Kelly “Kat” Myers videos here on Liberty3d.com are now 35% off when you use this coupon: KittyKoupon
This sale ends on Monday, January 27th, 2014 so act now and grab these tutorials at this amazing discount while you can!
Here is a nice collection of Embergen Presets ready to use and learn from, created by Kat!
50 Ground burst style explosions in themes ranging from IEDs, Carbombs, Javelin Strikes and more. A few of these have been used in Feature Films for the Asylum, including Transmorphers: Mechabeasts.
All these presets were created on a GTX-1080Ti and as a result should load and go without too much trouble on any class of graphics card equal to that or above. In some cases, the volume area (Simulation Block as labeled in each) may need to be increased in size in order to accommodate the full effect.
Kats Snow Pack For LightWave3D 2015.x
Here is a great little pack of 14 snow set ups for use in your scenes with LightWave3D 2015.x
Taken from several different feature film and TV shows Kat has done over the years, these are pretty much drop in and go with minimal adjustment required. They are optimized to render fast, featuring 12 different unique snow flakes, making use of PFX and Instancing. Do everything from a Charlie Brown or South Park snow like effect to Blizzard scenes with these!
Kat is back with another in the Practical Production Techniques series, this time with Volume 22!
In this installment in the incredibly popular series, Kat walks you through a complete VFX shot for "Curse of The Phantom Shadow" and continues off of the back of Project TowTruck (see Kat's other titles for details). Everything from BG plate clean up and roto, animation, TurbulenceFD effect, to lighting, rendering and to final comp working in LightWave3D 2020.0.3 and Fusion 18, this video has it all!
Kat runs through everything needed to work with the live-action stock footage plate and elements including the perspective match tool. Texture refinement to get clean fast renders and the many "gotchas" that can sneak up are met head-on and overcome.
At just over 305 Minutes (approx), this is a great video for anyone looking to spend an afternoon learning how to take a shot like this from end to end using your favorite tools!
Almost all of the needed content is included in this video including models, modified BG plate, the renders out of LightWave3D, scene files, and the composite flow from Fusion.
As a result, this is a big download of 12, 460MB RAR files that decompress in a sequence (check our FAQ for instructions in the store section).
Practical Product Techniques Vol. 21 VFX Editing and Previs in Resolve Studio and LightWave3D is a 20-part (+ bonus videos) Tutorial on subject matter that Kat has been wanting to teach for sometime. The Art of VFX Editing and Previs within the context of a real production of shots for Curse of the Phantom Shadow as the last sequence in the short film to be tackled is at hand! Over 80 shots to be finished though, makes it on the surface, seem like a daunting task.
Fear not! Kat discussed in detail the process, logic behind VFX editing, shot count systems in popular use with LightWave3D for decades and why they are still used today, and how even a small team of artists needs it to stay organized and not discouraged.
Featuring new tool tips and tricks working in Davinci Resolve 18 Beta2 and LightWAve3D 2020.0.3 This video covers a lot and includes content!
Originally Built in LightWave3 5.6 on my SGI 02 workstation back in 2002, for the Canadian Army via a tech company in Vancouver that I was sub-contracting with, The NATO Alliance Medium Girder Bridge is a standard all aluminum mobile field bridge system for crossing rivers, creaks, gorges, you name it. It is used by all member NATO countries Armies and is typically deployed in theater in under an hour for the Single Stack Configuration and under 3 hours for the Double Stack Configuration depending on conditions by army engineers. It can support everything from APC to Abrams Tanks and its completely assembled if needed, by hand.
Updated for use in LightWave3D 2015 and LightWave3D 2020, you can use this pair of bridges in your military themed production.
It is not UVed and comes only with simply applied projection mapping and minimal texturing. It is provided in "Standard" colors, Weathered and Winter Theme via the Surface Libraries I have included for use in LightWave3D 2020.
Kat has been hard at work preparing these for you! Get 99 amazing presets that are in many cases factory color correct and based on year of issue color schemes for Cars, Trucks, and even BMX bikes! These presets are for use with LightWave3D 2018+ as the Car Paint Node Material shading model is what makes these surfaces shine (literally). No plug-ins are required for use. Just native LightWave3D 2018+ and you get them all for a really low price.
Kat has released volume 2 of his DT Las Vegas Texture Pack. Taking through out the late summer months of 2021 in the downtown Las Vegas area these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D. This is a complimenting package to the first volume so make sure to check that one out as well so you have the complete set.
Graffiti = 53
GroundNStuff = 83
Misc = 11
That's just over 200 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the months of August, September and October of 2021. Crop and adjust as needed!
Get 894MB of awesome texture images for your next project in this collection today!
All photos taken at 1960x4032 or 4032x1960 pixels.
Kat spent a good while walking around the Downtown Las Vegas area taking these lovely photographs for you that are perfect for textures in use with just about any 3D program on the planet, especially LightWave3D.
Brick = 16
CamoGrass = 16
Cement = 34
Metalics = 115
Misc = 9
PlasterStucco = 46
StoneRocks = 16
Woods = 114
That's 422 images ready for you to drop into a program such as Materializer (Materializer example project included!) to create your texture sets from for PBR use in just about any modern rendering engine such as LightWave3D 2018+, game engine such as Unreal or Unity or other PBR system. They can also easily be used LightWave3D Legacy editions as well. They are untouched, pristine images taken at magic hour during the month of August 2021.
Get over 1.65GB of awesome textures for your next project in this collection today!
All photos taken at 1960x4032 or 4032x1960 pixels.
Get awesome new surface presets covering Glass, Gemstones and General Metals!
55 Presets (.pst files) for Glass and Gems featuring smooth, double sided, opaque settings that range from physically accurate to stylized art deco materials. For metals, (mostly Conductor Material Based) Kat has included 28 amazing metal presets that serve as an amazing basis for your object/scene surfacing needs or are directly ready to go with optimizations for rendering cleanly under almost all scenarios as quickly as possible.
All presets were made in LW 2020.0.3 but should load in any version from 2018+
No additional plug-ins were required or needed. They are load and go!
Practical Production Techniques Vol 1 - 20 Ultra Bundle [KAT]
It's the most awesome bundle of all! 20 Practical Production Techniques videos in one ultra bundle from Kelly "Kat" Myers!
This is hundreds of hours of amazing learning material for LightWave3D, Fusion, Syntheyes and much more - spread across 20 titles for an amazingly low price!
With titles dating back to 2010 when we first started, this series covers practically (pun intended) every major type of visual effects scenario a VFX artist may face in the course of their career or pursuits as a hobbyist. From flying space ships to fixing impossibly bad footage in comp, every artist can benefit from the titles in this ultra bundle!
This is a massive product so be ready for some serious downloads!
Fusion for LightWave Artists Volume Eight is a great tutorial for LightWave artists who want to explore Fusion inside of Davinci Resolve (ver 17.x) as Kelly "Kat" Myers walks the viewer through an entire VFX shot from start to finish. This title makes use of a StoryBlocks stock footage piece of the Las Vegas strip at night (not included, obviously) and is 3D camera tracked using Fusion's 3D Camera tracking tools. Once in LightWave3D, Kat shows how to set the 3D elements up in the shot and prepares it for lighting using some very unique tricks emulate light coming from the aerial BG plate in a way that he has not shown before and how this lighting helps "sell" the shot in VPR and later in Resolve Fusion Studio after rendering the shot out using LightGroups and Render Buffers for maximum control of the look of the CG elements. Using some of the tools unique to Resolve Fusion Studio for treating the BG plate and final composite over all, Kat demonstrates just how easy it can be to put a shot together using LightWave3D and Resolve Fusion Studio together to produce a wonderful film/cinematic look.
Video Run time is approximately 300 minutes and split into 15 easily digestible parts making it a perfect learning session for hobbyist and professional users, alike even if you have barely opened up Resolve+Fusion Studio. More in this series continues as Kat continues to produce training for VFX artists looking to ramp up their Fusion skills so as to be able to pull of high end TV series or Film VFX shots at will. Yes, the Fusion Comp file, exported from Resolve is included so you can rip it apart and see how things went together!
Practical Production Techniques Vol. 20 [KAT]
Now in the 20th installment of the highly popular and much loved Practical Production Techniques series of videos from Kelly "Kat" Myers, this title "Live Action and CG" is a quick get in and get out tutorial that tackles several tasks from tracking to lighting in order to ram through a high quality VFX shot in a morning or afternoon or less (much less).
This 13 part video covers all the bases and walks artists through a work flow to get a shot out the door fast without getting bogged down with finicky details with a run time of 146 minutes (approx.)
Assets are included with the exception of the BG stock footage plate. It is however available on VideoBlocks.
Let's kill fireflies! And noise!
Kat walks you through how to eliminate those pesky fireflies and other various forms of noise in Practical Production Techniques Vol. 19 - Killing Fireflies Dead!
Since LW 2018 and the introduction of the PBR materials and rendering engine technology, users around the world, old and new have fought with the problems of dealing with noise and fireflies (those evil hot speckles) in their renders. These issues have unfortunately given many users that the new rendering and surfacing materials system is inferior to the old system from 2015.3 prior, however when you understand what causes them and how to defeat them, the real power of the render engine and surfacing system comes to your finger tips easily and quickly. There are more than a few tricks to this but some of them may not seem obvious to users getting used to this new system. Kat gets you up and running quickly on how to tackle these problems.
As we all know, Bullet Dynamics in LightWave3D as with any program that supports Bullet, has a lot of uses beyond smashing and crashing stuff. Or a stupid box and ball demo. While either use can be fun, there is much more to it than that and this title demonstrates a great way to make use of Bullet in a real-world scenario.
In Kelly "Kat" Myers' 18th installment in the Practical Production Techniques series of video training for LightWave3D, the subject is how to take a turbosquid sourced model, quickly texture and light it with volumetric lights and then animate each of the Ferris Wheel "carts" or cabins via Bullet Dynamics. It's a lot easier than you might think, but does take a bit of patience to get things "right" and then replicate for each element to be animated.
In just under 3 hours, this video will take you from start to finish and show you everything you need to know about how to produce a similar animation while also teaching some fundamentals about Bullet Dynamics with respect to "Hinges" and bone relationships to constraints.
Content is included with this for scenes, surface libraries, but unfortunately the model itself and texture images are not part of the package as its a commercial product from outside Liberty3d.com. However, you can easily build out your own similar model or pick up the one featured in the video. Either way this is great for testing and evaluation purposes once you understand how the physics side of things work and apply it to just about anything that calls for "swinging", animated elements that behave naturally under normal gravity, motivated by a parent object's motion.
This is a great tutorial for anyone who needs to dive into a practical application for bullet while not getting to deep into the far end of the pool. It's split up into eight easily digestible parts. For details on the model please view the TXT file included in the tutorial after purchase should you choose to want to grab it yourself. Support artists!
Est. Runtime 174 minutes
HD 1920x1080 Resolution
In Kat’s Practical Production Techniques Volume 17., Megascans is the subject and how to produce a scene using them quickly, is the goal! This tutorial introduces New and Older LightWave3D users to the Megascan’s assets which are highly detailed photogrammetry sourced 3D objects and high resolution image maps. The objects featured in this title are freely available from https://quixel.com/megascans/free and are thus not included in the package but you can download them, unpack and use Kat’s already premade surface presets that he has included to quickly build out your own “Dino” naturescape scene.
In this installment of the Practical Production Techniques series, Kat is back with a KitBash3D.com to LightWave3D conversion tutorial dealing with PBR nodal based surfacing using the metalness and roughness shading theory types.
This tutorial covers how to work quickly using the Kitbash3D.com "Brooklyn" Kit. Originally built using 3DMax, this kit imports relatively ok, rather than some other kits produced in Maya, Blender or C4D - but with each there are always oddities and things to consider for making their use optimized in LightWave3D easily. Kat covers this and more in this great tutorial. You get all the surface presets created in this title so you can load and go if you own the kit, or follow along and get it done quickly yourself and take that knowledge and carry it over to other kits!
In this 15th volume of the Practical Production Techniques series which contains approximately 1191 minutes of video, multiple award-winning VFX artist and CG Supervisor Kelly "Kat" Myers takes on the daunting task of rescuing a model originally created in 3DS Max produced by a "Fivver" artist for the short film "Curse of the Phantom Shadow" and turning it from "zero to hero" so as to be ready for action in the film. This meant taking the original model and stripping it down to many of its individual parts, redesigning and remodeling them entirely. The model was that bad. Every single piece o the model was either rebuilt or retouched over the course of the creation of this video. In the process of getting the model, a giant 8 story tall robot, camera ready - Kat also goes about the task of prepping it for paint work done by the film's director Mark Ross himself using 3D-Coat. The model comes back from the "paintshop" complete with "metalness" PBR shading theory texture sets. Making quick work of the surfacing using LightWave3D 2020.0.2's advanced nodal shading system and some tricks pulled from many of the productions he has worked on over the years, Kat takes much of the mystery out of PBR/PBDSF shading in this scenario. It's easier than you think! So for you LightWavers out there who have a fear of nodes, fear not! This will get your feet wet and when you are done watching you will be upset with yourself for not trying this workflow earlier. It resolves a lot of problems people encounter in the LW community with "fireflies" and dialing in rendering settings. Finishing the model off in the sense of giving it some life via "running lights", Kat shows you how to set up some interesting internal volumetric lighting effects as well as "Eye Light Beams" using geometry driven Primitive Lights.
This model once complete gets merged into the least amount of layers possible and made "ready-to-rig". That portion being handed off to Ryan Roye. Please check back for that video installment in this amazing series.
This title includes 54 video installments plus the final robot scene and model!
Kat is back with another exciting installment in the Practical Production Techniques Series!
Now in the 14th volume of the series, Kat takes on a shot from a set of 3, from a low budget feature film out of Los Angeles that requires a full photo-realistic CG shot of a Boeing 747 flying over clouds in full 4K at 24 frames per second.
Not for the faint of heart, but by using a suite of tools that involves Black Magic Designs Davinci Resolve Studio 16, Andressen Technolgies Syntheyes, NewTek’s LightWave3D (2020.0.1) and finishing in Black Magic Designs Fusion Studio 16 plus a little bit of render help from the ultra powerful LightForge.cc rendering network; Kat makes quick work of the task using proven and battle tested methods for pulling off a fantastic looking shot from reference footage to previs to final in just 220 minutes! (Not including render time of course).
Working with a wonderful 3D model of a Boeing 747 (included!) provided by fellow LightWave3D artist who also happens to be a pilot, Catherine Smallwood; Kat walks you through each step while explaining many of the principles of taking a shot from previs to final and things to watch out for and factor in during the creation of feature film level Visual Effects that are photo-realistic using LightWave3D and the other complimentary tools to compete the shot. Learn how to produce a track of the plane out of Syntheyes quickly to produce a believable camera motion as it is based on real-world footage. From there Kat gets you into LightWave3D 2020.0.1 to set up the rest of the shot including the CG clouds and the process of making them from a single null object using the new Volumetric Primitive feature in Layout and then getting renders for both the CG plane and clouds ready for processing by the LightForge Render Network. Finally finishing in Fusion, working with the resulting “lightgroup” render buffers from LightWave3D’s rendering engine, Kat completes this VFX shot in a way that looks great!
Get this 220 minute long tutorial with LightWave3D assets, Fusion comp files, Syntheyes Project and of course the training videos today!
Renders are reference footage are unfortunately not included due to copyright reasons and because it would make the package over 100GB in size to download but everything else is included!
Do you want to get into Davinci Resolve Fusion? Are you a Fusion user now but not sure how to go about adjust your workflow to Resolve Fusion? Well, you are in luck with this new tutorial series from multiple awarding winning CG Supervisor and VFX artist, Kelly "Kat" Myers.
In this first installment, Kat takes on a VFX shot from the shot film "Curse of the Phantom Shadow", directed by Mark Ross, using Resolve Fusion 16 Studio. Originally shot many years ago on prosumer level equipment in 720p at 59.94fps, several challenges are overcome in this tutorial, working with 4:2:0 (Mpeg-4) based footage shot against a green screen under less than ideal conditions.
With a run time of 250 minutes, this tutorial is a complete journey from start to finish of a VFX shot that covers how to deal with keying material that typically doesn't key well due to its lack of color information in the format as well as being heavily compressed to footage stabilization, noise reduction tricks without turning your footage into mush, adding "beautifying" effects to the actors in the scene and over all Fusion flow "solving".
Davinci Resolve Fusion 16 (and Studio) is an amazingly powerful product but is not free of bugs! Learn how to overcome these bugs while marching towards a finished shot!
Award Wining CG/VFX Artist and Supervisor, Kelly "Kat" Myers brings you everything you need to know to get started with the Blackmagic Designs Fusion or Resolve tracking tools and start making really cool VFX shots, easily. In this tutorial, Kat breaks down the tips and tricks on how to use Fusions 3 tracking tools. Tracker, Planar Tracker and Camera Tracker. Every VFX artist needs to know how to do tracking. It's inescapable and to some, daunting. But it doesn't need to be. It's actually really straight forward to do if you have some basic knowledge to start with and this tutorial title!
Ever want to learn how to do a proper "screen burn-in"? Don't know what to do? It's easy with Fusion or Resolve's Fusion tracking tools. Kat shows you how to do this in minutes!
It doesn't matter if you use Davinci Resolve or Fusion, the tools are the same (with some small caveats), you can immediately get great results with the tracking tools included in either program including 3D tracks, planar tracks or single trackers to achieve wonderful visual effects.
Get this tutorial now with content including some sample videos and composite .comp files and LightWave3d scenes (showing the 3d tracking side of the tutorial) today!
Kelly "Kat" Myers is back with another installment in the TurbulenceFD for LightWave3D series. This time with an extension to the Advanced Concepts and Projects category he runs down the steps needed to set a kitchen on fire!
"Project Kitchen Fire" is 142 minutes of excellent knowledge dealing with TurbulenceFD and some of the oddities that it has working in LightWave3D 2019.1.4
Working in conjunction with 3D-Coat, the tools used to produce this project are minimal but the results are awesome.
One of the great things about TurbulenceFD is that an artist can make use of it while leveraging the power of modern CUDA GPUs. However there are times when simply throwing compute power at a problem is not only inappropriate but restricted by the limits of memory, drive space and more. Efficient use of TurbulenceFD by caching only the required channels needed to produce the desired effect is a trick that many artists using TurbulenceFD overlook.
Kat discusses this in detail while also walking you through the use of LightWave's new OpenVDB technology when shading an OpenVDB cache produced by the bcf2vdb tool shipped with TurbulenceFD. Why it works for some things and not for others is important to understand, including render time considerations vs. fudge factor to get something to work vs. completely failing.
In this title, VFX artist and CG supervisor of Declaration Pictures Inc., and founder of Liberty3d.com - Kelly Lee Myers (aka Kat), shows you how to take a VFX shot from end-to-end using SynthEyes, LightWave3D and Fusion.
Starting with tracking the shot in Syntheyes, Kat walks you through the basics of getting a 3D track done fast using a manual method that produces extremely solid tracks every time. From there he will show you how to set up a LightWave3D based particle snow storm, snowflakes and more before proceeding to the final stages in Fusion where he discussed the ins and outs of Rotoscoping, the caveats involved when dealing with bugs in Fusions Rototools (which are being fixed right now if not already by the time you read this), and how Keyers can work to your advantage if all else fails.
This 31 part video includes assets used in the original VFX shot that was part of a real-world VFX job for the feature film "The Christmas Cabin" which Kat and Wes Sargent completed in a very short time in November/December of 2018 on order to make a tight deadline for the producers to successfully sell the film at a film market conference.
More in the practical production techniques series feature this film as subject matter are in the works and will be available here on Liberty3d.com exclusively.
Ubercam 3 contains all of Ubercam 2.x plus rewrites of all of the 2.x cameras and several new cameras, in a rolling update format. New cameras will be released once every 1-2 weeks, and existing users will receive free upgrades on those cameras.
UberCam 2.6 Details:
Liberty3D UberCam 2.6 for LightWave3D 9.3.1 - LightWave 2015 (and beyond!)
More Awesome Cameras and tools for LightWave3D that you can use in production right away. We have updated our VR Cameras in this release to provide for "back seam" free rendering as well as a completely re-written algorithm for our VR Stereo Camera giving you the best stereoscopic rendering for VR video out there.
You get the following Cameras:
Liberty3D VR Stereoscopic Camera (New in 2.1) The ultimate solution for creating stereoscopic Spherical 360 Degree VR Video!
Liberty3D VR Camera (New in 2.0!) Make Spherical 360 degree videos on youtube.com, Facebook and more!
Liberty3D Surface Baking Camera (New in 2.0!)
Liberty3D Spherical Camera (Updated for 2.0!)
Liberty3D Radial Shift Camera (Updated for 2.0!)
Liberty3D OverScan Camera (Updated for 2.0!)
Liberty3D SuperPano Camera (Updated for 2.0!)
Liberty3D Dual-Cam Camera (Updated for 2.0!)
Liberty3d 4-Up Camera (Updated for 2.0!)
Liberty3D 12-Up Camera (Updated for 2.0!)
Liberty3D Perspective Camera (DOF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (Motion Blur) (Updated for 2.0!)
Liberty3D Perspective Camera (No DoF) (No Motion Blur) (Updated for 2.0!)
Liberty3D Panoramic Camera (Updated for 2.0!)
Liberty3D Cylinder Camera (Updated for 2.0!)
Liberty3D Skybox Camera (Updated for 2.0!)
Liberty3D FishEye Camera (Updated for 2.0!)
You get the following Tools:
VRHeadset Manager (For use with both Oculus Rift DK1.1 and DK2 Virtual Reality Headsets)
Virtual Studio Tools VR Headset Device Node (For connecting your camera in lightWave to the Oculus Rift via virtual Studio Tools)
UberRift Viewer (A brand new floating viewer window that works with the Oculus Rift in stereoscopic, properly applying the barrel lens distortion effect to your layout camera viewport)
L3D Oculus Rift Barrel Distortion Image Filter (For use with our Stereoscopic camera so you can render out images using LightWave's renderer for viewing on the Oculus Rift)
This release of UberCam 2.6 is jammed packed with features and comes with an awesome 60+ page manual covering everything you need to know about how to set up your Oculus Rift and use it with LightWave3D plus handy tips on VR content creation using our new VR and VR Stereoscopic Cameras
MacOS 32bit/64bit (Universal Binary), Win64bit and Win32bit versions are shipped in this plug-in along with our new manual.
Please note that at this time the UberRift viewer works on Windows PC platforms (32bit and 64bit) only and requires at least LightWave3D 11.6.3.
Most camera plug-ins are backward compatible to LightWave 9.3.1.
LightWave 2017 is supported.
All of the 2.6 kit (compatible with up to LightWave 2015) and the 3.0 Basic VR Camera with Forward Rendering is available now!
Iron Sky Model and Scene Pack Vol. Three, features two very special ships from the feature film "Iron Sky".
First up, the Russian "Mir" which is a proverbial kit bash if there ever was one in science fiction, the "Mir" from Iron Sky is it. A reflection of the horrific (if not always fully of surprises) state of Soviet and later Russian Federation space programs this ship combines what was supposed to the "burn up and splashdown" re-entry disposed of space station of Taco Bell publicity stunt fame fa few years back. That and spare parts of just about anything the Soviets and later the Russian Federation space programs shot into orbit. Meticulously detailed in many places, while head scratching in a few others where details could have been really been driven towards, the "Mir" in Iron Sky is a border line capital ship and the direct opposite of the USS George W. Bush scene in the film. It's primary weapon is in effect, a Particle Projection Cannon with its power source said to be re-purposed nuclear material from failed Mars missions, or orbital nuclear weapons platforms. Take your pick. With the "Mir" you probably would be right with both. "It came in pieces" so to speak, and the primary weapon system is a frontal assault type, more than likely intended to strike at ground based targets such as ICBM silos, power plants, critical infrastructure or ocean faring weapons platforms such as American Aircraft Carriers and their support ships.
Fully rigged, this model and scene set up for LightWave 2015.3 (and previous versions going back to 10.1) has been checked and ready for you to play around with and study. It includes the original engine system and PPC weapon rig used in the feature film. Please note, the final effect was treated heavily in post and color corrected to the final result one sees in the picture.
Next up is the controversial, almost lost to several hard drive crashes and idiots with lawyers and market courts with no concept of reality... the Japanese "Banzai" Ship. This ship has seen work in 4 different 3D packages. Originally built in 3DSMax, then modified and cleaned up in Modo, before being completely overhauled again in LightWave3D in order to get it it to hero level as picture ready requirements needed to be upped to the best level possible after several shots were added to the feature film shot list with close ups of this ship being called for (because its that's cool). This meant final work completed including the volumetric engine system and laser bank weapons rigging by Kat himself who also prepared it for destruction/ramming duties in shots found at the end of the picture. A combination of LightWave3D Modeler (mostly Modeler working on the fly during shot set ups) and 3D-Coat was used to produce the damage morphs needed to finish the job. 3 highly skilled VFX artists contributed to the design, construction, and "flight" of this model and it was produced completely independent of the "Production Designer" on the show who interfered constantly, with the VFX process. Maybe that's why it's so cool? Yes, because it's an absolutely original design.
Seb, Tuomas and Kat say "banzai!" mofos!
"The Commonwealth Ships"
Three "Earth Fleet" ships, specifically those from the British Common Wealth as we referred to them on the show are included in Iron Sky Model and Scene Pack Volume 2. You get some really awesome craft in this one!
The British "SpitFire", the Australia "Rooketer" (roo as in kangaroo) and the Canadian "CanadArm3". Each of which includes their appropriate volumetric engine set-ups and feature animated moving parts with the exception of the CanadArm3 ship which didn't have any moving parts. These are all "Hero" models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LightWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
After 7 long years, Liberty3D.com is proud to announce the availability of the Iron Sky LightWave3D assets library. Kat has opened up the “vault” and begun to prep each of the main Earth and Moon NAZI ships featured in the first film. These are not baked down, neutered versions of the originals. They ARE the originals! Used in the show!
Initially produced using LightWave 10.1 and early beta versions of LighWave 11, all of the scenes have been pulled forward to LightWave 2015.3 for maximum compatibility. LightWave users from LightWave3D 9.6 to LightWave3D 2015.3 can load these scene files up along with the objects almost by default. Only two 3rd party plug-ins are required; DP Kit and DP Light which are both free to download and use. DB&W’s Material Booster Node may be required for some scenes to load correctly but is not required should you not have it. It is optional but we encourage you to support DB&W by picking up their tools.
LightWave3D 2018 Compatibility is not entirely possible (at least out of the box) due to the massive changes in the rendering, shading and lighting systems in the new versions of LightWave3D. However, Kat is working on that. Most of the basic surfacing will come in with some adjustments using the emulated “layer” system but really it should be rebuit for the new PBR technology in LightWave3D 2018 and beyond. The lighting on the ships, specifically the volumetric lighting systems such as those for the engines of most craft will also have to be adapted to the new render and volumetric technology in Lightwave3D 2018.
These incredibly rare and detailed assets represent thousands of hours of effort to produce and we are offering them exclusively to the LightWave3D community in their original form as an educational initiative. LightWave3D users new and old can study them and learn while also adapting them to their own scenes or making use of them as they see fit for their own reasons. Kat is granting a limited license for use by individual users of LightWave3D and options for commercial use as well.
Several packs are planned and in the works. First up is Iron Sky Model and Scene Pack Volume 1.
Iron Sky Model and Scene Pack Volume 1.
Three iconic ships are included in Iron Sky Model and Scene Pack Volume 1. The USA’s George W. Bush, the Moon NAZI “Tanhauser” Zeppelin and the Moon NAZI Valkyrie. Each of which includes their appropriate volumetric engine set-ups an in the case of the Valkyrie the volumetric gun system which are able to be animated and aimed for firing. These are all “Hero” models, meaning they were the ones used for close up shots and later the base for downres or proxy objects used for shots where they appear in the distance or for previs. These models are an essential starting point to the series of packs being released later where entire shots will be made available to LighWave3D users with the goal of pretty much the entire work done in LightWave3D for the original film, being released. 4K, 6K and even 10K resolution texture maps are included where applicable, matching exactly the way they were used on the show.
Kat is back with another installment of the Fusion for LightWave (2018) Artists series!
Now in Volume VII (7), Kat walks you through a different workflow that will allow for extremely fast compositing build outs in Fusion 9.02. This method provides artists with an easy way to tackle very complex sets of render passes with multiple buffers in each pass being used, to bring together a photorealistic, real-world VFX shot (although a test) working with the complete footage and asset package from his upcoming short film, "The Exchange".
With over 21GB of additional support materials which include the renders from Lightwave 2018 as well as the footage shot using a RED Scarlet (optional download), the scene and object files, the Fusion comp work-up files and of course the video recordings (primary product download), everything is ready for you to play with, take apart and study. Everything is included. At roughly 266 minutes or just under 4.5 hours in length, this video is jammed packed with helpful workflow techniques for LightWave artists getting into Fusion, working with the new PBR render engine output from LightWave3D 2018 and the "additive/normal" blending mode compositing formula process.
In this video Kat shows you how to create two separate types of propulsion effects using TurbulenceFD for LightWave3D. First up, a PAC-3 Missile launcher effect is produced using a freely available model (included) of a Patriot missile battery system. Second, an afterburner effect similar to that which you would see on an F-18 combat fighter jet. Kat takes it further though by showing you how to convert TurbulenceFD's native BCF cache data file to OpenVDB so they can be used with LightWave2018's OpenVDB volume object primitive and rendering system or for use with external rendering solutions such as Octane.
With the first project having a run time of almost 120 minutes and the second at approximately 45 minutes this tutorial is jammed packed with useful information for TurbulenceFD users looking to create effects beyond simple smoke or fire while remaining a "get in, get it done and get out" educational experience.
Complete project files and work ups are included so you can follow along.
In his latest LightWave3D 2018.x video, Kelly "Kat" Myers returns with a great project based title - Practical Production Techniques Vol. 11 - Project Car Commercial.
This tutorial is awesome for LightWave3D users who want to know more about how to create a commercial (in this case for a Chrysler 300C) using LightWave3D 2018.x, working with an older asset and updating it to Physically Based Rendering materials, quickly applying native presets in the new shading system to achieve photo-realistic results easily. But this tutorial goes way beyond that as Kat shows you how to rig up a steering assembly and proper wheel rotation system that is lightweight and easy to use. In addition, he also demonstrates how to quickly set up volumetric lights for headlights that look great and are accurate using the new volumetrics system while showing you how to light the car as well.
Going even further, however, Kat takes you into the world of previs by setting up multiple cameras for a "commercial" setting, animating them using principles found in cinematography and then working with BMD Davinci Resolve to quickly cut together the preview renders into a 30-second car commercial. From there, quick work is made of translating the edit back to LightWave3D for the final scenes and then eventual render so that you understand the process of how previs gets made into a final edit and what factors into the final requirements for an editor as part of the workflow process that LightWave artists will face in the real-world.
This video is just shy of 330 minutes long but takes you from end-to-end using a freely downloadable car from http://www.dmi-3d.net/ and flows across 22 video segments
Kelly "Kat" Myers is back once again with the first LightWave 2018 specific tutorial in the Fusion for LightWave Artists series.
In "Fusion for LightWave (2018) Artists - Vol. 6" Kat breaks down a huge amount of information regarding the new AOV (Arbitrary Object Value) buffer system in LightWave3D 2018. This 11 part video tutorial contains information not covered in Kat's previous videos in this series or any of his other titles to date.
Areas covered include the new coverage buffer and how to make use of it in Fusion and the power of masks. Learn how to relight objects using Normals saved from LightWave3D 2018 while getting up to speed on how to compositing using material generated from the new shading and rendering engine to achieve true, "back to beauty" results exported from exrTrader 2018 and showing how the buffers correspond to the native buffer saving system. Kat takes it even further however with demonstrating different uses for the shadow buffer that many artists unaware of.
Learn about the power of Light Groups in LightWave 2018 and how to properly composite them together and why this functionality is so important to the CG pipeline process.
Using just a single render pass with buffers, Kat builds out a composite in Fusion that will blow your mind as to what can be achieved in the compositing process!
At a runtime of approximately 333 minutes, this title is an essential "must have" for anyone who is looking to take the next step into advanced VFX work using CG imagery from LightWave3D 2018 as well as many other packages that produce AOVs.
In Fusion for LightWave Artists Vol. 5 - "Curse of the Phantom Shadow", Kelly "Kat" Myers takes you through a CG+Live action footage mixed VFX shot from the short film by Mark Ross. This tutorial is rather advanced but even first time users of Fusion can benefit from this title and the massive amount of information that Kat passes onto you while he builds out the composite in Black Magic Designs Fusion 9.02
Every LightWave artist needs to learn how to composite CG footage into a live action shot and this title is a perfect way to get into doing exactly that. But more importantly, is learning how to deal with footage that is not of the best quality, as Curse of the Phantom Shadow was shot on a first generation Panasonic Lumix GH1 Camera at 720p in 4:2:0 MPEG format on a shoe-string budget in Mark Ross' living room. This is where Rotoscoping comes in and some creative problem solving is needed. Rotoscoping is an essential skill all compositors must have in their tool belt and Kat shows you how to work with Rotosplines for masking of shot video as well as still photographic elements and where and how to make use of them correctly in matte control and keying tools. Corner positioner and lens distortion tools are also discussed as they are used in the comp in rather creative ways to compensate for the way the material was shot in order to get it to "line up" with the CG rendered portion produced in LightWave3D.
On the CG elements side of the comp workflow demonstrated in full in this video title, Kat shows you how to take a single render pass from LightWave3D rendered with several basic buffers (provided through exrTrader although LW's native solution works just fine) into Fusion and create bitmap masks for use on Surface/ObjectID tagged portions of the rendered image sequence to isolate them for further independent adjustment. STOP TRYING TO GET EVERYTHING PERFECT IN CAMERA! Do it in comp! Save time by making use of LightWave's render buffer technology and Fusion's ultra-powerful compositing engine, leveraging them both to your advantage and making you a better VFX artist as a result.
In this tutorial with an approximate runtime of 165 minutes, Kat takes the shot from "Zero to Hero" and you can follow along every step of the way. Provided as an optional download of just over 4GB of bonus content, the rendered image sequence, live-action blue screen footage and photographic elements as well as the Fusion Flow Comp files used to create the final shot are included. As an extra bonus, for those of you with After Effects and Optical Flares from Video Co-pilot is also provided. This is for a small final element requested by the director to finish off the shot.
Kat is back with a new installment in the TurbulenceFD Advanced Concepts and Projects Series. This time in “Project Engine Fire”, Kat shows you what goes into setting up a WWII era USAF B-25 with an engine fire effect.
This is a real-world shot from the upcoming feature-film (direct-to-video) “Behind the Lines” which is currently in post-production. With a run time of approximately 105 minutes, you get all the info you need to recreate such an effect using LightWave3D (works in 2015.x and 2018.x) and TurbulenceFD from Jawset.com
You also get the renders and the Fusion composite flows from Kat for this project so you can play with the render results instead of having to render out things on your own (which can take a wee bit of time). Don’t worry though, if you want to play around with things in LightWave3D and tweak settings and sim things for yourself, we have you covered there, too. The basic geometry and the scene files are included so you have everything you need to follow along and get the exact results you want using the provided materials as a guide!
You get almost 4GB of content and learning material, ready to go for just $24.95USD
The long-awaited Conventional Weapons Pack for TFD for LightWave3D Volume 1. is now available!
Check it out...
Priced at just $39.95 this package is a great deal.
Over 40 individual and unique examples plus the work up files are included in this pack and that's less than a dollar per scene. Most are render/sim ready for you to load up and make use of as you see fit in your own scenes.
Included in this package are scene file folderscontaining the scenes categorized ccording to the type of explosion or effect. Description of their contents listed as follows:
- Abrams (Tank cannon barrel demo example)
- FlakBursts (Ranging in style from conventional Anti-Aircraft flak guns to "Galactica style" flak, even though that was all done with HVs. A total of 11 are included plus the work up files so you can learn from them and the process that went into creating them)
- FlashBang (Simple flash bang example, simply add your own point or spherical light in the center of the detonation, animate it to go "Off" with the explosion and you are good to go! BREACH! BREACH!)
- Grenades (Fragmentation type although your interpretation of that may vary. These can easily be repurposed for RPG impacts or other weapons).
- IEDs (Five IED examples constructed from reference material of real combat video from Iraq and Afganistan. These range from small to hurt locker level.)
- LandMines\Anti-Personnel (Similar to the IED examples, these are also built from reference video from actual combat and are built off of two real-world mine types that are anti-personnel in purpose. M-14AP and M-16AP mines are standard US arsenal mines and used by militaries around the world. They can be used any way you see fit though so don't limit your imagination. 11 mines are included in this package.)
- Smoke Grenades (Several smoke grenades are included in this package which includes one for tear gas, RGB colors each and a basic generic setup as well.)
MP4 videos have been included for easy reference and can be found in the "Renders" folder.
They are listed as follows:
Kat is back in another installment of his TurbulenceFD for LightWave3D series with "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks".
Running approximately 182 minutes, this video features great tips on how to take advantage of TurbulenceFD's Fuel mask functions. One of the big "secrets" to making your scenes with TFD shine is to provide TFD's simulation engine with more variables. Learn how this makes a huge difference when going for high-end looks of fire and smoke that moves naturally but controlled in any way you want.
Featuring 5 example scenes that you can breakdown and then apply the techniques in your own shots, "Advanced TurbulenceFD For LightWave3D - Masks and Fuel Masks" is a great value to anyone looking to step up their game with TurbulenceFD and or need ideas of how to go about taking what they have learned so far in the series and rounding out their knowledge so they can take on any challenge head-on.
Kat has put together 10 of his Practical Production Techniques videos into a super bundle!
Get up to speed fast on everything from surface baking to polygon reduction for games and VR/AR production as well as how to construct your shots for big space battles or mysterious nebula scenes and much much more in this bundle for a great low price!
Here is a list of the videos you get!
Practical Production Techniques Vol. One
Practical Production Techniques Vol. Two
Practical Production Techniques Vol. Three
Practical Production Techniques Vol. Four
Practical Production Techniques Vol. Five
Practical Production Techniques - Vol. 6 Advanced Surface Baking
Practical Production Techniques - Vol. 7 Advanced Surface Baking Part II
Practical Production Techniques - Vol. 8 Capital Ship Combat Techniques
Practical Production Techniques - Vol. 9 Polygon Reduction
Practical Production Techniques Vol. 10 - Project Smoke Monster
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
Award winning VFX artist and CG Supervisor, Kelly "Kat" Myers is back in his latest installment in the Fusion for LightWave Artists series.
This time Kat walks you through a real-world production shot from the low-budget 30+ minute short film written and directed by Mark Ross; "Curse of the Phantom Shadow"
With over 396 VFX shots in the current edit of the film, the daunting challenge of completing the task at hand is met through the use of LightWave3D and Fusion!
In this tutorial, Kat demonstrates how one can employ creative uses of volumetrics supplied by LightWave3D natively as well as via TurbulenceFD From Jawset.com and mix them together in Fusion 8 in a way that "sells the shot".
It doesn't stop there, however! Kat also demonstrates where the use of LightWave's PRMB is essential vs. the use of Vector-Based motion blur in post, and what to do if you ever have to "mix and match" in a compositing program like Fusion.
If you have enjoyed the previous installments of Fusion for LightWave artists, then you are for sure going to want to grab this title as you can follow along with Kat as he breaks down the composite that made up the final shot and continues on improving it!
Kat also discusses how you can ensure that 'WYSIWYG' for input and output when working with LightWave's Linear Color Space workflow and how Fusion's LUTs should be used with sRGB rendered material.
Exclusively available from Liberty3d.com, Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow, includes the entire render results used in the tutorial. You can practice the techniques demonstrated by Kat without having to render a single frame out of LightWave! He's done that for you and the renders are included as a secondary download aside from the tutorial video so you can watch right away as the downloads for the renders come across to you in the background if you choose!
Practical Production Techniques Vol. 10 - Project Smoke Monster!
Kat is back with another installment in the highly popular Practical Production Techniques series. In Volume 10, Kat walks you through an entire shot featuring a Daz3D character model, taking the asset from Daz3D into LightWave, surfacing it using the maps from the asset, setting it up with animation applied via MDD, transferring in TurbulenceFD settings from another scene, lighting the character using some nifty tricks for realism in a photographic plate and then compositing the rendered results in Fusion.
With a runtime of almost 4.5 hours, this tutorial is jam-packed with lots of great tips and techniques pulled from Kat's experiences in production. The tutorial includes the rendered image files so you can follow along in the compositing process in Fusion or even AE and Nuke. You also get the scene files saved at every step along the way. Not included is the model which is a commercial asset but retails for 25 dollars on Daz3d.com and can be easily substituted for a character of your own design or any other Daz Character you may have laying about.
In part III of Fusion for LightWave Artists, Kelly "Kat" Myers breaks new ground in the series as he walks you through a complete shot to recreate a news broadcast style "playback" element using the assets from Iron Sky. SyntheyesTrackingMany years ago, Kat worked for a company that specialized in this area of film and television effects production working with Fusion and LightWave to produce video playback that would be used on set. This tutorial goes from start to finish including the tracking in Syntheyes of a plate shot using an everyday smart phone (in this case a Samsung Galaxy Note4), prepping the resulting footage for efficient use in Layout while getting the Iron Sky Valkyrie UFOs into the shot. From there this project takes a bit of a different turn as Kat demonstrates how to track elements in 2D using Fusions precise tracking tools and how to attach masks to these tracks providing for additional control of your composite. LightWave3DISValksThe tutorial finishes off with the introduction of several effects tools that you can use to "fake" broadcast TV interference or replicate the appearance of conventional television footage.
Learn how to deal with noisy "tracks" from a 3D tracking program by working with the data in Layout's graph editor while at the same time knowing what you can get away with due to the nature of the final target element. There are several tricks and tips in this tutorial that you simply will not find anywhere else covering an area of VFX creation that is rarely discussed if at all by visual effects artists.
With an approximate run time of 3.7 hours, Fusion for LightWave Artists Part III is a great companion title to the previous two parts in the series. With 20 video segments and all of the content included for you to follow along, this title is a must have for LightWave artists working with Fusion in their production work flows no FusionTrackingTwomatter what the tasks you may face. Visual Effects artists are sometimes asked to do some pretty odd things and creating "playback" for on-set shooting use is one of these odd ball jobs you are going to come across.
Do you need clouds in your shot? Hypervoxels got you down? Skytracer not cutting it?
With "TFD Advanced Concepts and Projects - Clouds", learn how you can get awesome looking cloud formations that you can produce quickly with maximum control over their shape and appearance while rendering extremely fast compared to any other solutions available for LightWave3D.
Jawset's Turbulence FD for LightWave is the key! Award winning CG supervisor and VFX artist, Kelly "Kat" Myers walks you through the process of creating photorealistic cloud formations in this 3.6 hour 13 part tutorial specifically aimed at VFX artists who need to produce clouds for their shots.
Kat does it again!
Fusion for LightWave Artists Part II a 390 minute project based tutorial using the same techniques from Battle Star Galactica and Iron Sky for LightWave3D shot construction, Lighting, Rendering, Render Management, and Fusion Compositing that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows.
Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time.
In this video Kat takes you through an entire production level shot from "Battlestar Galactica" using freely downloadable assets (download links provided). Not only that, you get the complete renders from each lighting and buffer pass. That's 6500 frames from 16 different scene files to make up one awesome shot! No need to render at home! This package provides you with the content. That means you get all the the scenes, Fusion comp files and the renders in full!
This video is the second part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing and how to manage renders in a network environment leveraging the power of Lightwave and Fusion network rendering technology.
This video gives you deep insight into how an entire shot would be produce on BSG or Iron Sky and can be applied to just about any product or project.
Get it now for only $39.49USD
This title is massive!
Fusion for LightWave Artists is a 420 minute exploration and project based tutorial that demonstrates how you can leverage the power of BlackMagic Design’s Fusion 7 (or 8) which is now free; into your LightWave production workflows. Whether you use Mac or PC, Fusion is your best and most affordable compositing option available that provides absolutely uncompromising results and speed. Now, experience how you can take your LightWave work to the next level. Fusion and LightWave have a long history of being used together in top studios over the last two decades producing some of the most iconic television shows and films of our time.
In this video learn how to make use of Fusion’s powerful workflow and LightWave render buffer system to integrate photographic (stills or video can be used) material producing photorealistic composites.
Kat masterfully walks you through the process over the course of 27 video clips and 4 project based examples demonstrating the use of Object ID, Surface ID, Depth (linear fog and z-Buffer techniques are covered) to gain maximum control over your shots. Learn how to produce color correction effects over distances using depth as well as DoF application and how to avoid “gotchas” when working with deep pixel data.
Take advantage of LightWave’s Shadow Catcher node and learn how you can precisely control the results in comp helping you to save time in render as well as remain flexible when it comes to your final look.
Learn how you can take advantage of LightWave’s native Composite Buffer tool or DB-W’s exrTrader buffer saver export plug-in to reduce the amount of image files you have to manage while getting the most out of each render pass to create your final composites. Learn how to use the power of motion vectors and work with them in comp without the need for any RSMB plug-ins or fancy tricks to make them work.
Over 1.64GB in size this video is a huge value and comes with rendered image content and scenes (The A-10 model/scenes are not included due to copyright reasons, but the renders are).
This video is the first part in a series of videos designed specifically for LightWave artists in mind and is balanced between Layout and Fusion’s interface building up each element so the artist gets a firm grasp as to how to break out shots for compositing later.
Get it now for only $39.49USD
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series.
In this video, Kat gets you into QemmLoss3 and Motool's Polygon Cruncher for LightWave Modeler.
For anyone who is doing work with LightWave and wants to create game ready assets, effective polygon reduction is the other half of the process apart from Texture Baking. This title is the third and final volume in the sub-series on Advanced Texture Baking. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking and Practical Production Techniques Vol. 7 - Advanced Surface Baking Part II.
With a run time of 180 minutes this video details the process of working with QemmLoss3, MooTools Polygon Cruncher as well as PB Texture Baker. Learn when and where to rebuild geometry rather than poly reduce objects using reductions plus tricks on how to handle tricky geometry that doesn't want to seem to cooperate.
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. In this installment, "Capital ship combat techniques" Kat walks you through the process of building out a shot using BattleStar Galactica style methods to pit basestars against the Galactica herself with guns blazing along with missiles, flak shield effects, explosions and more. This video covers several unseen techniques from the show including the flak shield HV and PFX creation methods and demonstrates how the "big guns" on the Galactica were set up.
Jammed packed with goodies (scene files, HVs are included with the content!) this video runs 4.5 hours and Kat is just warming things up with the new TV and Film VFX series that Kat has been developing for release here on Liberty3D.com over the last couple of months. This is the first part of that series and there are more to come. So if you have ever wanted to throw metal against metal in a big ship dogfight, this video will help you along with your efforts.
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. This time he covers the process of surface baking in LightWave3D Modeler with PB_Baker (www.blytools.com) and Weighter2.0 to produce game ready assets, drawing on the large resources available at Daz3d.com.
For anyone who is doing work with LightWave and wants to create game ready assets, or reduce the burden of their renders by baking certain geometry details to maps and low poly objects, this video covers essential tips and tricks you need to know in order to save you huge amounts of time. The skills you will learn in this video carry over the concepts of those learned in Practical Production Techniques Vol. 6 - Advanced Surface Baking.
With a run time of 109 minutes this video details the process of taking a character from Daz3D.com, getting it ready for export from Daz3D via FBX, then over to layout to check it and get things ready for Polygon Reduction Baking using Modeler and the PB_Baker Tool from BlyTools.com. Also discussed in the video is the transfer of weights using Weighter 2.0, so that your characters from Daz can be used in Layout correctly with the weights intact before transferring to Unity or UnrealUDK.
Please note: Other than the video content no assets are provided due to their Copyright nature.
Kat's Disco In-fur-no Turbulence for LightWave3D Bundle (Newly expanded!)
*Newly expanded in June 2017!*
The Disco In-Fur-No bundle is now better than ever!
It's been expanded to include two more videos not previously included in this bundle for a total of 7 kick ass tutorials for TurbulenceFD.
This includes the video tutorial that goes along with the dozens of Nuclear Weapons Detonations that are ready to load into your LightWave shots. Simply find a Nuclear detonation that's to your liking out of the dozens included in the collection, load it into your shot, simulate it, and you're pretty much good to go! Kat's done the heavy lifting for you and now you can get it all and up to speed. Fast.
Does it get better than this? Absolutely. Every single person who participated in the TFD group buy-in this spring needs to pay attention here!
Get these great videos of Kat's at one low price to get...
Introduction to Turbulence FD
Advanced Concepts and Projects: Fireball
Advanced Concepts and Projects: Atmospherics
The complete Nuclear Weapons Pack (which includes a training video and of course the dozens of pre-built nuclear weapons detonations made with TurbulenceFD and LightWave3D)
Advanced Concepts and Projects - Clouds
Practical Production Techniques Vol. 10 - Project Smoke Monster
Fusion for LightWave Artists: Volume 4 - Curse of the Phantom Shadow
All together that's $193.65USD in awesome product from Liberty3D.com, but it gets more awesome with the bundle pricing of $139.65USD!
That's 53.70USD saving if bought separately and this bundle is discountable so if we have a sale on and you want to use a sale coupon to get even a further discount - you can use on this product!
While coupons can't be mixed with each other in our store... some of you have a really, really extra special coupon and you should use it for this exact bundle!
This means you, recent TFD Group Buy-in Participants! Do I have your attention still? Good. Because the Liberty3D.com Coupon code I issued you during the last phase of the Buy-in can be applied to discount this bundle while your coupon remains active!
Even if you have picked up a couple of these titles since picking up TFD during the spring 2017 buy-in, the discount possible with your coupon code top of the bundle discount will more than likely still you big savings!
Kelly "Kat" Myers continues his series Advanced Concepts and Projects for Turbulence FD by Jawset.com with the Nuclear Weapons Pack.
In this video and download package, Kat has created dozens (Over 50) Nuclear Weapons Style explosions and ground blast wave scenes. Named after early Atomic and Nuclear Blasts from Hiroshima and Nagasaki to Operations Buster-Jangle and Plumbbob, it contains all of the elements you need to create your own explosions for MOAB to multi-megaton detonations. Many of them set up and render ready. Just sim and go.
With a run time of 125 minutes this video also includes Quicktime and EXR Renders (optional download) of many of the detonations featured in the package so you can see what they look like without having to render them out yourself first. In addition, bonus content has been provided that can be used in conjunction with the other material in this video giving you the greatest options possible for custom tailoring explosions to your needs. Want to blow up a car or an aircraft carrier or an oil refinery? Samples included in the bonus package give you these styles of explosions.
Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them mixing and matching to create unlimited variations on your own.
This package is over 5.6GB to download in full.
The main tutorial video content is approximately 500MB and the rest is optional for download.
Kelly "Kat" Myers is back with the next video in the Advanced Concepts and Projects Series for Turbulence FD by Jawset.com
In this video, Kat shows you how to use TFD to create various lighting effects normally difficult to produce with LightWave on its own. This is an extension of the concepts shown in the Introduction to Turbulence FD for LightWave3D video available here from Liberty3d.com.
With a run time of 128 (approx) minutes this video includes all the scene files you need to follow along and experiment with your own settings while learning more about how to produce things like Disco Ball and Night Club style lighting effects such as ultra-realistic looking lasers. Also covered in this tutorial is how to create atmospheric effects such as the downdraft from helicopter blades and steam coming out of vents. Each technique takes advantage of Turbulence Fluid Dynamics ability to produce a variety of volumetric lighting looks that you can tweak to suit your project needs.
Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them.
Kelly "Kat" Myers is back with another installment in the Practical Production Techniques series. This time he covers the process of surface baking in LightWave3D using the LightWave3D Surface Baking Camera to produce photo-realistic bakes of set pieces that can easily be transferred into game engines or help speed up renders inside of LightWave in general.
With a run time of 210 minutes this video includes all the scene files you need to follow along.
Kelly "Kat" Myers is back with the first in the Advanced Concepts and Projects Series for Turbulence FD by Jawset.com
In this video, Kat shows you step by step the process in creating a fire ball effect similar to a ground burst or that of a gas bomb explosion. This is an extension of the concepts shown in the Introduction to Turbulence FD for LightWave3D video available here from Liberty3d.com.
With a run time of 150 minutes this video includes all the scene files you need to follow along and experiment with your own settings while learning more about the shading and emission techniques used.
Each of the Advanced Concepts and Projects videos in this series are designed to get you the information and scene examples you need to quickly produce an effect covered in a project. Pick and choose which ones you need when you need them.
Kelly "Kat" Myers is back again with "Introduction to TurbulenceFD for LightWave3D"!
Intended for first time users of TurbulenceFD as well as a reference for more experienced users of LightWave3D, this video tutorial will help in deciphering the various settings and meanings in the plug-in. Exploring the fundamental concepts behind computational fluid dynamics and TFD itself, Kat also shows you some of the "gotchas" that can easily frustrate users from tips on how to avoid certain types of crashes, artifacts in your TFD sims and tips on optimization.
This video has 24 main parts and 2 smaller sections introducing the video as well as plug-in installation covering all of the basic functions of the plug-in while addressing techniques and concepts behind fuel masking, normal force and pressure, surface texture emission and more.
The first in a two part series, "Introduction to TurbulenceFD for LightWave3D" is an essential video in getting you up and running fast. The second video "TurbulenceFD For LightWave3D: Projects" will be released shortly at a discounted price.
Get your copy today and start setting things ablaze with TFD for LightWave!
Video Resolution: 1920×1080
Approximate Duration: 325 min.