LightWave 7.x-8.x

Tutorials made in LightWave 7.x – LightWave 8.x. Even though these are tutorials are older, many of these techniques still work in current versions.

Advanced LightWave Modeling Projects - Chevy Impala [ELV]
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model Lewis3D (Elvis) Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access. With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler! No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it. A full collection of reference images necessary to build with are included.
Price: $39.95
Fusion for LightWave Artists Part II [KAT]
Kat does it again! Fusion for LightWave Artists Part II a 390 minute project based tutorial using the same techniques from Battle Star Galactica and Iron Sky for LightWave3D shot construction, Lighting, Rendering, Render Management, and Fusion Compositing that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video Kat takes you through an entire production level shot from "Battlestar Galactica" using freely downloadable assets (download links provided). Not only that, you get the complete renders from each lighting and buffer pass. That's 6500 frames from 16 different scene files to make up one awesome shot! No need to render at home! This package provides you with the content. That means you get all the the scenes, Fusion comp files and the renders in full! This video is the second part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing and how to manage renders in a network environment leveraging the power of Lightwave and Fusion network rendering technology. This video gives you deep insight into how an entire shot would be produce on BSG or Iron Sky and can be applied to just about any product or project. Get it now for only $39.49USD
Price: $39.49
Instant 3D Turntable for LightWave Users [cw]
Instant 3D Turntable for LightWave Users [cw]
Build Instant 3D turntables and navigable rooms and buildings using the free version of Unity 5 and LightWave3D.
Price: $34.95
Fusion for LightWave Artists [KAT]
This title is massive! Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time. In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites. Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data. Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look. Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work. Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are). This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later. Get it now for only $39.49USD
Price: $39.49
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Image Viewer Settings Vs. Final Map Output, Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave, Chapter 4- How Environment Map Lighting Affects Texture's Appearence, Chapter 5- Image World in Lightwave, Chapter 6- Textured Evironment in Lightwave and Light Tweaking, Chapter 7- How To Import Environment Maps into the Substance Painter Shelf, Chapter 8- Tips onHow to Figure Our Smart Material Controls, Chapter 9- Weapon Metal (Smart Material Preset), Chapter 10- Glossy Plastic (Smart Material Preset), Chapter 11- Monster Skin (Smart Material Preset), Chapter 12- Sand (Smart Material Preset), Chapter 13- Where Substance Painter Stores Newly Created Smart Materials, Chapter 14- Final. Running Time: 2 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- What are Smart Materials and Input Maps?, Chapter 3- How to Bake Input Maps (Ambient Occlusion, World Space Normal, and more), Chapter 4- How to Add a Smart Material and Adjusting the Smart Material Settings, Chapter 5- Result of Not Having Input Maps Explained, Chapter 6- How to Import a Premade Normal Map from Other Software Packages, Chapter 7- Modifying a Preset to Create a New Preset, Chapter 8- How to Create a Preset Preview Image in Photoshop, Chapter 9- How to Build a Smart Material from Scratch, Chapter 10- Final. Running Time: 2 hrs. 14 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4). Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, emissive-glow, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Texture Set-Up in Lightwave (Color, Specular, Gloss, Normal, Luminosity/Emissive), Chapter 3- Emissive Map Glow Options (Radiosity and Corona Image Filter Set-Up), Chapter 4- How to Create Emissive Channels in Substance Painter (Layer Settings), Chapter 5- Emissive Alpha Brushes, Chapter 6- Emissive Color Image Stamp Brush, Chapter 7- Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DAZ 3D Model Creation- The Dark Art [AG]
Would you like to Earn Money from Selling 3D Models on the Internet? If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is www.daz3d.com. DAZ Studio is a "FREE" piece of 3D Software that you can download from DAZ3D.com that is used by thousands and thousands of people all over the world. Sounds complicated? Well don't worry in this course we will take you step-by-step on: Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!! Although this course is designed for anyone who wishes to create models for DAZ3D.com we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio. *Please Note: Although this video tutorial is meant as a "Stand-Alone" Product it is also considered as Volume #5 of the "DDO for Lightwave Users" Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on DAZ3D.com is part of the DDO series. Table of Contents for DAZ 3D Model Creation Chapter 1- Intro, Chapter 2- Basic DAZ Publishing Info Orientation, Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs, Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera, Chapter 5- Draw Style Options Menu and Deleting Cameras, Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection), Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale), Chapter 8- Multiple Item Selection, Item Groups, Parenting Items, Chapter 9- Surface Selection Tool, Chapter 10- Item Duplication and Node Instances, Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives, Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength), Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue), Chapter 14- Rendering Product Images, Chapter 15- DAZ Content Library and Submission File Folder Structure, Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More), Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands, Chapter 18- Import FBX into DAZ and Tweaking Surfaces, Chapter 19- Creating a Product Base Directory for your Files, Chapter 20- Runtime Texture Folder Structure Set-Up, Chapter 21- Setting Your Author/Artist Name in the Preferences Menu, Chapter 22- Props/Environments and Materials Folder Structure Creation, Chapter 23- Saving Prop Assets with Correct File Path and Settings, Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder, Chapter 25- Creating a Material Preset in the Materials Folder, Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website, Chapter 27- Saving Multiple Item Products, Chapter 28- Helpful Websites for Selling Products on the Internet. Chapter 29- Final. Running Time: 7 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels) . Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
Tom Roth's Basic Principles of Character Animation [TR]
Tom Roth's Basic Principles of Character Animation for 3D Animators. Legendary animator, Tom Roth, with over 40 years of experience in the animation industry guides you through the essential fundamental principles of Character Animation. Intended for Character animators of all levels the techniques discussed in this video are not just for 3D by are rooted and apply to any character animation type. With video and demonstration content, this tutorial is complete with hours of insight into techniques and principles taught to Walt Disney Feature Film Animators and put into practice The download includes: Several hours of Video Content covering the basics to more advanced concepts including The Bouncing Ball, Character Flexibility, Body Mechanics, "Warm up" or beginning acting, animating walk, run and skipping cycles plus much more. Also included are the character model, animation thumbnail sketches and rigs!
Price: $40.00
Price: $34.95
The Comprehensive Guide to IKBooster(Parts 3-5) [RR]
The Comprehensive Guide to IKBooster ====================================== CONTENT INCLUDED WITH PURCHASE ------------------------------------------ ------- SUMMARY ------- All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles. Total video content runtime is 114 minutes. The download includes: - The IKBooster Comprehensive Guide, parts 3 through 5 - Scenes, prefabs, and example/demonstrative Lightwave content to open and play with - 5 character models - Sample IKB relative motion files, including relative motion capture samples - Sample commented Lscripts demonstrating time saving functions - Supplementary video content -------------- VIDEO DETAILS -------------- ? VIDEO PART 3: Relative Motion Loading ? Relative motion loading is a workflow in IKBooster that allows you to load animations so that the character will perform the actions contained within that clip "relative" to their current position and orientation in 3d space. Because the motions are relative, one can, for example, use a run cycle, make the character turn while running, and not worry about slipping foot placement which is a typical problem in most 3d animation programs. This also introduces the concept of a "tweaker's" workflow, where one simply edits existing motions in order to create entirely new ones. Relative motion loading will change the way you work, whether you prefer IKBooster's part-time IK or not. Also included with this tutorial is how to edit and blend these relative motions. ? VIDEO PART 4: Motion Capture Adaptation ? Motion capture sounds great, but often times it is a real pain to take advantage of in production. One problem is simply knowing how to adapt a custom character rig to a motion capture clip. Another is the fact that normally, tedious re-positioning is required in order to seamlessly blend the motion into the production. This section introduces how one can end up with a "1-click" workflow for adapting a character to motion capture, and how to utilize the techniques learned in part 3 to make the motion capture clip play relatively to the character's position. ? VIDEO PART 5: IKBooster Dynamics ? IKBooster dynamics can be difficult to take advantage of without knowing how it works. If you want to do things like have characters interact with long ropes, or simulate things but retain total control over them at the same time, this section shows how to achieve that with IKB dynamics.
Price: $99.95
Price: $49.95
The Comprehensive Guide to IKBooster (Parts 1-2) [RR]
The Comprehensive Guide to IKBooster ====================================== CONTENT INCLUDED WITH PURCHASE ------------------------------------------ ------- SUMMARY ------- All videos included are encoded in h264 format, 1600x868 resolution, and include optional subtitles. Total video content runtime is 110 minutes. The download includes: - The IKBooster Comprehensive Guide, parts 1 and 2 - Scenes, prefabs, and example/demonstrative Lightwave content to open and play with - 5 character models - Sample IKB relative motion files - Sample commented Lscripts demonstrating time saving functions - Bonus videos (~ 3 minutes) -------------- VIDEO DETAILS -------------- ? VIDEO PART 1: User Interface and Fundementals ? With exception of motion files and dynamics (covered in the yet-to-be-released parts 3 and 5), every conceivable aspect of IKBooster is revealed in this segment. After watching this part, you will know what all of IKBooster's tools do and be provided with insight as to where those tools are useful. Additionally, I include tips and advice that are absolutely required for smooth operation of IKBooster. Why doesn't Apply Keys work all the time? Why would anyone use FK control? Why do my characters wobble around after I use and animate with fixed bones? Why can't I load my IKBooster characters into a new scene? Countless questions like this are answered entirely, allowing you to use IKBooster seamlessly in your workflow. ? VIDEO PART 2: Rigging and Animation ? Just knowing what IKBooster's tools do isn't enough. You need to know to use them and how they all work together to give you a completed production. The following is covered in part 2... - IKBooster's advantages vs. normal character rigs in Lightwave - Creating a master template rig you can use on all your characters, includes basic usage relativity (little to no math! I promise!). I explain the control mechanisms, the reasons behind bone placement, and other details. - How to quickly (in minutes) adapt your master template rig to other characters. - Micro Scale Hold Nulls. These allow for easy 2-channel click-drag movements without using any motion modifiers or adding bulk to your scene. - Expressionless Multimorphs. A more visual and interactive approach to combining morphs (uses micro scale hold nulls). - How to do Character Interaction... by clicking a checkbox. I'm not kidding. - Using IKBooster to rig other things like lights, cameras, and other things to make animation as a whole much easier. - Why you should NEVER, EVER do character animation at above 20 frames per second... no matter what program you are using, Lightwave included. - I demonstrate the basic animation process and how it relates to IKBooster's workflow. IKBooster's animation workflow is more traditional in approach rather than technical. - How to make any looping animation in half the time. Literally.
Price: $99.95
Price: $49.95
TA-Tools
Liberty3D.com is proud to present the complete TA-Tools set from Timothy Albee. This legendary tool package has been used on several productions around the world. As an LScript set of tools these will run on LightWave3D up to version 11.6 in Modeler and Layout. They include the following tools.
Price: $29.95
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