Iron Sky CGI Reel (A quick sample of what goes into over 800 VFX shots)

Iron Sky CGI Reel (A quick sample of what goes into over 800 VFX shots)

Apr 8, 2012

Just a quick sample of what goes into making a movie with 800+ shots in it. Once the film has been out and about a bit more, I’m going to try and get Samuli onto a webinar with me and we can discuss the shots in the film in person more or less. Would you guys be into that? It would have to be a paid webinar unfortunately I think. But we would hope to make...

NewTek Europe Interviews VFX artists behind Iron Sky

NewTek Europe Interviews VFX artists behind Iron Sky

Mar 9, 2012

Interviews of the VFX artists from Energia and Iron Sky in general are going to start popping up a lot over the next couple of weeks. Here is one of the first ones that you can read in English. It’s only a couple of pages but it will help to give you some insight into the process with regards to Iron Sky’s visual FX and how LightWave played THE...

Iron Sky – Day 200!

Iron Sky – Day 200!

Nov 30, 2011

Yeah, 200 days! So what have we learned from all of this madness? Well the lesson or today which can carry on else where is the importance fo previs and how its not “just an animatic that you can screw with until the very last minute”. That’s one. Second, Have enough drive space. Third, when you get drive space, build it into a proper system...

Iron Sky – Day 187

Iron Sky – Day 187

Nov 17, 2011

The home stretch is in sight now. After a very long week of ups and downs with few victories due to technical BS (and immediate knee jerk reaction by some, but deflected by me to find the real problem which as it turned out was something I warned against a long time ago – but it doesn’t matter though, or does it?) we are very tired. On the flip side...

Iron Sky – Day 172

Iron Sky – Day 172

Nov 1, 2011

It’s early on Tuesday morning here at the Energia Productions offices. Ari, our compositor for a bulk of our shots from the LightWave team is here early as well and we are checking renders and other stuff from the night. The main server nose dived right in the middle of the night a few hours ago. I hope we didn’t loose anything data wise or too much...