Adam Gibson


Adam Gibson is a 3D artist from Bowmanville,
Ontario, Canada. He’s been doing freelance work using Lightwave 3D and various other 3D/2D applications since the early Commodore Amiga/Video-Toaster days. He enjoys doing creature and sci-fi style modeling/texturing projects and has a passion for digital compositing using blue/green screens.

Adam is also a 3 x time published book author and has earned a Masters Degree in Taekwondo under the legendary Bill “Superfoot” Wallace-Undefeated World Kickboxing Champion.

Please feel free to contact Adam directly using his email adam@liberty3d.com

or Skype id : adamgibson2

3D Coat 4.5- Volume #20- PBR & Smart Materials III [AG]
3D Coat 4.5- Volume #20- PBR & Smart Materials III [AG]
In this twentieth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! Table of Contents for Volume #20: Chapter 1- Intro, Chapter 2- How to Create a Smart Material from Scratch, Chapter 3- Roughness and Metalness Parameters, Chapter 4- Export: Roughness/Metalness (Also Ambient Occlusion, Curvature, and Color Maps), Chapter 5- Export: Specular/Metalness (Also Ambient Occlusion, Curvature, and Color Maps), Chapter 6- Export: Gloss/Color Specular (Non-PBR Output), Chapter 7- Lightwave Import and Image Map Set-Up, Chapter 8- AO (Ambient Occlusion) Layer Export, Chapter 9- Final. Running Time: 1 hr. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4.5- Volume #19- PBR & Smart Materials II [AG]
3D Coat 4.5- Volume #19- PBR & Smart Materials II [AG]
In this nineteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! In this volume some of the topics covered are: Transparency Smart Matierials (Dust, Dirt, Rust, Scratches), Paint Layer Settings (Layer Opacity, Blend Modes), Fill Brush Modes for Smart Materials (Layer, Surface Material, Object). Table of Contents for Volume #19: Chapter 1- Intro, Chapter 2- Transparency Smart Materials (Part One), Chapter 3- Transparency Smart Materials (Part Two), Chapter 4- Combining Transparency Smart Materials and Paint Layer Settings, Chapter 5- How to Name UVs, Surfaces, and Layers in Lightwave for use with the Fill Tool, Chapter 6- How Lightwave Attribute Naming Converts to 3D Coat, Chapter 7- Fill Tool (Layer Mode), Chapter 8- Fill Tool (Surface Material Mode), Chapter 9- Fill Tool (Object Mode), Chapter 10- How to Hide, Mesh Items by Surface Materials or Paint Object (Layers), Chapter 11- Final. Running Time: 1 hr. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4.5- Volume #18- PBR & Smart Materials I [AG]
3D Coat 4.5- Volume #18- PBR & Smart Materials I [AG]
In this eighteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! Table of Contents for Volume #18: Chapter 1- Intro, Chapter 2- What is PBR (Physically Based Rendering) ?, Chapter 3- Evironment Maps Introduction, Chapter 4- How to Import an Evironment Map, Chapter 5- Evironment Map Controls (Blur, Angle, Intensity), Chapter 6- What are Smart Materials?, Chapter 7- Smart Material Preview Window, Chapter 8- How to Paint and Erase Smart Materials, Chapter 9- Smart Material Editor Introduction, Chapter 10- How to Create a Smart Material Preset, Chapter 11- Final. Running Time: 1 hr. 42 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
Substance Painter for Lightwave Users-Vol.#5-Smart Materials II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Image Viewer Settings Vs. Final Map Output, Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave, Chapter 4- How Environment Map Lighting Affects Texture's Appearence, Chapter 5- Image World in Lightwave, Chapter 6- Textured Evironment in Lightwave and Light Tweaking, Chapter 7- How To Import Environment Maps into the Substance Painter Shelf, Chapter 8- Tips onHow to Figure Our Smart Material Controls, Chapter 9- Weapon Metal (Smart Material Preset), Chapter 10- Glossy Plastic (Smart Material Preset), Chapter 11- Monster Skin (Smart Material Preset), Chapter 12- Sand (Smart Material Preset), Chapter 13- Where Substance Painter Stores Newly Created Smart Materials, Chapter 14- Final. Running Time: 2 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
Substance Painter for Lightwave Users-Vol.#4-Smart Materials [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- What are Smart Materials and Input Maps?, Chapter 3- How to Bake Input Maps (Ambient Occlusion, World Space Normal, and more), Chapter 4- How to Add a Smart Material and Adjusting the Smart Material Settings, Chapter 5- Result of Not Having Input Maps Explained, Chapter 6- How to Import a Premade Normal Map from Other Software Packages, Chapter 7- Modifying a Preset to Create a New Preset, Chapter 8- How to Create a Preset Preview Image in Photoshop, Chapter 9- How to Build a Smart Material from Scratch, Chapter 10- Final. Running Time: 2 hrs. 14 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4). Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, emissive-glow, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Texture Set-Up in Lightwave (Color, Specular, Gloss, Normal, Luminosity/Emissive), Chapter 3- Emissive Map Glow Options (Radiosity and Corona Image Filter Set-Up), Chapter 4- How to Create Emissive Channels in Substance Painter (Layer Settings), Chapter 5- Emissive Alpha Brushes, Chapter 6- Emissive Color Image Stamp Brush, Chapter 7- Final. Running Time: 2 hrs. 24 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DAZ 3D Model Creation- The Dark Art [AG]
DAZ 3D Model Creation- The Dark Art [AG]
Would you like to Earn Money from Selling 3D Models on the Internet? If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is www.daz3d.com. DAZ Studio is a "FREE" piece of 3D Software that you can download from DAZ3D.com that is used by thousands and thousands of people all over the world. Sounds complicated? Well don't worry in this course we will take you step-by-step on: Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!! Although this course is designed for anyone who wishes to create models for DAZ3D.com we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio. *Please Note: Although this video tutorial is meant as a "Stand-Alone" Product it is also considered as Volume #5 of the "DDO for Lightwave Users" Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on DAZ3D.com is part of the DDO series. Table of Contents for DAZ 3D Model Creation Chapter 1- Intro, Chapter 2- Basic DAZ Publishing Info Orientation, Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs, Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera, Chapter 5- Draw Style Options Menu and Deleting Cameras, Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection), Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale), Chapter 8- Multiple Item Selection, Item Groups, Parenting Items, Chapter 9- Surface Selection Tool, Chapter 10- Item Duplication and Node Instances, Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives, Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength), Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue), Chapter 14- Rendering Product Images, Chapter 15- DAZ Content Library and Submission File Folder Structure, Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More), Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands, Chapter 18- Import FBX into DAZ and Tweaking Surfaces, Chapter 19- Creating a Product Base Directory for your Files, Chapter 20- Runtime Texture Folder Structure Set-Up, Chapter 21- Setting Your Author/Artist Name in the Preferences Menu, Chapter 22- Props/Environments and Materials Folder Structure Creation, Chapter 23- Saving Prop Assets with Correct File Path and Settings, Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder, Chapter 25- Creating a Material Preset in the Materials Folder, Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website, Chapter 27- Saving Multiple Item Products, Chapter 28- Helpful Websites for Selling Products on the Internet. Chapter 29- Final. Running Time: 7 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels) . Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
MODO 701 Modeling Tools-Volume #9- UV Mapping a Human [AG]
MODO 701 Modeling Tools-Volume #9- UV Mapping a Human [AG]
In this ninth volume of 12 volumes 3D Instructor Adam Gibson demonstrates how to get started using Modo 701's UV Mapping tools. This course starts off familiarizing the student with UV mapping basics/concepts and the Modo User Interface (UI). Then to finish things off a fully detailed Project Session commences where a Human Female model is UV Unwrapped and the UV Map is edited using Modo's powerful UV Editing Tools. A great tutorial for beginners to start learning how UV Map 3D models for Surfacing and Texturing. Table of Contents for Volume #9- UV Mapping a Human: Chapter 1- Intro, Chapter 2- UV Orientation in Modo, Chapter 3- Adding an Image to Paint on with a UV Map, Chapter 4- Adding Premade Images to Paint on with a UV Map, Chapter 5- UV Unwrap by Edge Selection, Chapter 6- UV Unwrap by Material/Surface, Chapter 7- Blocking Out Initial UV Islands on Human Model, Chapter 8- UV Seam Edge Selection on Human Model, Chapter 9- UV Unwrap Test and UV Check, Chapter 10- UV Unwrap Tool Settings Fixes, Chapter 11- UV Map Editing and Final. Running Time: 4 hrs. 18 mins. Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts [AG]
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts [AG]
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R7's GoZ Plugin. Learn how to import/export Multi-Layered Meshes and Subtools between ZBrush and Lightwave. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- How to Install the GoZ Plugin, Chapter 3- Lightwave Layers Vs ZBrush Subtools, Chapter 4- How to Convert Multiple Lightwave Layers to Multiple Subtools in ZBrush, Chapter 5- Splitting Subtools with Masking, Chapter 6- Exporting Individual Subtools to Lightwave Using GoZ, Chapter 7- Export All Subtools Button Using GoZ, Chapter 8- Export Visible Subtools Button Using GoZ, Chapter 9- GoZ Export to Layout, Chapter 10- Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users- Volume #2- Getting Started II [AG]
Substance Painter for Lightwave Users- Volume #2- Getting Started II [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Lazy Mouse, Chapter 3- Bump Material Mode and Brush Settings, Chapter 4- Particle Brush Introduction, Chapter 5- Tool Presets, Chapter 6- Creating your own Brush and Material Presets, Chapter 7- Exporting Textures from Substance Painter to Use in Lightwave and Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users- Volume #1- Getting Started I [AG]
Substance Painter for Lightwave Users- Volume #1- Getting Started I [AG]
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #1, Chapter 1- Intro, Chapter 2- What is Substance Painter?, Chapter 3- User Interface (UI) Orientation, Chapter 4- 3D Viewer Navigation (Rotate, Move, and Zoom-In/Out), Chapter 5- 2D Viewer Navigation (Rotate, Move, Zoom-In/Out, Show Entire Mesh), Chapter 6- How to Rotate the Environment Map, Chapter 7- Viewer Setting Modes, Chapter 8- Mesh Normal View, Chapter 9- Environment Map Settings, Chapter 10- How to Open and Close a Project, Chapter 11- Preparing Models in Lightwave, Chapter 12- Importing Box Primitive into Substance Painter, Chapter 13- Correcting the Smoothing Issue for the Ball Primitive, Chapter 14- Correcting NGons in your Models, Chapter 15- Correcting Non-Planar Polygons in your Models, Chapter 16- Painting Introduction (Layers and Fill Layers), Chapter 17- Final. Running Time: 2 hrs. 7 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #4- Getting Started IV  [AG]
DDO for Lightwave Users- Volume #4- Getting Started IV [AG]
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this fourth volume we'll be demonstrating how to create amazing "input normal maps" with another external software package called "NDO" which is part of the Quixel Suite. Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using NDO's unique normal map creation tools. In Volumes #5 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Input Map Creation, Chapter 3- NDO Introduction (Part One), Chapter 4- NDO Introduction (Part Two), Chapter 5- NDO Introduction (Part Three), Chapter 6- NDO Introduction (Part Four), Chapter 7- Wall Panel Creation (Part One), Chapter 8- Wall Panel Creation (Part Two), Chapter 9- Wall Panel Creation (Part Three), Chapter 10- Wall Panel Test in DDO, Chapter 11- Export Final Baked Images, Chapter 12- Testing Images in Lightwave, Chapter 13- Final. Running Time: 2 hrs. 31 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #3- Getting Started III [AG]
DDO for Lightwave Users- Volume #3- Getting Started III [AG]
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this third volume we'll be demonstrating how to create amazing "input normal maps" with an external software package called "3D Coat". Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using 3D Coats powerful paint tools. In Volumes #4 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping (with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Creating Input Normal Maps Using Other Software Packages, Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction, Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One), Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two), Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three), Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four), Chapter 8- Exporting Normal Map from 3D Coat, Chapter 9- Exporting Normal Map from 3D Coat, Chapter 10- Loading Input Maps in DDO, Chapter 11- Testing Normal Map with Smart Textures, Chapter 12- Normal Map Error, Chapter 13- Normal Map Input Fix, Chapter 14- Exporting Textures in DDO, Chapter 15- Testing Final Textures in Lightwave, Chapter 16- Final. Running Time: 3 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #2- Getting Started II  [AG]
DDO for Lightwave Users- Volume #2- Getting Started II [AG]
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this second volume we'll continue to cover what's involved to set-up, creating input maps (Color ID Maps, Normal Maps, etc) and further your understanding of the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #3 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Assigning Polygon Colors to Create a Color ID Map, Chapter 3- Using Surface Baker in Layout to Bake Color ID Map, Chapter 4- Saving Extra File Formats of Color ID Map, Chapter 5- Creating Other Input Maps in XNormal, Chapter 6- Baking a Curvature Map in XNormal, Chapter 7- Multiple Surfaces Gotcha, Chapter 8- Select Surfaces in DDO, Chapter 9- ReBaking the Color ID Map with Anti-Aliasing Fix, Chapter 10- Import Corrected Color ID Map, Chapter 11- Baking Out Image Maps in DDO, Chapter 12- Testing Baked Image Maps in Lightwave, Chapter 13- How to Create a Color ID Map in a 3D Paint Program (3D Coat), Chapter 14- Testing the Color ID Map Created in 3D Coat, Chapter 15- Final. Running Time: 2 hrs. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #1- Getting Started I  [AG]
DDO for Lightwave Users- Volume #1- Getting Started I [AG]
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this first volume we'll be covering what's involved to set-up and optimize you meshes so that they are ready for loading into dDo and also take you through the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #2 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is DDO?, Chapter 3- DDO Workflow/Pipeline for Lightwave, Chapter 4- Where to Download XNormal Software for Free, Chapter 5- Baking Input Maps in XNormal: Tangent Space Normal Map, Chapter 6- Baking Input Maps in XNormal: Object Space Normal Map, Chapter 7- Baking Input Maps in XNormal: Ambient Occlusion Map, Chapter 8- Loading Input Map and Object File into DDO for Texturing, Chapter 9- How to Add a Material , Chapter 10- How to Add a Smart Material and Export your Baked Maps, Chapter 11- Testing Baked Maps in Lightwave, Chapter 12- How to Create Your Own Custom "Smart Materials", Chapter 13- Re-Using a Smart Material Preset on another Model, Chapter 14-Final. Running Time: 2 hrs. 36 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4 Mega-Bundle (17 Volumes)  [AG]
3D Coat 4 Mega-Bundle (17 Volumes) [AG]
This 3D Coat 4 Mega-Bundle contains 17 volumes of training covering everything you need to get started and productive using this powerful piece of software. Covers: Painting Color, Normal/Displacement Maps, Specular Maps, Import/Export to Lightwave 3D, Voxel Sculpting Tools, Alpha Brushes, Masking Tools, Texture Baking, Retopology Tools, Autoretopology and more!!
Price: $129.00
3D Coat 4.1- Volume #17-Texture Baking II [AG]
3D Coat 4.1- Volume #17-Texture Baking II [AG]
In this seventeenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Covers: Baking Voxel Displacement Maps, Baking Scan-Depth (Inner-Outer) Shell, Baking Voxel Shader Attributes (Color, Normal, and Specular Maps), Baked Layers in the Paint Room, Lightwave Import/Setup, and Lightwave Displacement Node. Table of Contents for Volume #17: Chapter 1- Intro, Chapter 2- Baking Voxel Shaders (Part One), Chapter 3- Baking Voxel Shaders (Part Two), Chapter 4- Exporting the Mesh and Image Maps from 3D Coat, Chapter 5- Importing Baked Voxel Maps into Lightwave, Chapter 6- Adjust Ambient Intensity, Chapter 7- Baking the Voxel Displacement Map (Part One), Chapter 8- Baking the Voxel Displacement Map (Part Two), Chapter 9- Importing the Voxel Displacement Map into Lightwave, Chapter 10- Adjusting the Displacement Node in Lightwave, Chapter 11- Final. Running Time: 1 hr. 40 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #16- Texture Baking I  [AG]
3D Coat 4- Volume #16- Texture Baking I [AG]
In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models. Table of Contents for Volume #16: Chapter 1- Intro, Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map, Chapter 3- Export AO Map, Chapter 4- Import Model and Normal Map into Lightwave, Chapter 5- Color Baking (Part One), Chapter 6- Color Baking (Part Two), Chapter 7- Final. Running Time: 1 hrs. 26 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Modo 701- Modeling Tools- Volume #8- Topology II [AG]
Modo 701- Modeling Tools- Volume #8- Topology II [AG]
In this eighth volume of 12 volumes 3D Instructor Adam Gibson demonstrates how to get started using Modo 701's powerful Topology tools. Retopology is a very powerful method to generate clean and optimized meshes for any piece of 3D software and work pipeline. Cleaner meshes means: 1) Less UV Stretching/Errors, Cleaner Texture Maps, Characters that are easier to Rig and Animate (better deformations), and less render errors/artifacts. This project based tutorial will guide through the techniques and concepts of retopologizing your own 3D models by demonstrating on a Parasaurolophus Dinosaur. This series is great for beginner 3D students or if you new to Modo and want to learn your way around Modo quickly. Table of Contents for Modeling Tools Volume #8 Chapter 1- Intro Chapter 2- Retopology Concepts Chapter 3- Background Mesh Set-Up Chapter 4- Eye Socket Loop Creation Chapter 5- Eye Area Creation Chapter 6- Ear Socket Area Creation Chapter 7- Nostril Area Creation Chapter 8- Initial Mouth Loop Creation Chapter 9- Connect Upper Mouth and Nostril Retopology Sections Chapter 10- Lower Jaw Creation Chapter 11- Connect Mouth and Eye, Chapter 12- Connect Eye and Ear, Chapter 13- Lower Head Creation, Chapter 14- Horn Base Loop Creation, Chapter 15- Back of Head Creation, Chapter 16- Horn Creation, Chapter 17- Neck Creation, Chapter 18- Mirror Head and Final. Running Time: 3 hrs. 2 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #15- Photo Painting & Masking Tools  [AG]
3D Coat 4- Volume #15- Photo Painting & Masking Tools [AG]
In this fifteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful photo painting and masking tools. Table of Contents for Volume #15: Chapter 1- Intro, Chapter 2- Model and Image Set-Up, Chapter 3- Image Preview Options (Part One), Chapter 4- Image Preview Options (Part Two), Chapter 5- Image Preview Options (Part Three), Chapter 6- Distort Image Mode, Chapter 7- Edit Material Panel, Chapter 8- Masking Part One, Chapter 9- Masking Part Two, Image Gizmo, and Final. Running Time: 2 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #14- Auto-Retopology Secrets [AG]
3D Coat 4- Volume #14- Auto-Retopology Secrets [AG]
In this fourteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful Auto-Retopology Tools. So why is Auto-Retopology a needed process? The best 3D texture artists in the world know that in order to have flawless textures you need near perfect UV maps. The problem is that with Organic Sub-D models a process called "Retopology" is usually needed to do that. But the other problem that lies within that is that "Manual Retopology" is just as time consuming as UV Mapping, if not more in some cases. So this is where "Auto-Retopology" comes in to help speed up the process. Table of Contents for Volume #14: Chapter 1- Intro, Chapter 2- What is Auto-Retopology?, Chapter 3- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part One), Chapter 4- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part Two), Chapter 5- Poly Density Masking, Chapter 6- Guide Strokes for Redirecting Poly Flow, Chapter 7- How to Export your Mesh to Other Software and Clean-Up, Chapter 8- Hard Surface Hard Edge Auto-Retopology, Chapter 9- Applying Auto-Retopology to a Parasaurolophus Dinosaur, Chapter 10- Final. Running Time: 2hrs. 10 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #13-Dinosaur Detailing I  [AG]
3D Coat 4- Volume #13-Dinosaur Detailing I [AG]
In this thirteenth video volume of 24 volumes 3D Instructor Adam Gibson goes through a fun project based tutorial on how to add detail through Normal and Displacement maps onto a Giganatosuarus dinosaur in 3D Coat Version 4. A great tutorial for beginners and those who want to create their own Jurassic Park. Table of Contents for Volume #13: Chapter 1- Intro, Chapter 2- Lightwave Model Review in Lightwave, Chapter 3- How to Import Mesh Layers and UVs into 3D Coat, Chapter 4- How Set-Up Alpha Brushes for Creating Scales and Creatng your Own Alpha Brushes, Chapter 5- Creating Body Scales, Chapter 6- Creating Tail Scales, Chapter 7- How to Fix and Touch Up Bad Scales, Chapter 8- Creating Arm and Finger Scales, Chapter 9- Head Detailing (Part One), Chapter 10- Head Detailing (Part Two), Chapter 11- Gum Detailing, Chapter 12- Gum Detail Review, Chapter 13- Horn Detail, Chapter 14- Exporting Model and Maps from 3D Coat, Chapter 15- Checking the Normal Maps in Lightwave in VPR Mode, Chapter 16- Connecting Displacement Map Node and Final. Running Time: 3 hrs. 15 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush  Bootcamp 2014 Series -Volume #6-Lightwave Integration II  [AG]
ZBrush Bootcamp 2014 Series -Volume #6-Lightwave Integration II [AG]
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student to a hands on project on how to detail a sci-fi prop that was modeled in Lightwave 3D. The main goal is to show how to take a basic model created in Lightwave, detail it in ZBrush, and then import it seamlessly back into Lightwave with all the ZBrush created maps (Color, Displacement, Normal) in tact. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Optimizing the Mesh in Lightwave for Export to ZBrush, Chapter 3- Importing Mesh into ZBrush and Initial Set-up (Morph Target, UV's), Chapter 4- How to Import Custom Alpha Brushes into ZBrush, Chapter 5- Adding Panels and Details in Projection Master, Chapter 6- Exiting Projection Master, Chapter 7- Creating the Maps (Color, Displacement, and Normal), Chapter 8- Exporting and Set-Up in Lightwave, Test Renders, and Final. Running Time: 1 hrs. 22 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat Monster Bundle (27 Titles)  [AG]
3D Coat Monster Bundle (27 Titles) [AG]
This bundle contains all 15 "3D Coat Version 3 Titles" and "3D Coat Version 4 Titles (Volumes #1 to #12). Various Topics include: UV Mapping, Voxel Sculpting, 3D Painting, Painting with Photos, Retopology, Auto-Retopology, Color Maps, Normal Maps, Displacement Maps, Lightwave Integration and more!!!
Price: $159.00
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I  [AG]
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I [AG]
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system. The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible. Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible. This tutorial covers those hidden items in great detail. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- GoZ Import to Zbrush from Lightwave, Chapter 3- NGon Import Issues to ZBrush, Chapter 4- Unified Skin Option, Chapter 5- Sci-Fi Prop Optimized, Chapter 6- Adding Details in ZBrush, Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps), Chapter 8- GoZ Export to Lightwave, Chapter 9- Delete Lower Subdivision Level Fix, Chapter 10- More Displacement Gotchas, Chapter 11- Morph Target Solution, Chapter 12- Final. Running Time: 2 hrs. 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
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