Iron Sky – Day 102
Saturday has again appeared and its almost the end of the month. For us its just another day while the rest of the crew has a “weekend”. Wow, must be nice to work only 9-5 and let a bunch of other people pick up the slack, pulling 12+ hour days 6-7 days a week, weeks and months on end. Bitter? No, I’m used to these kinds of schedules and working hours because well frankly that’s what is expected of someone working on set for a film and generally in post most of the time. Deadlines are deadlines. Deal with it. Right now we are doing just that. Luke is putting the final touches on the last set of shots for our “big battle” in the film in terms of previs for editorial. Once these are complete they will go through one last round of comments and then everything gets locked. I’m waiting on a composite render to finish in Fusion to help the Nuke compositing team get an idea of “how” to make these space shots look the way Samuli, myself and others want them to look. After that’s done and my machine is free, I’m back on previs for the “last battle” sequence at the end of the movie while mark and Tuomas take care of modeling and lighting set ups for the introduction portion of the film and a series of establishers shown throughout the movie. These are all things that need to be done and done quick because Lee will be back on Monday here and those elements are required for him to take the next step but it seems that we are on track. Unfortunately we loose Tuomas for a few weeks as he has to return to his “day job” in Helsinki working at Undo Graphics or VFX or whatever they are called. They are another heavy LightWave house and I had an opportunity to meet with them a week ago and discuss with their main management and artist team about LightWave3D and its use here in Finland in commercial production. It was an interesting conversation to say the least. We all agreed that LightWave needs to be able to handle MASSIVE (as in big) scenes better than it does currently. But of course they are still working in 9.6 like a bunch of twits (god dammit! upgrade! It’s worth it!) and didn’t realize that half of the stuff they bitched about was 1. fixed or 2. improved vastly in version 10 and again in 10.1. I don’t get this hesitation by some people to not upgrade to the recent version of LightWave when it comes out. Like come on… if something breaks (yeah I know people are a bit gun shy after 9.5 but still) in a recent release then you probably shouldn’t be using whatever it was that broke (usually a 3rd party plug-in from 5-10 years ago). Hello! Modern technology – classic methodology – those things go hand in hand with LightWave… duh!. Ok I have to get back to it but soon I hope to be able to show off more stuff from the VFX of the show and bring forward a really cool thing that you can participate with us on! Should be good! More news soon! Kat (its hot here again).
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