Main Menu

Search Results

Search Term: iron Sky

Number of Results: 102


Iron Sky – Day 172

It’s early on Tuesday morning here at the Energia Productions offices. Ari, our compositor for a bulk of our shots from the LightWave team is here early as well and we are checking renders and other stuff from the night. The main server nose dived right in the middle of the night a few hours ago. I hope we didn’t loose anything data wise or too much time with re-rendering any frames that have failed during that downtime. Fortunately it seems that almost everything we wanted to get rendered isRead More

Iron Sky – Day 166

Due to us being crazy busy I haven’t been able to provide you happy fans of the Iron Sky LW team blog a new entry in almost 2 weeks that had any juicy bits to it. Well, today I hope to make up for it. Problem with doing this blog is that I can only talk about so much. I don’t want to give away the plot to the show and some of the stuff we are doing and with what I can’t even mention. So that makes it difficultRead More

Iron Sky – Day 158

First of I must say sorry to everyone who is out there and has been reading regularly and have been looking for more updates on our progress. We are deeeeeep in the thick of it and our schedule is pretty immovable so please forgive me for the lack of regular updates. In other words we are super stupid busy. However later tonight I may get a moment or two to do an additional post here on the Liberty3d.com site. Stand by please.. 🙂

Iron Sky – Day 153

After a couple of days here doing night shifts and the other guys pulling in extra hours things are starting to come together and we are pretty much on track but like any show where you have to depend on computers for anything you become a slave to their speeds and how many of them you have. We picked up a bunch of additional nodes a few weeks back, and I am very very thankful they are here. However, due to various technical issues with respect to how things wereRead More

Iron Sky – Day 149

I’m doing the night shift here at Energia on Iron Sky. My goal for the evening is to get 3 shots into render. I have been here since midnight after leaving to get some sleep around 5PM earlier today, or yesterday or whatever it was or is. So far though out of 3 shots I have one in and its just about 4AM, and I have two more to go and I will be a happy kat I guess. I’m a little concerned with some technical stuff once things goRead More

Iron Sky – Day 147

It’s Monday morning here in Tampere at the VFX offices of Iron Sky and I have been working on a nice little live action shot where we get to integrate our wonderful Valkyries into a shot of “New York”. Not trying to give away the plot or anything but all my work this week along with a bit of help from Luke and Tuomas and Mark will be for a sequence that takes place in NYC. Around mid-august our Director, Timo went with the DoP and producer of the showRead More

Iron Sky – Day 139

Sunday, Sunday, Someday! That’s right! Come on down and get your shots rendered! It’s Sunday Render Farm Madness! As you might have guessed it’s Sunday and all we are doing is rendering shots and making a list, of things to do next. The compositing team is in today to comp a number of shots for our delivery this week (tomorrow) and once Lee gets his freaking shots off the farm (I’m teasing of course, his shots are going to look great!) I can throw the entire mega computing cluster (weRead More

Iron Sky – Day 136

Thursday afternoons are always a bitch, but we have been having a bit of fun here as well. We watched TeraNova last night…. Yeah ok. Who did the green screen keying on the shot with buddy from avatar and the ex-cop dad guy looking over the settlement about 2/3rds into the show? How those shots made it into the show… well I don’t know…Really… Come on Spielberg. At least the Dinos looked ok. I would have done a few things differently in comp on them, but they looked pretty good.Read More

Iron Sky – Day 132

It’s Sunday so things are kind of casual here at the office. Luke, Samuli, Lee, Mark, Tuomas and I are here by ourselves as we just continue to truck through shots as quickly as we can. Our director  wasn’t able to make it on Friday as he was sick, thing is we have all been sick – with the mysterious exception of Samuli… hmmmm…. It’s some kind of conspiracy I swear. 🙂 Regardless of near death experiences at the hands of whatever cold virus keeps mutating here in the officeRead More

Iron Sky – Day 130

We get a visit from our director today. Weee. In other more exciting useful news after spending the week constructing and breaking out shots we have put ourselves back onto a decent schedule that is starting to stabilize. Hopefully our visit doesn’t blow all of that out of the water. Today’s a day for checking renders, saving out camera motions for the Nuke people (sad, they should have used fusion, but noooooo, everyone wants to be trendy and use nuke… because its… better? ah no, because it’s trendy and theRead More

Iron Sky – Day 125

It’s Sunday here again in Tampere, Finland where myself, Luke and Tuomas are at the Energia VFX production offices continuing on with shots for Iron Sky. This next week or two is all about render, render and more rendering. We need to deliver a whole stack of shots by the end of two weeks from this past Friday in order to stay on schedule. Thankfully all of the work and time that we have done and spent fixing everything that we now have our hands on that originally came toRead More

Iron Sky – Day 119

We made a lot of progress over the weekend on several fronts. First off as I stated in my post from Saturday all of the ships have been given an overhaul texture wise for resolution, noise reduction and general load speed boosting across the board. Second, it seems we now have our first batch of truly “locked” shots that we can begin to ram through. We have currently about 19 shots that we can take to final immediately which will go in after what we have in the cue currentlyRead More

Iron Sky – Day 117

It’s Saturday again and Luke and I are here in the office on our own for the afternoon. He’s actually doing laundry back at the flat that production has rented for some of the guys. Must be nice to be able to do laundry in your own place let alone your own building. I have to haul mine over to Luke’s flat and then dry it here if I want to wear anything. Outside of laundry getting done we made a lot of progress this week despite some delays andRead More

Iron Sky – Day 115

I have one thing to say today. RENDER PAL SUCKS! That is all. Kat

Iron Sky – Day 112

Ah yes, Mondays. Not that it makes ANY difference with respect to me or most of the other guys on the LW team, its just another day in a collection of days that tick away way to quickly. Still its nice to see some progress here over the weekend. Finally it seems that a couple of the Maya guys are “getting it”. One of them was here all day sunday and part of saturday and that’s encouraging. Luke was lucky to get some time off to get back to theRead More

Iron Sky – Day 109

Luke has the weekend off to attend a wedding of his brothers. I unfortunately missed my brothers wedding a couple of weeks ago. Sorry Dave, I wish I could have been there, but if you want to catch up on what I have been doing then here is a video showing us at work. Luke and I had been working for about 3 days straight at this point, so we both look like hell. Luke is doing his best impression of Shaggy from Scooby Doo in this video and I’mRead More

Iron Sky – Day 108

It’s now September 1st, and we have about 75 days to complete all our shots for the film. This week has been very busy with last minute previs touch ups, texture re-works on various craft and doing some general house-cleaning while we get ready to receive a locked VFX cut of the show and begin the fun work of hammering out the shots through lighting, pyro, breakout and render and then to a large degree comping shots as well. None of this ‘scares me’ but I am concerned about renderingRead More

Iron Sky – Day 105

It’s now well past midnight and I’m here making one last preview in the last big push over the next 24 hours to complete all of the previs for the show that we are responsible for so we can get it to our editors in Helsinki. This is critical in the process as most would expect. Now the real challenge will be to get that VFX locked edit back to us ASAP with as little “too many chiefs” factor involved so we can get to the next stage of theRead More

Iron Sky – Day 102

Saturday has again appeared and its almost the end of the month. For us its just another day while the rest of the crew has a “weekend”. Wow, must be nice to work only 9-5 and let a bunch of other people pick up the slack, pulling 12+ hour days 6-7 days a week, weeks and months on end. Bitter? No, I’m used to these kinds of schedules and working hours because well frankly that’s what is expected of someone working on set for a film and generally in postRead More

Iron Sky – Day 99

Thanks the feline gods for “live action plates”. Joy! Ok now onto other things. Tuomas is busy here working on APSing the surface of the Moon which is working to a certain degree after he’s put together a 46K (yes, 46,000 pixels) map of the moon surface pulled from NASA to apply to our moon. Awesome! The trick is getting it to render as the total ram count for the image and the object once subdiveded per pixel per poly is right to the wall on the 16GB machines. CouldRead More