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LightWave3D Training

More videos are coming soon all the time! Check back often for new releases from Liberty3D.com

ARKit - Augmented Reality for LightWave 2018 [CW]
Augmented Reality introduction for iPhone and iOS devices, using LightWave 2018, Unity3D, and ARKit.
TFD for LightWave3D - Conventional Weapons Pack [KAT]
The long-awaited Conventional Weapons Pack for TFD for LightWave3D Volume 1. is now available! Check it out... Priced at just $39.95 this package is a great deal. Over 40 individual and unique examples plus the work up files are included in this pack and that's less than a dollar per scene. Most are render/sim ready for you to load up and make use of as you see fit in your own scenes. Included in this package are scene file folderscontaining the scenes categorized ccording to the type of explosion or effect. Description of their contents listed as follows: - Abrams (Tank cannon barrel demo example) - FlakBursts (Ranging in style from conventional Anti-Aircraft flak guns to "Galactica style" flak, even though that was all done with HVs. A total of 11 are included plus the work up files so you can learn from them and the process that went into creating them) - FlashBang (Simple flash bang example, simply add your own point or spherical light in the center of the detonation, animate it to go "Off" with the explosion and you are good to go! BREACH! BREACH!) - Grenades (Fragmentation type although your interpretation of that may vary. These can easily be repurposed for RPG impacts or other weapons). - IEDs (Five IED examples constructed from reference material of real combat video from Iraq and Afganistan. These range from small to hurt locker level.) - LandMines\Anti-Personnel (Similar to the IED examples, these are also built from reference video from actual combat and are built off of two real-world mine types that are anti-personnel in purpose. M-14AP and M-16AP mines are standard US arsenal mines and used by militaries around the world. They can be used any way you see fit though so don't limit your imagination. 11 mines are included in this package.) - Smoke Grenades (Several smoke grenades are included in this package which includes one for tear gas, RGB colors each and a basic generic setup as well.) MP4 videos have been included for easy reference and can be found in the "Renders" folder. They are listed as follows: FlakBurst_One_R03 FlakBurst_Two_R02 FlakBurstEight_R02 FlakBurstEleven_R02 FlakBurstFive_R01 FlakBurstFour_R01 FlakBurstNine_R02 FlakBurstSeven_R02 FlakBurstSix_R01 FlakBurstTen_R01 FlakBurstThree_R01 FlashBang_R01 FragementationGrenadeThree_R01 FragementationGrenadeTwo_R01 FragmentationGrenade_R01 FragmentationGrenadeThree_R02 FragmentationGrenadeThree_R03 IED_Five_R03 IED_One_R01 IED_Four_R02 IED_Three_R03 IED_Two_R10 M1AbramsTank_BasicSetUp_R09 M-14AP_Mine_Five_R02 M-14AP_Mine_Four_R02 M-14AP_Mine_R04 M-14AP_Mine_Six_R01 M-14AP_Mine_Three_R01 M-14AP_Mine_Two_R01 M-16AP_MineFive_R01 M-16AP_MineFiveR01 M-16AP_MineFour_R01 M-16AP_MineOne_R01 M-16AP_MineOneB_R01 M-16AP_MineThree_R01 M-16AP_MineTwo_R01 M-16AP_MineTwoB_R01 SmokeGrenade_Green_R01 SmokeGrenade_TearGas_R01 SmokeGrenade_Two_R01 SmokeGrenadeBlue_R01 SmokeGrenadeOne_R03 SmokeGrenadeRed_R01
Lightwave 2015- Getting Started in FiberFX- Volume #1 [AG]
Hey Kids!! Things are about to get very Hairy!! and Furry!! In this four volume training series 3D Instructor Adam Gibson will show you how to add Hair, Fur, Grass, and other cool Fibrous detail to your 3D Characters and 3D Models using Lightwave 3D's powerful Fur & Hair System!! FiberFX is a fairly deep package with a lot of great features/options. Lots of Buttons and Controls to tackle. With that being said it can very scary and confusing to get started without getting lost or frustrated. This four volume course is specifically designed to help beginner 3D students get started quickly through easy to follow tool-based and small project-based video chapters!! FREE Bonus Content: 3D Practice Character Models are included in the digital download. *(Free Tiger, Elephant, Rhino, Human Female and Puff-Ball character models included!!) Learn the tools to make all sorts of traditional, wild and messy hairdos!! Easily create that "Bed-Head" look!!
Lightwave 2015 Bundle Pack (12 Volumes) & Bonus Content- [AG]
This Lightwave 2015 Bundle Pack includes 12 Volumes on various Lightwave topics by 3D Instructor Adam Gibson. Products Included in the bundle: Lightwave 2015- Volume #1-Getting Started I, Lightwave 2015- Volume #2-Getting Started II, Lightwave 2015- Volume #3-Getting Started III, Lightwave 2015- Volume #4-Getting Started IV, Lightwave 2015- Volume #5-Getting Started V, Lightwave 2015- Volume #6-Getting Started VI, Lightwave 2015- Volume #7-Particles & HyperVoxels I, Lightwave 2015- Volume #8-Particles & HyperVoxels II, Lightwave 2015- Volume #9-UV Mapping, Lightwave 2015- Volume #10-Surfacing, Lightwave 2015- Volume #11-Character Rigging for Beginners, Lightwave 2015- Volume #12-Modeling for Beginners, Dino 3D Model Pack, Creature Eyes Pack, & 100 Sci-Fi Alpha Brush Collection- Volume #1.
Lightwave 2015- Volume #12- Modeling for Beginners [AG]
This course is designed specifically for those who are beginners in 3D modeling and also for those who may have had some difficulty in understanding the concepts of 3D modelling.  Lightwave has a massive set of great modeling tools but most beginners are overwhelmed and don't know where to start. In this video training course 3D Instructor Adam Gibson takes you through the most important modeling tools to get you up and running fast for your own projects. Polygonal and Sub-D Modeling tools/concepts will be a covered along a with a full project-based creature modeling journey from concept art to a finished modeled beast. Tips and tricks on how to quickly Sculpt and Shape Sub-D Body Parts (Torso, Arms, Legs, Claws, Tails, Heads, Teeth), Importing Reference Concept Art, Mastering the Use of Basic Tools (Move, Rotate, Drag, Stretch, Knife Tool, Band-Saw Pro, Extender Plus). *Bonus: Content Folder Included that contains the Creature Model files and Reference Concept Art from the video tutorial. Running Time: 14 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks [KAT]
Kat is back in another installment of his TurbulenceFD for LightWave3D series with "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks". Running approximately 182 minutes, this video features great tips on how to take advantage of TurbulenceFD's Fuel mask functions. One of the big "secrets" to making your scenes with TFD shine is to provide TFD's simulation engine with more variables. Learn how this makes a huge difference when going for high-end looks of fire and smoke that moves naturally but controlled in any way you want. Featuring 5 example scenes that you can breakdown and then apply the techniques in your own shots, "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks" is a great value to anyone looking to step up their game with TurbulenceFD and or need ideas of how to go about taking what they have learned so far in the series and rounding out their knowledge so they can take on any challenge head-on.
Current Rigging Concepts [RR]
Character rigging is faster and easier than it has ever been, Current Rigging Concepts teaches the entire character rigging workflow in a single convenient learning product.
Practical Production Techniques Vol  1 - 10 Super Bundle
Kat has put together 10 of his Practical Production Techniques videos into a super bundle! Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price! Here is a list of the videos you get! Practical Production Techniques Vol. One Practical Production Techniques Vol. Two Practical Production Techniques Vol. Three Practical Production Techniques Vol. Four Practical Production Techniques Vol. Five Practical Production Techniques - Vol. 6 Advanced Surface Baking Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques Practical Production Techniques - Vol. 9 Polygon Reduction Practical Production Techniques Vol. 10 - Project Smoke Monster
Adam's Crazy (Summer 2017) 3D Bundle Pack [AG]
This Massive 3D Bundle contains: Lightwave 2015 Bundle Pack- (Volumes #1 to #11), DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7), 3d Coat 4 Ultimate Bundle- 23 Volumes, Substance Painter for Lightwave Users Bundle- Volumes #1 to #8, Sci-Fi Alpha Brush Collection Volumes #1 & 2, Dinosaur Mega-Pack.
Lightwave 2015 Bundle Pack- (Volumes #1 to #11)- [AG]
This Lightwave 2015 Bundle contains: Volumes #1 to #11 and Bonus Content.
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series. This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow" With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion! In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot". It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion. If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it! Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material. Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
Practical Production Techniques Vol. 10 - Project Smoke Monster [kat]
Practical Production Techniques Vol. 10 - Project Smoke Monster! Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion. With a runtime of almost 4.5 hours, this tutorial is jam-packed with lots of great tips and techniques pulled from Kat's experiences in production. The tutorial includes the rendered image files so you can follow along in the compositing process in Fusion or even AE and Nuke. You also get the scene files saved at every step along the way. Not included is the model which is a commercial asset but retails for 25 dollars on Daz3d.com and can be easily substituted for a character of your own design or any other Daz Character you may have laying about.
Lightwave 2015- Volume #11- Character Rigging for Beginners [AG]
This massive Character Rigging Course is designed specifically for beginner 3D students who have never rigged a character in Lightwave or any other 3D package. Basic rigging concepts and principles are shown to get you up and started fast allowing you to be able to easily pose and control your characters movements with Lightwave's powerful rigging toolset. In this highly detailed course a Human Biped Character will be rigged using Lightwave's traditional rigging toolset first and then using the Genoma 2 Bi-Ped Rig (Lightwave's Auto-Rigging System). Learn how to Use and Download 2 pieces of "Free Character Creation Software" so that you can build thousands of you own detailed characters of all shapes and sizes that you can export and use in your Lightwave projects. Topics: Preparing your Models, Traditional Rigging Tools, Genoma Rigging, Bone Tools, Skelegons, Weight Maps, Facial Morphs (Endomorphs), Export/Import of DAZ Studio Characters, Export/Import of Make Human Characters, Surface Editing, Character Creation in DAZ Studio/Make Human Software, Saving Rig Presets, Inverse Kinematics (IK), Arm/Foot/Head/Eye Controls, Muscle Flexing/Joint Compensation. Also learn how you can import and use beautiful DAZ 3D Characters in Lightwave 3D. *Note: This course is not recommended for advanced-level or experienced rigging artists. *Bonus: Content Folder Included containing Scene, Model files, and Printable Pin-Up Notes/Diagrams from the tutorials.
Substance Painter for Lightwave Users- Volume #8- Sci-Fi Vehicle Detailing II- Paint Tools & Materials [AG]
Substance Painter for Lightwave Users- Volume #8- Sci-Fi Vehicle Detailing II- Paint Tools & Materials [AG]
In this eighth volume of Substance Painter for Lightwave Users 3D Instructor Adam Gibson demonstrates how to detail a Sci-Fi Dropship with Materials and Paint Tools. Learn how to add amazing amounts of incredible detail to your 3d models in a short of amount time!! Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Project Set-Up Explained, Chapter 3- Input Map Baking Order, Chapter 4- Importing and Baking Input Maps, Chapter 5- Adding a Base Metal and Paint to the Dropship, Chapter 6- Color ID Mask and Metal Edge Wear Generator, Chapter 7- Red Panel Painting, Chapter 8- Layer Blend Mode, Chapter 9- UV Seam Correction Techniques, Chapter 10- Tinted Glass and Poly Fill Mask Tool, Chapter 11- Stamping Symbols and Text Alphas on your Model, Chapter 12- Dirt Layer, Chapter 13- Exporting Final Textures from Substance Painter, Chapter 14- Texture Set-Up in Lightwave, Chapter 15- Final. Running Time: 3 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Daz3d to Lightwave Mocap Utility [RR]
This plugin/video content bundle provides users a way transport high quality daz3d models into Lightwave, and utilize the entire CMU motion capture database (free) in a single click.
The Quick Start Guide to Octane (Lightwave) [RR]
Ryan covers all the bases to get you up and running quickly using the Octane renderer in Lightwave. (Available now. Sales page and promo video are in progress).
Advanced LightWave Modeling Projects - Chevy Impala [ELV]
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model Lewis3D (Elvis) Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access. With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler! No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it. A full collection of reference images necessary to build with are included.
Fusion for LightWave Artists Part III [KAT]
In part III of Fusion for LightWave Artists, Kelly "Kat" Myers breaks new ground in the series as he walks you through a complete shot to recreate a news broadcast style "playback" element using the assets from Iron Sky. SyntheyesTrackingMany years ago, Kat worked for a company that specialized in this area of film and television effects production working with Fusion and LightWave to produce video playback that would be used on set. This tutorial goes from start to finish including the tracking in Syntheyes of a plate shot using an everyday smart phone (in this case a Samsung Galaxy Note4), prepping the resulting footage for efficient use in Layout while getting the Iron Sky Valkyrie UFOs into the shot. From there this project takes a bit of a different turn as Kat demonstrates how to track elements in 2D using Fusions precise tracking tools and how to attach masks to these tracks providing for additional control of your composite. LightWave3DISValksThe tutorial finishes off with the introduction of several effects tools that you can use to "fake" broadcast TV interference or replicate the appearance of conventional television footage. Learn how to deal with noisy "tracks" from a 3D tracking program by working with the data in Layout's graph editor while at the same time knowing what you can get away with due to the nature of the final target element. There are several tricks and tips in this tutorial that you simply will not find anywhere else covering an area of VFX creation that is rarely discussed if at all by visual effects artists. With an approximate run time of 3.7 hours, Fusion for LightWave Artists Part III is a great companion title to the previous two parts in the series. With 20 video segments and all of the content included for you to follow along, this title is a must have for LightWave artists working with Fusion in their production work flows no FusionTrackingTwomatter what the tasks you may face. Visual Effects artists are sometimes asked to do some pretty odd things and creating "playback" for on-set shooting use is one of these odd ball jobs you are going to come across.
TFD Advanced Concepts and Projects - Clouds [KAT]
Do you need clouds in your shot? Hypervoxels got you down? Skytracer not cutting it? No problem! With "TFD Advanced Concepts and Projects - Clouds", learn how you can get awesome looking cloud formations that you can produce quickly with maximum control over their shape and appearance while rendering extremely fast compared to any other solutions available for LightWave3D. Jawset's Turbulence FD for LightWave is the key! Award winning CG supervisor and VFX artist, Kelly "Kat" Myers walks you through the process of creating photorealistic cloud formations in this 3.6 hour 13 part tutorial specifically aimed at VFX artists who need to produce clouds for their shots.
Substance Painter for Lightwave Users Bundle- Volumes #1 to #6 [AG]
Substance Painter for Lightwave Users Bundle- Volumes #1 to #6 [AG]
Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets [AG]
Substance Painter for Lightwave Users- Volume #6- Normal Map Secrets [AG]
In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2. Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Normal Map Concepts, Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One), Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two), Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance Painter, Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker, Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2, Chapter 8- Converting Height Channels to Normal Map Inputs, Chapter 9- Converting Normal Channels to Normal Map Inputs, Chapter 10- Tips and Tricks (More Normal Map Creation Secrets), Chapter 11- Final. Running Time: 3 hrs. 21 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Lightwave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
Lightwave 2015 Bundle Pack- (Volumes #1 to #10)- [AG]
This Lightwave 2015 Bundle Contains: Volumes #1,2,3,4,5,6,7,8,9, and 10. Bonus: Free 3D Dinosaur Model Pack
Lightwave 2015- Volume #10- Surfacing [AG]
Lightwave 2015- Volume #10- Surfacing [AG]
In this 10th Volume of our 2015 training series 3D Instructor Adam Gibson introduces the beginner 3D student how to get started using Lightwave's powerful surfacing tools. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- What is Surfacing?, Chapter 3- Polygons and Surface Normals, Chapter 4- Color Channel Basics, Chapter 5- Creating Surface Names and Renaming Surfaces, Chapter 6- Working with Multiple Surfaces, Chapter 7- Smoothing Angle, Chapter 8- Luminosity Channel, Chapter 9- Enable Glow, Chapter 10- Diffuse Channel, Chapter 11- Specular and Gloss Channels, Chapter 12- Reflection Channel, Chapter 13- Transparency and Refraction Index, Chapter 14- Object Dissolve, Chapter 15- Translucency Channel, Chapter 16- Bump Channel, Chapter 17- Double Sided Polygons, Chapter 18- Surface Presets (Colors, Metals, Rock, Fabric, Glass and More), Chapter 19- Gradients Introduction, Chapter 20- Nodes Introduction (Part One), Chapter 21- Nodes Introduction (Part Two), Chapter 22- Final. Running Time: 4 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Lightwave 2015- Volume #9- UV Mapping [AG]
Lightwave 2015- Volume #9- UV Mapping [AG]
In this latest Lightwave 2015 Series tutorial 3D Instructor Adam Gibson will demonstrate how to quickly UV Map a Parasaurolophus Dinosaur model using the "ABF UV Unwrap" tool and the "PLG UV Tools" Plugin (Free Plugin). Learn how to systematically break up your model for easy flattening of UV Islands. Tips and Tricks are also shown on how to avoid typical problems and also how to deal with issues along the way. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Workflow for Project, Chapter 3- Dividing Up Body Parts (Part One), Chapter 4- Dividing Up Body Parts (Part Two), Chapter 5- Body UV Map, Chapter 6- Front Feet UV Map, Chapter 7- Claws of Front Feet UV Map, Chapter 8- Inner Mouth UV Maps, Chapter 9- Inner Nostrils, Eye Sockets, Ear Sockets UV Map, Chapter 10- Claws UV Map, Chapter 11- Neck UV Map, Chapter 12- Tail UV Map, Chapter 13- Eyes UV Map, Chapter 14- Arms UV Map, Chapter 15- Rear Feet UV Map, Chapter 16- Legs UV Map, Chapter 17- Head UV Map, Chapter 18- Merging Body Parts into One Layer and Merging Points, Chapter 19- Using the PLG Pack UV Chart Plugin, Chapter 20- Final. Running Time: 2 hrs. 44 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
DDO for Lightwave Users- Volume #7- DDO Painter I [AG]
In this training tutorial 3D Instructor Adam Gibson introduces the new and powerful DDO Painter to the currently released Quixel Suite 2.0. Learn how to get started quickly texturing your 3d models using the new painting tools and how to create automated input maps without having to leave the Quixel Suite. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Input Map Baking Glitch in 3DO (Work-Around Explained), Chapter 3- Baking Input Maps Via NDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 4- Baking Input Maps Via DDO (AO, Curvature, Object Space Normal, XYZ Gradient), Chapter 5- DDO Paint Brush Basics (Brush Size, Changing Colors, Albedo Viewing Mode), Chapter 6- DDO Paint Brush Basics (Channel Selection, Transferring Paint Data to Image Maps), Chapter 7- How to Add a Bump Channel in DDO and Paint Bump Displacement, Chapter 8- Keyboard Shortcuts (Othographic/Perspective Toggle, 90-Degree Ortho-Views), Chapter 9- Gloss Channel Painting, Chapter 10- How to Paint on Meshes with Multiple Groups, Chapter 11- Dynamask Painting, Layer Blending, Adding Dirt, Bump Map Detail, Chapter 12- Exporting Final Maps from DDO to Lightwave and Initial Texture Set-Up, Chapter 13- Test Renders in Lightwave, Chapter 14- Post Process Render Presets in 3DO and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
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