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Kelly "Kat" Myers is back once again with the first LightWave 2018 specific tutorial in the Fusion for LightWave Artists series.
In "Fusion for LightWave (2018) Artists - Vol. 6" Kat breaks down a huge amount of information regarding the new AOV (Arbitrary Object Value) buffer system in LightWave3D 2018. This 11 part video tutorial contains information not covered in Kat's previous videos in this series or any of his other titles to date.
Areas covered include the new coverage buffer and how to make use of it in Fusion and the power of masks. Learn how to relight objects using Normals saved from LightWave3D 2018 while getting up to speed on how to compositing using material generated from the new shading and rendering engine to achieve true, "back to beauty" results exported from exrTrader 2018 and showing how the buffers correspond to the native buffer saving system. Kat takes it even further however with demonstrating different uses for the shadow buffer that many artists unaware of.
Learn about the power of Light Groups in LightWave 2018 and how to properly composite them together and why this functionality is so important to the CG pipeline process.
Using just a single render pass with buffers, Kat builds out a composite in Fusion that will blow your mind as to what can be achieved in the compositing process!
At a runtime of approximately 333 minutes, this title is an essential "must have" for anyone who is looking to take the next step into advanced VFX work using CG imagery from LightWave3D 2018 as well as many other packages that produce AOVs.
In Fusion for LightWave Artists Vol. 5 - "Curse of the Phantom Shadow", Kelly "Kat" Myers takes you through a CG+Live action footage mixed VFX shot from the short film by Mark Ross. This tutorial is rather advanced but even first time users of Fusion can benefit from this title and the massive amount of information that Kat passes onto you while he builds out the composite in Black Magic Designs Fusion 9.02
Every LightWave artist needs to learn how to composite CG footage into a live action shot and this title is a perfect way to get into doing exactly that. But more importantly, is learning how to deal with footage that is not of the best quality, as Curse of the Phantom Shadow was shot on a first generation Panasonic Lumix GH1 Camera at 720p in 4:2:0 MPEG format on a shoe-string budget in Mark Ross' living room. This is where Rotoscoping comes in and some creative problem solving is needed. Rotoscoping is an essential skill all compositors must have in their tool belt and Kat shows you how to work with Rotosplines for masking of shot video as well as still photographic elements and where and how to make use of them correctly in matte control and keying tools. Corner positioner and lens distortion tools are also discussed as they are used in the comp in rather creative ways to compensate for the way the material was shot in order to get it to "line up" with the CG rendered portion produced in LightWave3D.
On the CG elements side of the comp workflow demonstrated in full in this video title, Kat shows you how to take a single render pass from LightWave3D rendered with several basic buffers (provided through exrTrader although LW's native solution works just fine) into Fusion and create bitmap masks for use on Surface/ObjectID tagged portions of the rendered image sequence to isolate them for further independent adjustment. STOP TRYING TO GET EVERYTHING PERFECT IN CAMERA! Do it in comp! Save time by making use of LightWave's render buffer technology and Fusion's ultra-powerful compositing engine, leveraging them both to your advantage and making you a better VFX artist as a result.
In this tutorial with an approximate runtime of 165 minutes, Kat takes the shot from "Zero to Hero" and you can follow along every step of the way. Provided as an optional download of just over 4GB of bonus content, the rendered image sequence, live-action blue screen footage and photographic elements as well as the Fusion Flow Comp files used to create the final shot are included. As an extra bonus, for those of you with After Effects and Optical Flares from Video Co-pilot is also provided. This is for a small final element requested by the director to finish off the shot.
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect.
This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com
You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide!
You get almost 4GB of content and learning material, ready to go for just $24.95USD
Lightwave 2018- Volume #2- Getting Started II [AG]
In this second volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) Autofit Items, 2) Parenting Scene Items, 3) Cloning Scene Items & Hierarchies, 4) Keyframing Basics for Animation, 5) Glow Filter, 6) Volumetrics Lights Node Introduction, 7) New Lightwave 2018 Light Features!! FREE Bonus Content: 1) Environment Maps- Volume #1 (40 Environment Maps)- 4096 x 2048 pixels, 2) Environment Maps- Volume #2 (10 Environment Maps)- 4096 x 2048 pixels.
A pre-configured platform to rapidly build an augmented reality app around your 3D models.
Phil Nolan walks you through the finer points of creating a character in Adobe Fuse and how to export and make them work in LightWave3D (2015.3 and prior). This is a great tutorial for artists who want to dabble in Character Animation without having to drown themselves in the process with creating custom rigs or sets ups. Adobe Fuse does it for you while working with Miximo for adding animations to the characters you create! This is complete tutorial providing end to end project details so you are up and running fast!
Augmented Reality Showcase construction kit for Android, using LightWave 2018, Unity3D, and ARCore.
In this first volume of 12 volumes 3D Instructor Adam Gibson will not only show you how to get up and started using Lightwave 2018 but will also introduce you to some the new powerful features. A great place to start for beginner Lightwave Users. Some of the Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitives, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, Creating an Asteroid, Making Rocky Terrains, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Topics Covered: 1) User Interface Basics, Viewports, Image Editor, Importing Models, Item Animation Tools, PBR (Spec/Gloss & Metallic) Node Basics, VDB Import, Volumetric Primitves, Shape Primitives, Buffer Drop Down List, Surface Noise Removal, and Render Basics. Running Time: 4 hrs. 23 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Augmented Reality introduction for iPhone and iOS devices, using LightWave 2018, Unity3D, and ARKit.
The long-awaited Conventional Weapons Pack for TFD for LightWave3D Volume 1. is now available!
Check it out...
Priced at just $39.95 this package is a great deal.
Over 40 individual and unique examples plus the work up files are included in this pack and that's less than a dollar per scene. Most are render/sim ready for you to load up and make use of as you see fit in your own scenes.
Included in this package are scene file folderscontaining the scenes categorized ccording to the type of explosion or effect. Description of their contents listed as follows:
- Abrams (Tank cannon barrel demo example)
- FlakBursts (Ranging in style from conventional Anti-Aircraft flak guns to "Galactica style" flak, even though that was all done with HVs. A total of 11 are included plus the work up files so you can learn from them and the process that went into creating them)
- FlashBang (Simple flash bang example, simply add your own point or spherical light in the center of the detonation, animate it to go "Off" with the explosion and you are good to go! BREACH! BREACH!)
- Grenades (Fragmentation type although your interpretation of that may vary. These can easily be repurposed for RPG impacts or other weapons).
- IEDs (Five IED examples constructed from reference material of real combat video from Iraq and Afganistan. These range from small to hurt locker level.)
- LandMines\Anti-Personnel (Similar to the IED examples, these are also built from reference video from actual combat and are built off of two real-world mine types that are anti-personnel in purpose. M-14AP and M-16AP mines are standard US arsenal mines and used by militaries around the world. They can be used any way you see fit though so don't limit your imagination. 11 mines are included in this package.)
- Smoke Grenades (Several smoke grenades are included in this package which includes one for tear gas, RGB colors each and a basic generic setup as well.)
MP4 videos have been included for easy reference and can be found in the "Renders" folder.
They are listed as follows:
Hey Kids!! Things are about to get very Hairy!! and Furry!! In this four volume training series 3D Instructor Adam Gibson will show you how to add Hair, Fur, Grass, and other cool Fibrous detail to your 3D Characters and 3D Models using Lightwave 3D's powerful Fur & Hair System!! FiberFX is a fairly deep package with a lot of great features/options. Lots of Buttons and Controls to tackle. With that being said it can very scary and confusing to get started without getting lost or frustrated. This four volume course is specifically designed to help beginner 3D students get started quickly through easy to follow tool-based and small project-based video chapters!! FREE Bonus Content: 3D Practice Character Models are included in the digital download. *(Free Tiger, Elephant, Rhino, Human Female and Puff-Ball character models included!!) Learn the tools to make all sorts of traditional, wild and messy hairdos!! Easily create that "Bed-Head" look!!
This Lightwave 2015 Bundle Pack includes 12 Volumes on various Lightwave topics by 3D Instructor Adam Gibson. Products Included in the bundle: Lightwave 2015- Volume #1-Getting Started I, Lightwave 2015- Volume #2-Getting Started II, Lightwave 2015- Volume #3-Getting Started III, Lightwave 2015- Volume #4-Getting Started IV, Lightwave 2015- Volume #5-Getting Started V, Lightwave 2015- Volume #6-Getting Started VI, Lightwave 2015- Volume #7-Particles & HyperVoxels I, Lightwave 2015- Volume #8-Particles & HyperVoxels II, Lightwave 2015- Volume #9-UV Mapping, Lightwave 2015- Volume #10-Surfacing, Lightwave 2015- Volume #11-Character Rigging for Beginners, Lightwave 2015- Volume #12-Modeling for Beginners, Dino 3D Model Pack, Creature Eyes Pack, & 100 Sci-Fi Alpha Brush Collection- Volume #1.
This course is designed specifically for those who are beginners in 3D modeling and also for those who may have had some difficulty in understanding the concepts of 3D modelling.
Lightwave has a massive set of great modeling tools but most beginners are overwhelmed and don't know where to start.
In this video training course 3D Instructor Adam Gibson takes you through the most important modeling tools to get you up and running fast for your own projects.
Polygonal and Sub-D Modeling tools/concepts will be a covered along a with a full project-based creature modeling journey from concept art to a finished modeled beast.
Tips and tricks on how to quickly Sculpt and Shape Sub-D Body Parts (Torso, Arms, Legs, Claws, Tails, Heads, Teeth), Importing Reference Concept Art, Mastering the Use of Basic Tools (Move, Rotate, Drag, Stretch, Knife Tool, Band-Saw Pro, Extender Plus).
*Bonus: Content Folder Included that contains the Creature Model files and Reference Concept Art from the video tutorial.
Running Time: 14 hrs. 5 mins.,
High Quality (Screen-Res 1920 x 1080 pixels),
Video Format: MP4 (.mp4),
Kat is back in another installment of his TurbulenceFD for LightWave3D series with "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks".
Running approximately 182 minutes, this video features great tips on how to take advantage of TurbulenceFD's Fuel mask functions. One of the big "secrets" to making your scenes with TFD shine is to provide TFD's simulation engine with more variables. Learn how this makes a huge difference when going for high-end looks of fire and smoke that moves naturally but controlled in any way you want.
Featuring 5 example scenes that you can breakdown and then apply the techniques in your own shots, "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks" is a great value to anyone looking to step up their game with TurbulenceFD and or need ideas of how to go about taking what they have learned so far in the series and rounding out their knowledge so they can take on any challenge head-on.
Character rigging is faster and easier than it has ever been, Current Rigging Concepts teaches the entire character rigging workflow in a single convenient learning product.
Kat has put together 10 of his Practical Production Techniques videos into a super bundle!
Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price!
Here is a list of the videos you get!
Practical Production Techniques Vol. One
Practical Production Techniques Vol. Two
Practical Production Techniques Vol. Three
Practical Production Techniques Vol. Four
Practical Production Techniques Vol. Five
Practical Production Techniques - Vol. 6 Advanced Surface Baking
Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II
Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques
Practical Production Techniques - Vol. 9 Polygon Reduction
Practical Production Techniques Vol. 10 - Project Smoke Monster
This Massive 3D Bundle contains: Lightwave 2015 Bundle Pack- (Volumes #1 to #11), DDO for Lightwave Users- Bundle Pack (Volumes #1 to #7), 3d Coat 4 Ultimate Bundle- 23 Volumes, Substance Painter for Lightwave Users Bundle- Volumes #1 to #8, Sci-Fi Alpha Brush Collection Volumes #1 & 2, Dinosaur Mega-Pack.
This Lightwave 2015 Bundle contains: Volumes #1 to #11 and Bonus Content.
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series.
This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow"
With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion!
In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot".
It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion.
If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it!
Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material.
Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
Practical Production Techniques Vol. 10 - Project Smoke Monster!
Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion.
With a runtime of almost 4.5 hours, this tutorial is jam-packed with lots of great tips and techniques pulled from Kat's experiences in production. The tutorial includes the rendered image files so you can follow along in the compositing process in Fusion or even AE and Nuke. You also get the scene files saved at every step along the way. Not included is the model which is a commercial asset but retails for 25 dollars on Daz3d.com and can be easily substituted for a character of your own design or any other Daz Character you may have laying about.
This massive Character Rigging Course is designed specifically for beginner 3D students who have never rigged a character in Lightwave or any other 3D package. Basic rigging concepts and principles are shown to get you up and started fast allowing you to be able to easily pose and control your characters movements with Lightwave's powerful rigging toolset. In this highly detailed course a Human Biped Character will be rigged using Lightwave's traditional rigging toolset first and then using the Genoma 2 Bi-Ped Rig (Lightwave's Auto-Rigging System). Learn how to Use and Download 2 pieces of "Free Character Creation Software" so that you can build thousands of you own detailed characters of all shapes and sizes that you can export and use in your Lightwave projects. Topics: Preparing your Models, Traditional Rigging Tools, Genoma Rigging, Bone Tools, Skelegons, Weight Maps, Facial Morphs (Endomorphs), Export/Import of DAZ Studio Characters, Export/Import of Make Human Characters, Surface Editing, Character Creation in DAZ Studio/Make Human Software, Saving Rig Presets, Inverse Kinematics (IK), Arm/Foot/Head/Eye Controls, Muscle Flexing/Joint Compensation. Also learn how you can import and use beautiful DAZ 3D Characters in Lightwave 3D. *Note: This course is not recommended for advanced-level or experienced rigging artists. *Bonus: Content Folder Included containing Scene, Model files, and Printable Pin-Up Notes/Diagrams from the tutorials.
Substance Painter for Lightwave Users- Volume #8- Sci-Fi Vehicle Detailing II- Paint Tools & Materials [AG]
In this eighth volume of Substance Painter for Lightwave Users 3D Instructor Adam Gibson demonstrates how to detail a Sci-Fi Dropship with Materials and Paint Tools. Learn how to add amazing amounts of incredible detail to your 3d models in a short of amount time!! Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Project Set-Up Explained, Chapter 3- Input Map Baking Order, Chapter 4- Importing and Baking Input Maps, Chapter 5- Adding a Base Metal and Paint to the Dropship, Chapter 6- Color ID Mask and Metal Edge Wear Generator, Chapter 7- Red Panel Painting, Chapter 8- Layer Blend Mode, Chapter 9- UV Seam Correction Techniques, Chapter 10- Tinted Glass and Poly Fill Mask Tool, Chapter 11- Stamping Symbols and Text Alphas on your Model, Chapter 12- Dirt Layer, Chapter 13- Exporting Final Textures from Substance Painter, Chapter 14- Texture Set-Up in Lightwave, Chapter 15- Final. Running Time: 3 hrs. 9 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
This plugin/video content bundle provides users a way transport high quality daz3d models into Lightwave, and utilize the entire CMU motion capture database (free) in a single click.
Ryan covers all the bases to get you up and running quickly using the Octane renderer in Lightwave. (Available now. Sales page and promo video are in progress).
Advanced LightWave3D Modeling Projects - Chevy Impala Car Model
Get this complete project and model a 1958 Chevy Impala using spline patch modeling techniques. Lewis takes you through the entire process from start to finish including the set up of modeler to make the most efficient use of your time by placing the most often used tools in front of you for easy access.
With 68 Chapters in total running just over 37 hours this tutorial will turn you into an expert Lightwave modeler!
No details are left untouched, everything from modeling the base body right down to the headlights and Chevy logo are covered in full. If you have always wanted to take your modeling to the next level but were unsure where to start then this is the tutorial for you. While not entirely intended for beginners, this tutorial will take someone from a basic knowledge of LightWave Modeler or any other modeling package and through the process of each step, teach you the tools needed to create awesome cars, trucks, planes, you name it.
A full collection of reference images necessary to build with are included.
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