FBX file with vertex colors, you can use this shader in Unity to see them!
Printable STL files can be found here:
If you need to get in touch with me, email me at chiltonwebb at gmail dot com, or use our Facebook link (facebook.com/GlyconVR).
Note: If you’re looking for our recommendations for VR headsets, we currently recommend the HTC Vive. Once you’re familiar with its use, you can order additional Vive trackers to perform full body motion capture!