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Adam Gibson

 

ZBrush Bootcamp Series- Volume #10- UV Mapping Secrets II

Learn the Secrets to UV Mapping in ZBrush 4R7!! In this tenth video volume of 12 volumes 3D Instructor Adam Gibson takes the beginner 3D student through more UV Mapping Tools/Techniques and a Project-Based Session unwrapping a Therizinosaurus Dinosaur. The workflow for this project utilizes ZBrush’s Powerful UV Master Plugin. *Bonus: Free Content Folder with 3D models included from Tutorial. Free Therizinosaurus Dinosaur!! Table of Contents for Volume #10 Chapter 1- Intro Chapter 2- Polygroups for UV Mapping Overview Chapter 3- Mask to Polygroups Conversion Chapter 4- Polypaint to PolygroupsRead More


ZBrush Bootcamp- Volume #9- UV Mapping Secrets I

Learn the Secrets to UV Mapping in ZBrush 4R7!! In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly using ZBrush 4R7’s UV Mapping Tools. Some of the Topics Covered: 1) UV User Interface, 2) UV Master Plugin, 3) Automated UV Solutions, 4) Polygroup UVs, 5) Exporting UVed Models, 6) Copy/Pasting UVs, 7) How to Check for Overlapping UVs/Errors. *Bonus: Free Content Folder with 3D models included from Tutorial. Table of Contents for Volume #9 ChapterRead More


Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets

In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2. Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels. Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Normal Map Concepts Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One) Chapter 4- High-Poly to Low-Poly Normal MapRead More


3D Coat 4- Power Bundle-Volumes #1 to #21 (Bonus: Dinosaur Mega Pack, 150 SciFi Alpha Brushes)

Are you are looking to learn 3D Coat fast? Then this massive collection of video training and bonus content will get you there!! Topics Covered: User Interface Basics, Normal Maps, Displacement Maps, Color Maps, Painting, Voxels, Smart Materials, Texture Baking, Retopology, Auto-Retopology, Photo-Painting, Masking Tools, UV Mapping and More!! This 3D Coat Bundle Contains the following: ———————————————————- 3D Coat Version 4 Tutorials ———————————————————- 1) 3D Coat V4-Volume #1-Getting Started 2) 3D Coat V4-Volume #2-Getting Started II 3) 3D Coat V4-Volume #3-UV Mapping I 4) 3D Coat V4-Volume #4-UV Mapping II 5) 3DRead More


3D Coat 4.5- Volume #21- Hard Surface UV Mapping

In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle. UV Mapping for a lot of 3D artists can be a frustrating task. In this course easy to use work-flow tips and concepts are discussed and demonstrated to get you UV Mapping your 3D models quickly and efficiently. *Bonus: Content Folder Included Table of Contents for Volume #21 Chapter 1- Intro Chapter 2- What is Hard Surface UV Mapping? Chapter 3-Read More


Lightwave 2015 Tutorial Bundle- Volumes #1 to #10 (Bonus: Dinosaur Mega Pack)

Lightwave 2015 Tutorial Bundle- Volumes #1 to #10 This bundle includes the following 10 Volumes of Lightwave 2015 Training and our Dinosaur Mega Pack: 1) Lightwave 2015 -Volume #1- Getting Started I   (2 hrs. 28 mins.) 2) Lightwave 2015 -Volume #2- Getting Started II   (2 hrs. 16 mins.) 3) Lightwave 2015 -Volume #3- Getting Started III   (1 hr. 34 mins.) 4) Lightwave 2015 -Volume #4- Getting Started IV   (2 hrs. 25 mins.) 5) Lightwave 2015 -Volume #5- Getting Started V    (1 hr. 43 mins.) 6) Lightwave 2015 -Volume #6- GettingRead More


Lightwave 2015- Volume #10- Surfacing for Beginners

In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave’s powerful surfacing tools. Table of Contents for Volume #10 Chapter 1- Intro Chapter 2- What is Surfacing? Chapter 3- Polygons and Surface Normals Chapter 4- Color Channel Basics Chapter 5- Creating Surface Names and Renaming Surfaces Chapter 6- Working with Multiple Surfaces Chapter 7- Smoothing Angle Chapter 8- Luminosity Channel Chapter 9- Enable Glow Chapter 10- Diffuse Channel Chapter 11- Specular and Gloss Channels Chapter 12-Read More


Lightwave 2015- Volume #9- UV Mapping

In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the “ABF UV Unwrap” tool and the “PLG UV Tools” Plugin (Free Plugin).  Learn how to systematically break up your model for easy flattening of UV Islands.  Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Table of Contents for Volume #9 Chapter 1- Intro Chapter 2- UV Workflow for Project Chapter 3- DividingRead More


DDO for Lightwave Users-Volume #7- DDO Painter I

In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. Table of Contents for Volume #7 Chapter 1- Intro Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained) Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient) Chapter 4- Baking Input Maps ViaRead More


DDO for Lightwave Users- Volume #6- NDO Painter I- (Includes 150 FREE Sci-Fi Alpha Brushes)

In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful NDO Painter to the newly released Quixel Suite 2.0. Learn how to get started quickly painting Normal Maps directly on your 3d models in 3DO using the new painting tools. Table of Contents for Volume #6: Chapter 1- Intro Chapter 2- NDO Paint Basics (Part One) Chapter 3- NDO Paint Basics (Part Two) Chapter 4- NDO Paint Basics (Part Three) Chapter 5- Brush Tool Chapter 6- Eraser Tool (Transparency and Alpha) Chapter 7- Object Navigation Review (Rotate,Read More


Create Distortion Free UV Maps- UVLayout for Lightwave Users- Volumes #1 & #2

UV Mapping has always been one of the most challenging and dreaded aspects for creating amazing textures for 3D models. 3D artists around the world know this pain as it can be a very lengthy process trying to get your UV Maps with as little “Texture Distortion” as possible with manual tweaking methods which is necessary in most typical 3D packages. In this video course 3D Instructor Adam Gibson will be showing how to get started fast using the amazing “UV Layout” Software Package with Lightwave 3D!! Although Lightwave 3DRead More


Lightwave 2015- Volume #8- Particles & HyperVoxels II

In Particles and HyperVoxels II 3D Instuctor Adam Gibson demonstrates how to make your particles and hypervoxels interact with other objects and 3D Models in your scene. This can be useful for limitless amount of situations whether it be making dust, debris or liquids fall and bounce off the ground, a character, or any other 3d models in the scene or for making a 3d object realistically pass through smoke, steam, or fire.  The possibilities are limitless.  In the second part of the tutorial how to convert your 3D models/meshes into Particle Emitters is shown. ThisRead More


ZBrush Bootcamp- Volume #8- ZModeler Tools I- Learn to Make Low-Poly Models in ZBrush!!

In this eighth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started using the powerful new ZModeler Tools in ZBrush 4R7. Learn these amazing polygonal modeling tools that will have you creating Base Meshes quicker and faster than ever before all with ZBrush!! Some of the Topics Covered: 1) Initializing the ZModeler Brush, 2) Creating Geometry/Models from Scratch within ZBrush, 3) How to Import 3D Models created in other Software Packages, 4) Optimization and Gotchas for Importing Polygonal andRead More


Cloud & Nebula Creation- Lightwave 2015- Volume #7- Particles & HyperVoxels I Basics

Learn How to Create Clouds and Outer Space Nebulas in Lightwave 2015. Spice up your sky environments and outer space scenes. In this Beginner Level Lightwave 2015 tutorial Adam Gibson demonstrates easy to follow steps for Cloud and Nebula creation in Layout. So if you are new to Particles and HyperVoxels this tutorial is a great place to start. $19.00 US   Table of Contents for Volume #7: Chapter 1- Intro Chapter 2- HyperVoxel Cloud Concepts Chapter 3- HyperVoxel Cloud Initial Set-Up Chapter 4- HyperVoxel Cloud (Stretch Direction Input Parameter) Chapter 5- HyperVoxelRead More


Lightwave 2015 Bundle- Volumes #1 to #6- Bonus: Dinosaur Mega Pack & Creature Eye Pack

This Lightwave Bundle Contains: Lightwave 2015 Getting Started Volumes #1,2,3,4,5, and #6. It is intended for Beginner Level 3D Students as an introduction to the Layout portion of Lightwave. *Bonus: Dinosaur Mega-Pack and Creature Eye Pack.  Over 40 Base Dinosaur Mesh Objects and Creature Eye Image Maps.   $65.00 US      


3D Coat 4.5- Volume #20- Smart Materials III

In this twentieth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!!   Table of Contents for Volume #20 Chapter 1- Intro Chapter 2- How to Create a Smart Material from ScratchRead More


3D Coat 4.5- Volume #19- Smart Materials II

In this nineteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! In this volume some of the topics covered are: Transparency Smart Matierials (Dust, Dirt, Rust, Scratches), Paint Layer Settings (LayerRead More


3D Coat 4.5- Volume #18- PBR and Smart Materials I

            In this eighteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and the list goes on and on!! Learn how to modify and create your own massive library of Smart Material for your own projects!! Table of Contents for Volume #18 Chapter 1- Intro Chapter 2- What isRead More


Substance Painter for Lightwave Users- Volume #5- Smart Materials II

          What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create  weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amountsRead More


Substance Painter for Lightwave Users- Vol. #4- Smart Materials

What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create  weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3dRead More