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Adam Gibson

 

New!! Lightwave 2015- Getting Started in FiberFX- Volume #1

Getting Started in FiberFX- Volume #1 Hey Kids!! Things are about to get very Hairy!! and Furry!! In this four volume training series 3D Instructor Adam Gibson will show you how to add Hair, Fur, Grass, and other cool Fibrous detail to your 3D Characters and 3D Models using Lightwave 3D’s powerful Fur & Hair System!! FiberFX is a fairly deep package with a lot of great features/options. Lots of Buttons and Controls to tackle.  With that being said it can very scary and confusing to get started without gettingRead More


New!! Lightwave 2015 Bundle Pack (12 Volumes+ Bonus Content)

What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX Introduction,Read More


Lightwave 2015.x – Volume #12: Modeling for Beginners

Lightwave 2015 – Volume #12: Modeling for Beginners This course is designed specifically for those who are beginners in 3D modeling and also for those who may have had some difficulty in understanding the concepts of 3D modeling. Lightwave has a massive set of great modeling tools but most beginners are overwhelmed and don’t know where to start. In this training video, 3D Instructor, Adam Gibson takes you through the most important modeling tools to get you up and running fast for your own projects. Polygonal and Sub-D Modeling tools/conceptsRead More


New!! 3D Coat 4.7- Creating Game Assets for Unity 3D

3D Coat 4.7- Volume #24- Creating Game Assets  -Have you ever wanted to Learn How Make 3D Models for Video Games? -But Don’t Know Anything about Video Game Programming? -But Still Want to Get Hired or Sell 3D Models for use in Video Games? Then this is the course for you!! *You Do Not Have to Learn any Programming Skills to make 3D Models & Textures for Video Games!! *You Just Need to Learn the Skills to Convert, Import and Set-Up your Models & Textures in a Ready-to-Use Format forRead More


DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7)

This DDO Bundle Pack includes: Volumes #1 to #7 and Bonus Content.                   DDO for Lightwave Users- Volume #1- Getting Started I DDO for Lightwave Users- Volume #2- Getting Started II DDO for Lightwave Users- Volume #3- Getting Started III DDO for Lightwave Users- Volume #4- Getting Started IV DDO for Lightwave Users- Volume #5- DAZ 3D Model Creation- The Dark Art DDO for Lightwave Users- Volume #6- NDO Painter I DDO for Lightwave Users- Volume #7- DDO Painter I ALPHA BRUSHESRead More


Substance Painter for Lightwave Users Bundle- Volumes #1 to #8

This Substance Painter Bundle contains: Volumes #1 to #8 and Bonus Content.                   Substance Painter for Lightwave Users- Volume #1- Getting Started I Substance Painter for Lightwave Users- Volume #2- Getting Started II Substance Painter for Lightwave Users-Vol.#3- Lightwave Import & Emissive Maps Substance Painter for Lightwave Users-Vol.#4-Smart Materials Substance Painter for Lightwave Users-Vol.#5-Smart Materials II Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets Substance Painter for Lightwave Users- Volume #7- Sci-Fi Vehicle Detailing I- Normal Maps Substance Painter forRead More


3D Coat 4 Ultimate Bundle- 23 Volumes

This massive 3D Coat bundle contains Volumes #1 to #23 and Bonus Content.                   3D COAT 4 TRAINING 3D Coat 4- Volume #1-Getting Started 3D Coat 4- Volume #2-Getting Started II 3D Coat 4-Volume #3-UV Mapping I 3D Coat 4- Volume #4- UV Mapping II 3D Coat 4- Volume #5-Retopology I 3D Coat 4- Volume #6-Retopology II 3D Coat 4- Volume #7- VOXELS I 3D Coat 4- Volume #8- Voxels I 3D Coat 4- Volume #9-Voxels III 3D Coat 4- Volume #10-VoxelsRead More


Lightwave 2015 Bundle Pack- (Volumes #1 to #11)

This Lightwave 2015 Bundle contains: Volumes #1 to #11 and Bonus Content.                   LIGHTWAVE 2015 TRAINING Lightwave 2015- Volume #1- Getting Started I Lightwave 2015- Volume #2- Getting Started II Lightwave 2015- Volume #3- Getting Started III Lightwave 2015- Volume #4- Getting Started IV Lightwave 2015- Volume #5- Getting Started V Lightwave 2015- Volume #6- Getting Started VI Lightwave 2015- Volume #7- Particles & HyperVoxels I Lightwave 2015- Volume #8- Particles & HyperVoxels II Lightwave 2015- Volume #9- UV Mapping Lightwave 2015-Read More


Adam’s Crazy (Summer 2017) 3D Bundle Pack

Adam’s Crazy (Summer 2017) 3D Bundle Pack includes Lightwave, 3D Coat, Substance Painter and DDO/NDO Training, Sci-Fi Alpha Brush Packs.                   LIGHTWAVE 2015 TRAINING Lightwave 2015- Volume #1- Getting Started I Lightwave 2015- Volume #2- Getting Started II Lightwave 2015- Volume #3- Getting Started III Lightwave 2015- Volume #4- Getting Started IV Lightwave 2015- Volume #5- Getting Started V Lightwave 2015- Volume #6- Getting Started VI Lightwave 2015- Volume #7- Particles & HyperVoxels I Lightwave 2015- Volume #8- Particles & HyperVoxels IIRead More


3D Coat 4.7- Sci-Fi Detailing II- PBR & Alpha Brushes (Bonus: 100 FREE New Sci-Fi Alpha Brushes)

      In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat’s powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes New!! Sci-Fi Alpha Brush Collection- Volume #3 and Sci-Fi Dropship Model and Textures *Note: This tutorial is PartRead More


Lightwave 2015- Character Rigging for Beginners & Free Character Creation Software

This massive Character Rigging Course is designed specifically for beginner 3D students who have never rigged a character in Lightwave or any other 3D package. -Basic rigging concepts and principles are shown to get you up and started fast allowing you to be able to easily pose and control your characters movements with Lightwave’s powerful rigging toolset. -In this highly detailed course a Human Biped Character will be rigged using Lightwave’s traditional rigging toolset first and then using the Genoma 2 Bi-Ped Rig (Lightwave’s Auto-Rigging System). -Learn how to UseRead More


Substance Painter- Volume #8- Sci-Fi Detailing II- Painting and Materials

In this eighth volume of Substance Painter for Lightwave Users 3D Instructor Adam Gibson demonstrates how to detail a Sci-Fi Dropship with Materials and Paint Tools. Learn how to add amazing amounts of incredible detail to your 3d models in a short of amount time!!     Table of Contents for Volume #8 Chapter 1- Intro Chapter 2- Project Set-Up Explained Chapter 3- Input Map Baking Order Chapter 4- Importing and Baking Input Maps Chapter 5- Adding a Base Metal and Paint to the Dropship Chapter 6- Color ID MaskRead More


Substance Painter for Lightwave Users- Volume #7- Sci-Fi Vehicle Detailing I

In this start to finish project-based training Adam Gibson demonstrates how to sculpt extensive Normal Map detail on a Sci-fi Drop Ship in Substance Painter 2. Everything from creating sci-fi panels, nurnies, and right down to the rivots is shown. Topics: Blocking-Out Sci-Fi Style Panels, Model Flow, Baking Color ID Maps in Lightwave using PB Texture Baker, Alpha Brushes, Layers, Texture Sets, Project Set-Up, Wire-Frame Mode, Baking Out a Final Input Normal Map and Tips & Tricks. This tutorial is a great way to get you up and started withRead More


ZBrush Bootcamp Series- Volume #10- UV Mapping Secrets II

Learn the Secrets to UV Mapping in ZBrush 4R7!! In this tenth video volume of 12 volumes 3D Instructor Adam Gibson takes the beginner 3D student through more UV Mapping Tools/Techniques and a Project-Based Session unwrapping a Therizinosaurus Dinosaur. The workflow for this project utilizes ZBrush’s Powerful UV Master Plugin. *Bonus: Free Content Folder with 3D models included from Tutorial. Free Therizinosaurus Dinosaur!! Table of Contents for Volume #10 Chapter 1- Intro Chapter 2- Polygroups for UV Mapping Overview Chapter 3- Mask to Polygroups Conversion Chapter 4- Polypaint to PolygroupsRead More


ZBrush Bootcamp- Volume #9- UV Mapping Secrets I

Learn the Secrets to UV Mapping in ZBrush 4R7!! In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly using ZBrush 4R7’s UV Mapping Tools. Some of the Topics Covered: 1) UV User Interface, 2) UV Master Plugin, 3) Automated UV Solutions, 4) Polygroup UVs, 5) Exporting UVed Models, 6) Copy/Pasting UVs, 7) How to Check for Overlapping UVs/Errors. *Bonus: Free Content Folder with 3D models included from Tutorial. Table of Contents for Volume #9 ChapterRead More


Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets

In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2. Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels. Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Normal Map Concepts Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One) Chapter 4- High-Poly to Low-Poly Normal MapRead More


3D Coat 4- Power Bundle-Volumes #1 to #21 (Bonus: Dinosaur Mega Pack, 150 SciFi Alpha Brushes)

Are you are looking to learn 3D Coat fast? Then this massive collection of video training and bonus content will get you there!! Topics Covered: User Interface Basics, Normal Maps, Displacement Maps, Color Maps, Painting, Voxels, Smart Materials, Texture Baking, Retopology, Auto-Retopology, Photo-Painting, Masking Tools, UV Mapping and More!! This 3D Coat Bundle Contains the following: ———————————————————- 3D Coat Version 4 Tutorials ———————————————————- 1) 3D Coat V4-Volume #1-Getting Started 2) 3D Coat V4-Volume #2-Getting Started II 3) 3D Coat V4-Volume #3-UV Mapping I 4) 3D Coat V4-Volume #4-UV Mapping II 5) 3DRead More


3D Coat 4.5- Volume #21- Hard Surface UV Mapping

In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle. UV Mapping for a lot of 3D artists can be a frustrating task. In this course easy to use work-flow tips and concepts are discussed and demonstrated to get you UV Mapping your 3D models quickly and efficiently. *Bonus: Content Folder Included Table of Contents for Volume #21 Chapter 1- Intro Chapter 2- What is Hard Surface UV Mapping? Chapter 3-Read More


Lightwave 2015 Tutorial Bundle- Volumes #1 to #10 (Bonus: Dinosaur Mega Pack)

Lightwave 2015 Tutorial Bundle- Volumes #1 to #10 This bundle includes the following 10 Volumes of Lightwave 2015 Training and our Dinosaur Mega Pack: 1) Lightwave 2015 -Volume #1- Getting Started I   (2 hrs. 28 mins.) 2) Lightwave 2015 -Volume #2- Getting Started II   (2 hrs. 16 mins.) 3) Lightwave 2015 -Volume #3- Getting Started III   (1 hr. 34 mins.) 4) Lightwave 2015 -Volume #4- Getting Started IV   (2 hrs. 25 mins.) 5) Lightwave 2015 -Volume #5- Getting Started V    (1 hr. 43 mins.) 6) Lightwave 2015 -Volume #6- GettingRead More


Lightwave 2015- Volume #10- Surfacing for Beginners

In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave’s powerful surfacing tools. Table of Contents for Volume #10 Chapter 1- Intro Chapter 2- What is Surfacing? Chapter 3- Polygons and Surface Normals Chapter 4- Color Channel Basics Chapter 5- Creating Surface Names and Renaming Surfaces Chapter 6- Working with Multiple Surfaces Chapter 7- Smoothing Angle Chapter 8- Luminosity Channel Chapter 9- Enable Glow Chapter 10- Diffuse Channel Chapter 11- Specular and Gloss Channels Chapter 12-Read More