Tutorials made on LightWave version 11.x.
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect.
This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com
You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide!
You get almost 4GB of content and learning material, ready to go for just $24.95USD
What is an Ultra-Camera bundle?
Simple! It is the ultimate triple threat of tools for LightWave3D artists who take their pictures seriously, especially those venturing into the realm of VR!
Get everything you need to do the job and do it right!
You get UberCam 2.6, RRCam and VR Scientist 1.0 for 80 dollars off what it would cost if you bought them separately.
Kat has put together 10 of his Practical Production Techniques videos into a super bundle!
Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price!
Here is a list of the videos you get!
Practical Production Techniques Vol. One
Practical Production Techniques Vol. Two
Practical Production Techniques Vol. Three
Practical Production Techniques Vol. Four
Practical Production Techniques Vol. Five
Practical Production Techniques - Vol. 6 Advanced Surface Baking
Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II
Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques
Practical Production Techniques - Vol. 9 Polygon Reduction
Practical Production Techniques Vol. 10 - Project Smoke Monster
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series.
This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow"
With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion!
In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot".
It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion.
If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it!
Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material.
Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
RR_Tools pro is simple, but powerful plugin set designed to enhance the rigging and animation workflows of Lightwave. See video demonstration for examples of how these tools are used in production.
Practical Production Techniques Vol. 10 - Project Smoke Monster!
Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion.
With a runtime of almost 4.5 hours, this tutorial is jam-packed with lots of great tips and techniques pulled from Kat's experiences in production. The tutorial includes the rendered image files so you can follow along in the compositing process in Fusion or even AE and Nuke. You also get the scene files saved at every step along the way. Not included is the model which is a commercial asset but retails for 25 dollars on Daz3d.com and can be easily substituted for a character of your own design or any other Daz Character you may have laying about.
This massive Character Rigging Course is designed specifically for beginner 3D students who have never rigged a character in Lightwave or any other 3D package. Basic rigging concepts and principles are shown to get you up and started fast allowing you to be able to easily pose and control your characters movements with Lightwave's powerful rigging toolset. In this highly detailed course a Human Biped Character will be rigged using Lightwave's traditional rigging toolset first and then using the Genoma 2 Bi-Ped Rig (Lightwave's Auto-Rigging System). Learn how to Use and Download 2 pieces of "Free Character Creation Software" so that you can build thousands of you own detailed characters of all shapes and sizes that you can export and use in your Lightwave projects. Topics: Preparing your Models, Traditional Rigging Tools, Genoma Rigging, Bone Tools, Skelegons, Weight Maps, Facial Morphs (Endomorphs), Export/Import of DAZ Studio Characters, Export/Import of Make Human Characters, Surface Editing, Character Creation in DAZ Studio/Make Human Software, Saving Rig Presets, Inverse Kinematics (IK), Arm/Foot/Head/Eye Controls, Muscle Flexing/Joint Compensation. Also learn how you can import and use beautiful DAZ 3D Characters in Lightwave 3D. *Note: This course is not recommended for advanced-level or experienced rigging artists. *Bonus: Content Folder Included containing Scene, Model files, and Printable Pin-Up Notes/Diagrams from the tutorials.
This plugin/video content bundle provides users a way transport high quality daz3d models into Lightwave, and utilize the entire CMU motion capture database (free) in a single click.
Ryan covers all the bases to get you up and running quickly using the Octane renderer in Lightwave. (Available now. Sales page and promo video are in progress).
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model
Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access.
With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler!
No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it.
A full collection of reference images necessary to build with are included.
In part III of Fusion for LightWave Artists, Kelly "Kat" Myers breaks new ground in the series as he walks you through a complete shot to recreate a news broadcast style "playback" element using the assets from Iron Sky. SyntheyesTrackingMany years ago, Kat worked for a company that specialized in this area of film and television effects production working with Fusion and LightWave to produce video playback that would be used on set. This tutorial goes from start to finish including the tracking in Syntheyes of a plate shot using an everyday smart phone (in this case a Samsung Galaxy Note4), prepping the resulting footage for efficient use in Layout while getting the Iron Sky Valkyrie UFOs into the shot. From there this project takes a bit of a different turn as Kat demonstrates how to track elements in 2D using Fusions precise tracking tools and how to attach masks to these tracks providing for additional control of your composite. LightWave3DISValksThe tutorial finishes off with the introduction of several effects tools that you can use to "fake" broadcast TV interference or replicate the appearance of conventional television footage.
Learn how to deal with noisy "tracks" from a 3D tracking program by working with the data in Layout's graph editor while at the same time knowing what you can get away with due to the nature of the final target element. There are several tricks and tips in this tutorial that you simply will not find anywhere else covering an area of VFX creation that is rarely discussed if at all by visual effects artists.
With an approximate run time of 3.7 hours, Fusion for LightWave Artists Part III is a great companion title to the previous two parts in the series. With 20 video segments and all of the content included for you to follow along, this title is a must have for LightWave artists working with Fusion in their production work flows no FusionTrackingTwomatter what the tasks you may face. Visual Effects artists are sometimes asked to do some pretty odd things and creating "playback" for on-set shooting use is one of these odd ball jobs you are going to come across.
Do you need clouds in your shot? Hypervoxels got you down? Skytracer not cutting it?
With "TFD Advanced Concepts and Projects - Clouds", learn how you can get awesome looking cloud formations that you can produce quickly with maximum control over their shape and appearance while rendering extremely fast compared to any other solutions available for LightWave3D.
Jawset's Turbulence FD for LightWave is the key! Award winning CG supervisor and VFX artist, Kelly "Kat" Myers walks you through the process of creating photorealistic cloud formations in this 3.6 hour 13 part tutorial specifically aimed at VFX artists who need to produce clouds for their shots.
Kat does it again!
Fusion for LightWave Artists Part II a 390 minute project based tutorial using the same techniques from Battle Star Galactica and Iron Sky for LightWave3D shot construction, Lighting, Rendering, Render Management, and Fusion Compositing that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows.
Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time.
In this video Kat takes you through an entire production level shot from "Battlestar Galactica" using freely downloadable assets (download links provided). Not only that, you get the complete renders from each lighting and buffer pass. That's 6500 frames from 16 different scene files to make up one awesome shot! No need to render at home! This package provides you with the content. That means you get all the the scenes, Fusion comp files and the renders in full!
This video is the second part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing and how to manage renders in a network environment leveraging the power of Lightwave and Fusion network rendering technology.
This video gives you deep insight into how an entire shot would be produce on BSG or Iron Sky and can be applied to just about any product or project.
Get it now for only $39.49USD
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!) with Oculus Rift Virtual Reality support!
Studio Pack (5 Seats)
More Awesome Cameras and tools for LightWave3D that you can use in production right away.
We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there.
You get the following Cameras:
Liberty3D VR Stereoscopic Camera (New in 2.1) Make Stereoscopic Spherical 360 Degree VR Video!
Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube!
Liberty3D Surface Baking Camera (New in 2.0! - Experimental)
Liberty3D Spherical Camera (Updated for 2.0!)
Liberty3D Radial Shift Camera (Updated for 2.0!)
Liberty3D OverScan Camera (Updated for 2.0!)
Liberty3D SuperPano Camera (Updated for 2.0!)
Liberty3D Stereoscopic Camera (Updated for use and compatibility with LW 2015 and Oculus Rift VR Headsets)
Liberty3D Dual-Cam Camera (Updated for 2.0!)
Liberty3d 4-Up Camera (Updated for 2.0!)
Liberty3D 12-Up Camera (Updated for 2.0!)
Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!)
Liberty3D Panoramic Camera (Updated for 2.0!)
Liberty3D Cylinder Camera (Updated for 2.0!)
Liberty3D Skybox Camera (Updated for 2.0!)
Liberty3D FishEye Camera (Updated for 2.0!)
You get the following Tools:
VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets)
Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools)
UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport)
L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift)
This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D.
MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual.
Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3.
Most camera plug-ins are backward compatible to LightWave 9.3.1.
LightWave 2017 is supported.
Lightwave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
This Lightwave 2015 Bundle Contains: Volumes #1,2,3,4,5,6,7,8,9, and 10.
Bonus: Free 3D Dinosaur Model Pack
Lightwave 2015- Volume #10- Surfacing [AG]
In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools.
Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. Running Time: 4 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Lightwave 2015- Volume #9- UV Mapping [AG]
In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). Learn how to systematically break up your model for easy flattening of UV Islands. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Running Time: 2 hrs. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained), Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 4- Baking Input Maps Via DDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 5- DDO Paint Brush Basics (Brush Size, Changing Colors, Albedo Viewing Mode), Chapter 6- DDO Paint Brush Basics (Channel Selection, Transferring Paint Data to Image Maps), Chapter 7- How to Add a Bump Channel in DDO and Paint Bump Displacement, Chapter 8- Keyboard Shortcuts (Othographic/Perspective Toggle, 90-Degree Ortho-Views), Chapter 9- Gloss Channel Painting, Chapter 10- How to Paint on Meshes with Multiple Groups, Chapter 11- Dynamask Painting, Layer Blending, Adding Dirt, Bump Map Detail, Chapter 12- Exporting Final Maps from DDO to Lightwave and Initial Texture Set-Up, Chapter 13- Test Renders in Lightwave, Chapter 14- Post Process Render Presets in 3DO and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Everything Chilton has created for game development, including modeling, animation, videos, Unity3D and LightWave3D assets.
DDO for Lightwave Users- Volume #6- NDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful NDO Painter from the newly released Quixel Suite 2.0. Learn how to get started quickly painting Normal Maps directly on your 3d models in 3DO using the new painting tools. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- NDO Paint Basics (Part One), Chapter 3- NDO Paint Basics (Part Two), Chapter 4- NDO Paint Basics (Part Three), Chapter 5- Brush Tool, Chapter 6- Eraser Tool (Transparency and Alpha), Chapter 7- Object Navigation Review (Rotate, Move, Zoom), Chapter 8- Camera Animator (Make Animations of your 3D Model), Chapter 9- Creating Multiple Camera Views (Create, Save, Delete), Chapter 10- How to Create Groups/Parts and Hide Groups/Parts, Chapter 11- Alpha Brushes, Chapter 12- How to Change Alpha Brush Angle, Chapter 13- Importing and Creating Alpha Brush Collections, Chapter 14- Final. Running Time: 2 hrs. 13 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
*Bonus: 150 FREE Sci-Fi Alpha Brushes!!! (Reg. Price $19.00 US)
Build Instant 3D turntables and navigable rooms and buildings using the free version of Unity 5 and LightWave3D.
UV Mapping has always been one of the most challenging and dreaded aspects for creating amazing textures for 3D models.
3D artists around the world know this pain as it can be a very lengthy process trying to get your UV Maps with as little "Texture Distortion" as possible with manual tweaking methods which is necessary in most typical 3D packages.
In this video course 3D Instructor Adam Gibson will be showing how to get started fast using the amazing "UV Layout" Software Package with Lightwave 3D!!
Although Lightwave 3D will be used in this course with UV Layout, the concepts and techniques can easily be used with any other 3D Software package like: Modo, Maya, 3D Max, 3D Coat, ZBrush, etc.
When it comes to UV Mapping, UV Optimization is the Key to getting near perfect UV Maps. Manual Optimization Methods (in other words tweaking your maps by hand) with the typical checkboard pattern can be extremely long and tedious, frustrating, and not to mention cutting into your production time where you could be working on other more important things. Spending more time on modeling and the actual textures for you model can be immensely stolen by having to spend hours, days, weeks tweaking your UV Maps.
With that being said "UV Layout" not only contains all the traditional UV Map editing tools, but has one of the industries top "Automated UV Map Optimizers" at a very low price. With a few mouse clicks and few seconds of your time, your UV Maps can be flattened and optimized with amazing accuracy which would in most cases be impossible with manual methods.
In this course we demonstrate how to 1) Create all your UV Maps within UV Layout and 2) How to Import and Optimize UV Maps that have been Created in Other 3D Software Packages. Running Time: Volume #1- 2 hrs. 30 mins. and Volume #2- 3 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Lightwave 2015- Volume #8- Particles & HyperVoxels II [AG]
In Particles and HyperVoxels II 3D Instuctor Adam Gibson demonstrates how to make your particles and hypervoxels interact with other objects and 3D Models in your scene. This can be useful for limitless amount of situations whether it be making dust, debris or liquids fall and bounce off the ground, a character, or any other 3d models in the scene or for making a 3d object realistically pass through smoke, steam, or fire. The possibilities are limitless. In the second part of the tutorial how to convert your 3D models/meshes into Particle Emitters is shown. This is a very powerful feature as you can create effects like making your 3D models look like they are on fire or emitting smoke or steam or even sweating. If you are new to Lightwave 3D this a great tutorial to get started fast with Particles and HyperVoxels. Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Collision Object (Plane-Type), Chapter 3- Collision Object (Roughness Setting), Chapter 4- Using 2 Collision Planes at the Same Time, Chapter 5- Collision Mode Types, Chapter 6- Polygonal Collision Mode (for Polygonal Models), Chapter 7- HyperVoxel Surface Permeation Problem (Radius/Level Fix), Chapter 8- SubDiv Collision Mode (for Sub-D Models), Chapter 9- Particle Collision Using Textured Deformed Terrains, Chapter 10- Using an Object/Mesh as a Particle Emitter, Chapter 11- Final. Running Time: 1 hrs. 51 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Lightwave 2015- Volume #7- Particles & HyperVoxels I [AG]
Learn How to Create Clouds and Outer Space Nebulas in Lightwave 2015. Spice up your sky environments and outer space scenes. In this Beginner Level Lightwave 2015 tutorial Adam Gibson demonstrates easy to follow steps for Cloud and Nebula creation in Layout. So if you are new to Particles and HyperVoxels this tutorial is a great place to start. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- HyperVoxel Cloud Concepts, Chapter 3- HyperVoxel Cloud Initial Set-Up, Chapter 4- HyperVoxel Cloud (Stretch Direction Input Parameter), Chapter 5- HyperVoxel Cloud (Shading Using Procedural Textures), Chapter 6- Nebula Creation (Using a Multi-Colored Gradient), Chapter 7- Nebula Render and Tweaking, Chapter 8- Final. Running Time: 1 hrs. 34 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
This title is massive!
Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time.
In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites.
Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data.
Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look.
Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work.
Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are).
This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later.
Get it now for only $39.49USD