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Iron Sky Model and Scene Pack Vol. Three

Iron Sky Model and Scene Pack Vol. Three, features two very special ships from the feature film “Iron Sky”. First up, the Russian “Mir” which is a proverbial kit bash if there ever was one in science fiction, the “Mir” from Iron Sky is it. A reflection of the horrific (if not always fully of surprises) state of Soviet and later Russian Federation space programs this ship combines what was supposed to the “burn up and splashdown” re-entry disposed of space station of Taco Bell publicity stunt fame from aRead More

Iron Sky Model and Scene Pack Volume Two

Iron Sky Model and Scene Pack Volume 2. “The Commonwealth Ships” Three “Earth Fleet” ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one! The British “SpitFire”, the Australia “Rooketer” (roo as in kangaroo) and theย Canadian “CanadArm3“. Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn’t have any moving parts.Read More

Iron Sky Model and Scenes Pack Vol. One

After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show! Initially produced using LightWave 10.1 and early beta versions ofย  LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3DRead More

Iron Sky

After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show! Initially produced using LightWave 10.1 and early beta versions ofย  LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3DRead More

Some neat tools from Iron Sky for you :)

Luke Whitehorn is a smart kat for sure. Some of the tools that we needed in production we had built by Luke who is a very talented TD and LightWave plug-in developer and he’s shared two of those tool today. Check em out. I will be doing a further explanation of what these things do and how we used them on Iron Sky in my upcoming video series on the VFX of the show. In the mean time check Luke’s tools here www.euriskostudios.co.uk/es/plugin_pages/free_plugins.php You should also look at ChainMove2.0 ifRead More

Iron Sky wins for Best Visual FX

Yup, it’s official. If you scroll down you will find the listing for Iron Sky. http://www.aacta.org/the-awards/2nd-aacta-awards/first-winners-announced.aspx While this next link is old, it covers some behind the scenes footage from Visual VFX at Energia Productions in Tampere, Finland. http://www.youtube.com/watch?feature=player_embedded&v=czpYwqV22p4#! Special thanks to the LightWave3D team on Iron Sky from me personally, and also thanks goes out to NewTek/The LightWave Group for making the best VFX/3D Package on the market.  

Iron Sky finally in Vancouver!

Iron Sky is finally playing in Vancouver, Canada. We encourage everyone to go and see it and have a look at our LightWave VFX team’s work on the big screen! It has 4 dates at the Vancouver International Film Center Theater. Tickets are cheap too! 12 bucks! (*Look for the purchase link below!) Screening Times are as follows! (Go to the opening show you silly kats! I will be there ๐Ÿ™‚ ) Friday, September 7, 10:15pm Saturday, September 8, 10:15pm Friday, September 21, 10:15pm Saturday, September 22, 10:15pm Buy ticketsRead More

NewTek Magazine Article on Iron Sky.

NewTek is really pushing hard with Iron Sky it seems. This is good. People need to know that you can do that much more with LightWave than you can do with Maya because of costs, time and people. If you want to run your production costs up, and or run it into the ground, then use Maya. If you want to stay in control and keep your show from nose diving – use LightWave ๐Ÿ™‚ Suck on that Risto! http://digital.turn-page.com/i/61590

Iron Sky CGI Reel (A quick sample of what goes into over 800 VFX shots)

Just a quick sample of what goes into making a movie with 800+ shots in it. Once the film has been out and about a bit more, I’m going to try and get Samuli onto a webinar with me and we can discuss the shots in the film in person more or less. Would you guys be into that? It would have to be a paid webinar unfortunately I think. But we would hope to make it super affordable if we can arrange it.

NewTek Europe Interviews VFX artists behind Iron Sky

Interviews of the VFX artists from Energia and Iron Sky in general are going to start popping up a lot over the next couple of weeks. Here is one of the first ones that you can read in English. It’s only a couple of pages but it will help to give you some insight into the process with regards to Iron Sky’s visual FX and how LightWave played THE central role in bringing it to life. http://www.newtek-europe.com/uk/community/lightwave/ironsky/1.html    

New Iron Sky Trailer now out!

Here is the newest Iron Sky Trailer now in full 1080p on youtube.com Special thanks to the Entire VFX Team, especially the fellow LightWave artists who saved this production by putting more than a lions effort into bringing the VFX to completion!    

Iron Sky Based Tutorials Coming soon from Liberty3d

Two great things have happened in 2011 and continue on into 2012. First of all, NewTek announced LightWave 11 in LA back in November and we expect to see it released very shortly. The second was the completion of the VFX work for the Finnish Feature Film Sci/Fi Dark Comedy – Iron Sky. These two events are deeply linked together because LightWave was a major component in making sure Iron Sky got made. I along with Luke Whitehorn, Lee Stringer, Tuomas Kankola and Samuli Torsonnen all worked very hard onRead More

Iron Sky – Mission Complete

After 7+ months of working on Iron Sky in Finland at Energia Productions, I’m finally back in Vancouver. With this said special awesome thanks to Samuli and his team at Energia and to Tuomas Kankola, Lee Stringer, Luke Whitehorn and the rest for making the experience great. With just a few small things to tidy up, our job is done and come April 4th, 2012 you will see the fruits of our labor and hard work on the big screen (which is really kind of cool). Another special thanks goesRead More

Iron Sky – Day 211

Tuomas has left the building and after a brisk walk down to the train station with him, he’s off to Helsinki and now done with Iron Sky. One of his last shots seems to have problems rendering on the farm but this really isn’t too much of a surprise at the movement. The network in the energia office has been on the fritz for the past 3 days. So that one will render locally which is fine, its pretty quick to cook off a frame and there are not thatRead More

Iron Sky – Day 206

Luke has escaped from the clutches of this production and gone home to England today. Lucky bastard, except for the England part. ๐Ÿ˜› The rest of us are here doing the last of the last bits. It’s all just pretty much render power vs. man power at this point. That and smart approaches to what seemed like nearly impossible problems. Tuomas has come up with an awesome solution to one of our shots that was originally to be simulated in Maya, but got dumped on us and you know what?Read More

Iron Sky – Day 200!

Yeah, 200 days! So what have we learned from all of this madness? Well the lesson or today which can carry on else where is the importance fo previs and how its not “just an animatic that you can screw with until the very last minute”. That’s one. Second, Have enough drive space. Third, when you get drive space, build it into a proper system that deals with heavy network load and highspeed requests better than your average bs linux home server product that gives you no control, that usuallyRead More

Iron Sky – Day 195

We are almost at the 200 day mark here for Iron Sky and our time on it (well, Luke and I that is).ร‚ย  Right now Luke is taking a break shooting people in the head and being shot dead in some video game that he’s playing while I am going through the paces of finding the sweet spot for a render with a dozen or so HV fire, smoke and other pyrotechnics stuff in LightWave3D 11. The New Unified Sampling system really makes for some interesting results in terms ofRead More

Iron Sky – Day 187

The home stretch is in sight now. After a very long week of ups and downs with few victories due to technical BS (and immediate knee jerk reaction by some, but deflected by me to find the real problem which as it turned out was something I warned against a long time ago – but it doesn’t matter though, or does it?) we are very tired. On the flip side we are now down to the last batch of shots for our next delivery and then there are some fixesRead More

Iron Sky – Day 178

I didn’t get much sleep last night. It’s apparently completely acceptable in Finland to come home completely blasted out of your mind and play guitar and sign Nirvana songs badly until 5:30AM. I had to get up twice to go down stairs to this jerks place and knock on his door to ask him to shut the fuck up to no effect. Either way I’m pretty sleepy and a bit pissed off today. In other happy kat news we are still pushing through the last remaining shots to go hereRead More

Iron Sky – 176

Not much to report today. Im actually doing laundry at the kitty’s place (Black Tabby!) for the day because I was absolutely out of anything to wear. It’s certainly hard living out of a suitcase that’s for sure. Besides laundry, other things going on related to what we are doing at Iron Sky are having an impact on the other side of the planet. For of those of you in the Los Angeles Area, who can make it to the NewTek VFX Minds Event, be on the look out forRead More