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Adam Gibson


Adam Gibson is a 3D artist from Bowmanville,
Ontario, Canada. He’s been doing freelance work using Lightwave 3D and various other 3D/2D applications since the early Commodore Amiga/Video-Toaster days. He enjoys doing creature and sci-fi style modeling/texturing projects and has a passion for digital compositing using blue/green screens.

Adam is also a 3 x time published book author and has earned a Masters Degree in Taekwondo under the legendary Bill “Superfoot” Wallace-Undefeated World Kickboxing Champion.

Please feel free to contact Adam directly using his email adam@liberty3d.com

or Skype id : adamgibson2

3D Coat 4.7- Creating Game Assets for Unity 3D- Volume #24 [AG]
3D Coat 4.7- Creating Game Assets for Unity 3D- Volume #24 [AG]
-Have you ever wanted to Learn How Make 3D Models for Video Games? -But Don't Know Anything about Video Game Programming? -But Still Want to Get Hired or Sell 3D Models for use in Video Games? Then this is the course for you!! *You Do Not Have to Learn any Programming Skills to make 3D Models & Textures for Video Games!! *You Just Need to Learn the Skills to Convert, Import and Set-Up your Models & Textures in a Ready-to-Use Format for the Unity Game Engine. *Once you have done this your job is done and it's now up to the Game Programmer to take it from there. -Adding this new Skill-Set to your Current Knowledge Base can greatly increase your ability to break into the 3D Gaming Industry!! In this training volume 3D Instructor Adam Gibson will show you how to convert your 3D Coat models and textures for use in the Unity 3D Game Engine software. You can download a FREE Version of Unity 3D with no other purchases necessary. Some Topics Covered: 1) Standard (Spec)Workflow (Export/Import), 2) Standard (Metallic-PBR) Workflow (Export/Import), 3), Unity UI (User Interface) Basics, 4) File Formats, 5) Tips & Gotchas, 6) Unity Export Presets in 3D Coat, 7) Making Prefabs in Unity, 8) Assigning Textures to Models in Unity, 9) Spec/Gloss Maps (Smoothness Slider), 10) Creating Unity Packages to Bundle Up your Model Collections, 11) Selling Your Models on the Unity Store and much much more!! Table of Contents for Volume #24: Chapter 1- Intro, Chapter 2- Course Goals, Chapter 3- Unity Export Presets (Basic Concepts & Texture Channels), Chapter 4- Standard (Spec/Gloss) Export Workflow from 3D Coat, Chapter 5- Standard (Spec/Gloss) Import Workflow into Unity 3D, Chapter 6- Standard (Metallic) Export Workflow from 3D Coat, Chapter 7- Standard (Metallic) Import Workflow into Unity 3D, Chapter 8- Emissive Channel Set-Up & Export from 3D Coat, Chapter 9- Emissive Channel Import & Set-Up in Unity 3D, Chapter 10- Final. Bonus Unity Training (Basics): Chapter 1- Intro, Chapter 2- How to Create a Project File, Chapter 3- How to Import Models and Textures, Chapter 4- Scene Tab/Window (Create, Save, Open a Scene File), Chapter 5- Layout Tab (Single and Multiple Views), Chapter 6- Hierarchy Window, Chapter 7- Project Window, Chapter 8- Inspector Window, Chapter 9- Perspective & Orthagonal Views Widget, Chapter 10- Perspective Camera (Move Up, Down, Left, Right), Chapter 11- Perspective Camera (Rotate), Chapter 12- Perspective Camera (Zoom), Chapter 13- Move Objects (Models, Lights, Cameras), Chapter 14- Rotate Objects (Models, Lights, Cameras), Chapter 15- Scale Models (Axis Control Widget & Corner Widget), Chapter 16- Frame Object/Item, Chapter 17- Light Basics (Type, Color, Shadows, Range, Intensity, Duplicate, Rename), Chapter 18- How to Create a Prefab, Chapter 19- Unity Packages (Export/Import), Chapter 20- Models with Same Surface Name- Gotcha & Fix, Chapter 21- Models with Multiple UV Maps- Gotcha & Fix, Chapter 22- Selling your Models/Textures on the Unity Store, Chapter 23- Final, Running Time: 4 hrs. 1 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner
Price: $19.00
Adam's Crazy (Summer 2017) 3D Bundle Pack [AG]
This Massive 3D Bundle contains: Lightwave 2015 Bundle Pack- (Volumes #1 to #11), DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7), 3d Coat 4 Ultimate Bundle- 23 Volumes, Substance Painter for Lightwave Users Bundle- Volumes #1 to #8, Sci-Fi Alpha Brush Collection Volumes #1 & 2, Dinosaur Mega-Pack.
Price: $199.00
DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7) [AG]
This DDO Bundle Pack includes: Volumes #1 to #7 and Bonus Content.
Price: $59.00
3d Coat 4 Ultimate Bundle- 23 Volumes [AG]
This 3D Coat bundle contains Volumes #1 to #23 and Bonus Content.
Price: $139.00
Lightwave 2015 Bundle Pack- (Volumes #1 to #11)- [AG]
This Lightwave 2015 Bundle contains: Volumes #1 to #11 and Bonus Content.
Price: $85.00
Substance Painter for Lightwave Users Bundle- Volumes #1 to #8 [AG]
This Substance Painter Bundle contains: Volumes #1 to #8 and Bonus Content.
Price: $80.00
3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes [AG]
3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes [AG]
In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat's powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Note: This tutorial is Part 2 to "3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting". Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail , Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. Running Time: 3 hrs. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Sci-Fi Alpha Brush Collection- Volume #3 [AG]
Sci-Fi Alpha Brush Collection- Volume #3 [AG]
100 High Resolution Sci-Fi Alpha Brushes for use in 3D and 2D Painting Software. Great for adding detail to large Floors, Walls, Ceilings, etc. Compatible with many software packages: 3D Coat, Substance Painter, DDO, NDO, Mudbox, ZBrush, Modo, Photoshop and many others. Texture Resolution: 2048 x 2048 Pixels. File Formats: JPEG (.jpg) and ABR (.abr)
Price: $5.00
3D Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting [AG]
3D Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting [AG]
In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Learn how to use 3D Coat's powerful toolset to create Sci-Fi Style Panels, Bevel and Rivots to bring realism and detail toyour 3D models. Topics: Import Settings, Orthagonal Views, Brush Types, Brush Size, Depth Channel Settings, Panel Design/Flow. *Content Folder Included: Drop Ship 3D Model and 3D Coat Project File. Table of Contents for Volume #22: Chapter 1- Intro, Chapter 2- Import Settings and Orthagonal Views, Chapter 3- Ship Nose Panels (Part One), Chapter 4- Ship Nose Panels (Part Two), Chapter 5- Ship Nose Rivots and Cockpit Glass Frame Rivots, Chapter 6- Soldier Compartment Panels, Chapter 7- Engine Compartment Panels, Chapter 8- Soldier Compartment Door (Outer Detail), Chapter 9- Fin Detail (Top and Rear), Chapter 10- Fin Panels (Top and Rear), Chapter 11- Wing Rotator Panels (Front and Rear), Chapter 12- Wing Panels and Bevels, Chapter 13- Front Wing Panels, Chapter 14- Soldier Compartment Door Edging, Chapter 15- Front Wing Bevels, Chapter 16- Final. Running Time: 3 hrs. 36 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #11- Character Rigging for Beginners [AG]
This massive Character Rigging Course is designed specifically for beginner 3D students who have never rigged a character in Lightwave or any other 3D package. Basic rigging concepts and principles are shown to get you up and started fast allowing you to be able to easily pose and control your characters movements with Lightwave's powerful rigging toolset. In this highly detailed course a Human Biped Character will be rigged using Lightwave's traditional rigging toolset first and then using the Genoma 2 Bi-Ped Rig (Lightwave's Auto-Rigging System). Learn how to Use and Download 2 pieces of "Free Character Creation Software" so that you can build thousands of you own detailed characters of all shapes and sizes that you can export and use in your Lightwave projects. Topics: Preparing your Models, Traditional Rigging Tools, Genoma Rigging, Bone Tools, Skelegons, Weight Maps, Facial Morphs (Endomorphs), Export/Import of DAZ Studio Characters, Export/Import of Make Human Characters, Surface Editing, Character Creation in DAZ Studio/Make Human Software, Saving Rig Presets, Inverse Kinematics (IK), Arm/Foot/Head/Eye Controls, Muscle Flexing/Joint Compensation. Also learn how you can import and use beautiful DAZ 3D Characters in Lightwave 3D. *Note: This course is not recommended for advanced-level or experienced rigging artists. *Bonus: Content Folder Included containing Scene, Model files, and Printable Pin-Up Notes/Diagrams from the tutorials.
Price: $29.00
Substance Painter for Lightwave Users- Volume #8- Sci-Fi Vehicle Detailing II- Paint Tools & Materials [AG]
Substance Painter for Lightwave Users- Volume #8- Sci-Fi Vehicle Detailing II- Paint Tools & Materials [AG]
In this eighth volume of Substance Painter for Lightwave Users 3D Instructor Adam Gibson demonstrates how to detail a Sci-Fi Dropship with Materials and Paint Tools. Learn how to add amazing amounts of incredible detail to your 3d models in a short of amount time!! Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Project Set-Up Explained, Chapter 3- Input Map Baking Order, Chapter 4- Importing and Baking Input Maps, Chapter 5- Adding a Base Metal and Paint to the Dropship, Chapter 6- Color ID Mask and Metal Edge Wear Generator, Chapter 7- Red Panel Painting, Chapter 8- Layer Blend Mode, Chapter 9- UV Seam Correction Techniques, Chapter 10- Tinted Glass and Poly Fill Mask Tool, Chapter 11- Stamping Symbols and Text Alphas on your Model, Chapter 12- Dirt Layer, Chapter 13- Exporting Final Textures from Substance Painter, Chapter 14- Texture Set-Up in Lightwave, Chapter 15- Final. Running Time: 3 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users- Volume #7- Sci-Fi Vehicle Detailing I- Normal Maps [AG]
Substance Painter for Lightwave Users- Volume #7- Sci-Fi Vehicle Detailing I- Normal Maps [AG]
In this start to finish project-based training Adam Gibson demonstrates how to sculpt extensive Normal Map detail on a Sci-fi Drop Ship in Substance Painter 2. Everything from creating sci-fi panels, nurnies, and right down to the rivots is shown. Topics: Blocking-Out Sci-Fi Style Panels, Model Flow, Baking Color ID Maps in Lightwave using PB Texture Baker, Alpha Brushes, Layers, Texture Sets, Project Set-Up, Wire-Frame Mode, Baking Out a Final Input Normal Map and Tips & Tricks. This tutorial is a great way to get you up and started with first Substance Painter Project. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Drop-Ship Project Orientation, Chapter 3- Model Preparation in Lightwave and Color ID Baking (PB Texture Baker), Chapter 4- Setting-Up Height Layer and Normal Layers in Substance Painter, Chapter 5- Wing Panel Creation, Chapter 6- Top and Bottom of Wings, Chapter 7- Front Wing Panels, Chapter 8- Cockpit Base Panel Creation, Chapter 9- Fin (Top/Rear) Details, Chapter 10- Soldier Compartment Panel Details, Chapter 11- Engine Compartment Details (Part One), Chapter 12- Engine Compartment Details (Part Two), Chapter 13- Thrusters Detail Creation, Chapter 14- Soldier Compartment Door Detailing, Chapter 15-Wing Rotator Detail Creation, Chapter 16- Panel Clean-Up, Chapter 17- Normal Map Brush Stamp, Chapter 18- Alpha Brush Detailing (Part One), Chapter 19- Alpha Brush Detailing (Part Two), Chapter 20- Adding Handles, Chapter 21- Adding Rivots/Bolts, Chapter 22- How to Create and Input Normal Map, Chapter 23- Final. Running Time: 5 hrs. 1 min., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp Series- Volumes #1 to #10 [AG]
ZBrush Bootcamp Series- Volumes #1 to #10 [AG]
The Zbrush Bundle Contains: ZBrush Bootcamp Series- Volumes #1 to #10
Price: $75.00
ZBrush Bootcamp- Volume #10- UV Mapping Secrets II [AG]
ZBrush Bootcamp- Volume #10- UV Mapping Secrets II [AG]
In this tenth video volume of 12 volumes 3D Instructor Adam Gibson takes the beginner 3D student through more UV Mapping Tools/Techniques and a Project-Based Session unwrapping a Therizinosaurus Dinosaur. The workflow for this project utilizes ZBrush's Powerful UV Master Plugin. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- Polygroups for UV Mapping Overview, Chapter 3- Mask to Polygroups Conversion, Chapter 4- Polypaint to Polygroups Conversion, Chapter 5- Hide/Select Tools for Polygroup Creation, Chapter 6- ZModeler Polygroup Tools, Chapter 7- ZSphere to Polygroups Conversion, Chapter 8- UV Shells/Islands to Polygroups Conversion, Chapter 9- Therizinosaurus Dinosaur UV Unwrap in ZBrush Using Polygroups, Chapter 10- Therizinosaurus Dinosaur UV Unwrap in Lightwave/ZBrush Using Polygroups, Chapter 11- Final. Running Time: 2 hrs. 41 mins. High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp- Volume #9- UV Mapping Secrets I [AG]
ZBrush Bootcamp- Volume #9- UV Mapping Secrets I [AG]
In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly using ZBrush 4R7's UV Mapping Tools. Some of the Topics Covered: 1) UV User Interface, 2) UV Master Plugin, 3) Automated UV Solutions, 4) Polygroup UVs, 5) Exporting UVed Models, 6) Copy/Pasting UVs, 7) How to Check for Overlapping UVs/Errors. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Map User Interface, Chapter 3- UV Master Plugin User Interface, Chapter 4- Texture Map User Interface, Chapter 5- Morph UV Tool (How to Check for UV Maps), Chapter 6- Delete UV Tool, Chapter 7- UV Map Size Tool, Chapter 8- UV Planar Tool, Chapter 9- UV Spherical Tool, Chapter 10- AUV (Adaptive) Automated Tiles Button and AUV Ratio Slider, Chapter 11- GUV (Group) Automated Tiles Button, Chapter 12- PUV (Packed) Automated Tiles Button, Chapter 13- How to Check for Overlapping UVs in ZBrush (New From UV Check Button), Chapter 14- How to Edit UVs in ZBrush Using the Move Brush, Chapter 15- New From UV Map Button, Chapter 16- UV Master Plugin Unwrapping a Human Head (Part One), Chapter 17- UV Master Plugin Unwrapping a Human Head (Part Two), Chapter 18- Saving, Loading, and Clearing Control Maps, Chapter 19- Pixel Density Maps, Chapter 20- Attract From Ambient Occlusion Tool, Chapter 21- Use Existing UV Seams Tool, Chapter 22- Final. Running Time: 2 hrs. 45 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users Bundle- Volumes #1 to #6 [AG]
Substance Painter for Lightwave Users Bundle- Volumes #1 to #6 [AG]
Price: $69.00
Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets [AG]
Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets [AG]
In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2. Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Normal Map Concepts, Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One), Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two), Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance Painter, Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker, Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2, Chapter 8- Converting Height Channels to Normal Map Inputs, Chapter 9- Converting Normal Channels to Normal Map Inputs, Chapter 10- Tips and Tricks (More Normal Map Creation Secrets), Chapter 11- Final. Running Time: 3 hrs. 21 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3d Coat 4- Power Bundle- 21 Volumes [AG]
This 3D Coat Version 4 Bundle contains Volumes #1 to #21 (21 Volumes)!! Topics Include: Voxels, 3D Painting, UV Mapping, PBR Materials, Retopology, Auto-Retopology, Texture Baking, Photo-Painting and more!! Bonus Content: Dino Mega Pack (Over 40 Dinosaurs), Sci-Fi Alpha Brush Collection- Volume #1 and #2, and Creature Eye Pack- Volume #1.
Price: $129.00
3D Coat 4.5- Volume #21- Hard Surface UV Mapping [AG]
3D Coat 4.5- Volume #21- Hard Surface UV Mapping [AG]
In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle. UV Mapping for a lot of 3D artists can be a frustrating task. In this course easy to use work-flow tips and concepts are discussed and demonstrated to get you UV Mapping your 3D models quickly and efficiently. *Bonus: Content Folder Included. Table of Contents for Volume #21: Chapter 1- Intro, Chapter 2- What is Hard Surface UV Mapping? Chapter 3- 3D Model Preparation Tips and Gotchas, Chapter 4- Breaking Up Model Layer into Easier to Unwrap Pieces, Chapter 5- Importing Model Into 3D Coat & Surface Materials/Paint Objects Visibility, Chapter 6- Interior Compartment UV Unwrap, Chapter 7- Exterior Compartment UV Unwrap, Chapter 8- Rear Hatch Plate UV Unwrap, Chapter 9- Front Wing Rotators UV Unwrap, Chapter 10- Front Wing Thrusters UV Unwrap, Chapter 11- Front Wings UV Unwrap, Chapter 12- Upper Laser Cannons UV Unwrap, Chapter 13- Lower Laser Cannons UV Unwrap, Chapter 14- Cockpit UV Unwrap, Chapter 15- Tail Fin UV Unwrap, Chapter 16- Rear Wing Thrusters UV Unwrap, Chapter 17- Rear Wings UV Unwrap, Chapter 18- Rear Wing Rotators UV Unwrap, Chapter 19- Rear Compartment UV Unwrap, Chapter 20- Tail Fin Support UV Unwrap, Chapter 21- Cockpit Nose UV Unwrap, Chapter 22- Top Cap Panel UV Unwrap, Chapter 23- Compartment Doors UV Unwrap, Chapter 24- Rear Fins UV Unwrap, Chapter 25- Export to UV Unwrapped Model to Lightwave, Chapter 26- Final. Running Time: 4 hrs. 4 mins. High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
Lightwave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
This Lightwave 2015 Bundle Contains: Volumes #1,2,3,4,5,6,7,8,9, and 10. Bonus: Free 3D Dinosaur Model Pack
Price: $75.00
Lightwave 2015- Volume #10- Surfacing [AG]
Lightwave 2015- Volume #10- Surfacing [AG]
In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. Running Time: 4 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #9- UV Mapping [AG]
Lightwave 2015- Volume #9- UV Mapping [AG]
In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). Learn how to systematically break up your model for easy flattening of UV Islands. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Running Time: 2 hrs. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained), Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 4- Baking Input Maps Via DDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 5- DDO Paint Brush Basics (Brush Size, Changing Colors, Albedo Viewing Mode), Chapter 6- DDO Paint Brush Basics (Channel Selection, Transferring Paint Data to Image Maps), Chapter 7- How to Add a Bump Channel in DDO and Paint Bump Displacement, Chapter 8- Keyboard Shortcuts (Othographic/Perspective Toggle, 90-Degree Ortho-Views), Chapter 9- Gloss Channel Painting, Chapter 10- How to Paint on Meshes with Multiple Groups, Chapter 11- Dynamask Painting, Layer Blending, Adding Dirt, Bump Map Detail, Chapter 12- Exporting Final Maps from DDO to Lightwave and Initial Texture Set-Up, Chapter 13- Test Renders in Lightwave, Chapter 14- Post Process Render Presets in 3DO and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #6- NDO Painter I  [AG]
DDO for Lightwave Users- Volume #6- NDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful NDO Painter from the newly released Quixel Suite 2.0. Learn how to get started quickly painting Normal Maps directly on your 3d models in 3DO using the new painting tools. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- NDO Paint Basics (Part One), Chapter 3- NDO Paint Basics (Part Two), Chapter 4- NDO Paint Basics (Part Three), Chapter 5- Brush Tool, Chapter 6- Eraser Tool (Transparency and Alpha), Chapter 7- Object Navigation Review (Rotate, Move, Zoom), Chapter 8- Camera Animator (Make Animations of your 3D Model), Chapter 9- Creating Multiple Camera Views (Create, Save, Delete), Chapter 10- How to Create Groups/Parts and Hide Groups/Parts, Chapter 11- Alpha Brushes, Chapter 12- How to Change Alpha Brush Angle, Chapter 13- Importing and Creating Alpha Brush Collections, Chapter 14- Final. Running Time: 2 hrs. 13 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner. *Bonus: 150 FREE Sci-Fi Alpha Brushes!!! (Reg. Price $19.00 US)
Price: $19.00
UV Layout for Lightwave Users- Volume #1 & #2 [AG]
UV Mapping has always been one of the most challenging and dreaded aspects for creating amazing textures for 3D models. 3D artists around the world know this pain as it can be a very lengthy process trying to get your UV Maps with as little "Texture Distortion" as possible with manual tweaking methods which is necessary in most typical 3D packages. In this video course 3D Instructor Adam Gibson will be showing how to get started fast using the amazing "UV Layout" Software Package with Lightwave 3D!! Although Lightwave 3D will be used in this course with UV Layout, the concepts and techniques can easily be used with any other 3D Software package like: Modo, Maya, 3D Max, 3D Coat, ZBrush, etc. When it comes to UV Mapping, UV Optimization is the Key to getting near perfect UV Maps. Manual Optimization Methods (in other words tweaking your maps by hand) with the typical checkboard pattern can be extremely long and tedious, frustrating, and not to mention cutting into your production time where you could be working on other more important things. Spending more time on modeling and the actual textures for you model can be immensely stolen by having to spend hours, days, weeks tweaking your UV Maps. With that being said "UV Layout" not only contains all the traditional UV Map editing tools, but has one of the industries top "Automated UV Map Optimizers" at a very low price. With a few mouse clicks and few seconds of your time, your UV Maps can be flattened and optimized with amazing accuracy which would in most cases be impossible with manual methods. In this course we demonstrate how to 1) Create all your UV Maps within UV Layout and 2) How to Import and Optimize UV Maps that have been Created in Other 3D Software Packages. Running Time: Volume #1- 2 hrs. 30 mins. and Volume #2- 3 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
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